Baleur

Baleur

Joined Member # 249493
6 Posts 54 Replies 6,048 Reputation

Yeah so i removed my old profile pic cuz i was gonna change it, saved the settings.. And now i cant upload anything anymore? Whenever i click the "upload" button, nothing happens, tried ctrl+click to bypass popup blockers, didnt help.. Whats the deal? What was wrong with a simple windows-browse button like in imageshack or 99% of other sites?

6 Replies 37,537 Views

Why are all patches bringing so many multiplayer updates, when noone is playing multiplayer? :D LOL i guess i answered my own question, it needs MOAR multiplayer updates! A total remake in fact.. Sins of a Solar Empire: Networkchment next?

66 Replies 104,983 Views

Illuminator Vessel: Frontal bank damage reduced from 58.5 to 53.5. Side bank damage reduced from 30.3 to 27.25. LOL thats ..... thats some fine-tuning right there. Wow i guess 27.3 side bank damage would have been too much. :P :P Love ironclad

152 Replies 579,985 Views

[quote who="Astax" reply="23" id="2006591"]jre u are playing beta sir. From a player who played Sins beta I can tell u it will get better with time. That's why I said Blizzard mantra, so they release it when it's ready. [/quote] LOL i know, the Sins beta was HORRIBLE.. *shudders*

26 Replies 56,378 Views

I highly recommend the Urban Expansion mod (its actually a collection of 2 mods, one visual and one with planet stuff), even if you usually dont use mods =) https://forums.sinsofasolarempire.com/331334/page/5/#2008027 Basically it just adds more different types of planets and planet bonuses (like "woah this planet has alot of trees, +20 trade", or "oh no, radioactive ruins, -90 population"). Even more than

8 Replies 5,429 Views

I love the plans u have for the gas giants, altough its a bit sad that they wont have any resources. Then again, with that high logistics you can put alooooooot of trade centers and refineries there, which will boost surrounding planets =) I think it works, i dont think its too overpowered, cuz gas giants are generally pretty rare, at least in my games lol. I usually see 2 or 3 in a 4-6 player game. K dude, i imported all the skyboxes from 7DS 1.3d (same ones as used in 7DS

265 Replies 733,977 Views

Ok first off, i LOVE your mod.. I recently got interested in this game again (with entrenchment coming soon), and looked around my old mods, i remembered how i didnt like 7DS because of the new races and stuff & it isnt patch compatible (come on, im not gonna play a game i paid for without essential patches), and i didnt like Solar Sins cuz it didnt have any planet bonuses and such, and those nebula of birth are just stupid, and while i liked the rogue stars, most random maps i played had

265 Replies 733,977 Views

[quote who="3HavoC" reply="2" id="2005333"]Didn't I just bag this thread out? First thing Fleet101 quit being a whinging bitch , second the company is called Ironclad the company logo is located bottom left of the webpage and last of all how many threads with the exact same crap have you spammed in the damn forum. IF you want to improve your online experience learn how to program, and fix the problems yourself and release the fix, instead of having a big fri

33 Replies 111,489 Views

SOOOOOOO DANMAN?? Releasing it today? :D (its 8am on Monday now here in sweden) haha :D I just rediscovered this game after being sort of sick of it for a few months, now im back to try Entrenchment and yeah, may give this mod a shot again. Why wont it work with the latest patch? Due to crashbugs or what? Maby itll work anyway for me? :P

4,959 Replies 12,552,717 Views

[[quote]c) Fuel maybe?Too much micro (that's one of the reasons I never got into SOTS).[/quote] 1 refinery ship for each big fleet, how is that more micro than using abilities on every ship in Sins? :P But the one and only thing i want from SOTS, in sins, is the combat.. The physics and pure feel of the combat in SOTS is just awesome. The variety of the weapons and tactics each bring.

7 Replies 10,266 Views

[quote]Easy fix, and something that makes this game an RTS with 4X elements rather than the other way around.Multiple victory conditions. Give the player who doesn't win the first cap skirmish or loses the colony war another way to win.[/quote] Quoted for truth. Cultural victories? Control 66% of the map with your culture? Or economic victories? Establish trade routes on all your planets while you have a certain % of the map controlled. Or diplomatic victories? Simply allow for

175 Replies 268,592 Views

First everybody complains that they are too powerful.. Then they got a tiiny hitpoint nerf. Now you complain that they are too weak? LOL, is what the devs must say while reading this :) 20 of them can destroy any homeworld no matter how upgraded it is, within minutes. As long as you have normal fighting ships to take the heat, OBVIOUSLY. You wouldnt send just 20 catapults to lay siege to a medieval city, they would be burned down in under an hour. You bring armie

27 Replies 15,629 Views

[quote]All ship spammers are n00bs, they spam because they know that they will not win any other way. Often, it is easy to make a ship spammer stop spamming simply by telling them that they suck and won't amount to anything.[/quote] Who are you? lol If they suck, why do they defeat you? Besides, what do you expect in a game that has only 2 types of normal attack frigates and 1 single normal attack cruiser or capital ship? You expect people to build equal ammounts of LRM and Robo

186 Replies 122,794 Views