Baleur

Baleur

Joined Member # 249493
6 Posts 54 Replies 6,048 Reputation

GrimMage yeah, something like that! Now i also feel the need to do some shameless self-art promoting :P [link]http://img520.imageshack.us/my.php?image=109frontierdb6.jpg[/link] [link]http://img520.imageshack.us/my.php?image=112lurkingaj5.jpg[/link] Some thing like that, just basically whisps and clouds of distant nebulas, not a 100% clouded view :)

24 Replies 49,802 Views

Well, it seems like either space is completely black, or oversaturated with a huge bright nebula in every corner the eye can see :P Wouldnt it be possible (in a patch or such) to add a simple randomized opacity map or something, so if the user chooses to enable it, the zoomed in nebula has some nice soft rips and such, showing more of the dark deep space beneath it? Actually more like streaks of the nebula on top of the dark space. You get my drift.. Like the deep space backdrop

24 Replies 49,802 Views

[quote]Hetshepsut. Always sounded really cool [/quote] "Hatshepsut" ;) I also prefer Naglfar, and just basic egyptian/greek/nordic/any mythology god/deity/monster names :)

85 Replies 108,025 Views

Im STRONGLY thinking about pre-ordering this as well, but i hardly know anything about the gameplay, its like showing only combat screenies of Homeworld 2, you'd still know Nothing about how it is to play I am downloading the gameplay videos by that user here tough, but 80kb/s is slooooow.. Will watch em tonight <img src="http://images.stardock.com/gc2/T_DL/smiles/Smile.gif" border=0 align="absmi

20 Replies 33,947 Views

Ill give it a try tonight with lowering the new options, enhanced ship rendering and the terrain variety slider. And i'll check the memory usage as well once i get that error

25 Replies 11,610 Views

Yep, same problem here. Constantly Out of Memory errors.. Its getting really annoying, especially when you just designed 10 awesome ships, and you cant save the game because of the out of memory error... Byebye! 1.5 didnt have this problem for me, nope it didnt. In fact i never ever had this problem before i updated to 1.6.. And i dont want another link to some stupid FAQ thread, they are no help. They just always state the obvious newbie stuff, "increase your pagefile size", "make

25 Replies 11,610 Views

Ive noticed the same ever since before i installed any patches, almost always happens on the class 4 planet you get in your starting solarsystem.. Like.. Maby it grows to 2 billion, then it just stops, even tough there is food for 5 with the colony being there and all, and then way late in the game it might be at 3 billion, really wierd stuff.

9 Replies 10,081 Views

Edna hasnt been reading too much sci-fi, YOU have not read ENUGH sci-fi! What you would know then is the amazing fact that the real world and the sci-fi line is a very very fine constantly blurred line. We have the capability for a self-evolving AI, we just dont have the funding for it. Its just like when people said that you couldnt go to the moon, or tought that the stars were a flat sheet over your heads.. You will be amazed at what can be acomplished in the next 10 years. Did

30 Replies 26,076 Views

It is a coincidence. And its not a big coincidence either, it had to happen sometime, so.. My prev card got busted when clicking the OK button in the driver settings, but it wasnt because of me changing the anti-aliasing settings. It was because it simply was time for that card to die

18 Replies 4,390 Views

Its not that hard..... Not if you have any sense of imagination anyway. I've built countless of completely unique detailed ships, and i've been doing CGI for 6 years and i find originality to be easier than the process of creation itself Some ppl just dont have imagination thats all <img src="http://images.stardock.com/gc2/T_DL/smiles/Smile.gif" border=0 A

7 Replies 9,299 Views

Well, with the "nebula" things in the background being of such low quality (its like the standard photoshop cloud filter, no fancy business), dont expect any of this to look good I'd rather see Stardock hire some talented artists, and have these types of features in GalCiv3 instead <img src="http://images.stardock.com/gc2/T_DL/smiles/Smile.gif" border=0 AL

15 Replies 6,594 Views

First of all, oblivion is NOT 1/4 the size of Morrowind, its way deeper and better in every aspect, i completely adore the game. Secondly, i also completely adore GalCiv2, but lets remember that GalCiv2 didnt have a huge ad-campaign, if any at all. This has nothing to do with "which is the best game?", it has to do with money, PC Gamer needs to have a huge review for the most anticipated game in order to tell ppl wether or not its worth it, s

27 Replies 28,469 Views

OR, the military starbases effect could count on the individual weapons on the ships instead on a ship as a whole.. Example: Light Fighter with 1 Laser + Starbase with +2 Laser = 3 Laser attack strength. And the very same applies to the heavier ships, so as you said more smaller ships would end up getting a higher attack rating than fewer larger ships, due to the bonus being given on a per-ship basis. Now im

63 Replies 69,631 Views

lol...... this game is moddable which means any sucker with any minimal paint skills can copy and paste the star wars logo into the game if they wanted to, its all good noone is gonna sue you. The difference is if you would SELL that mod or use it in public (commercials etc).

13 Replies 20,096 Views

As it is now the core ship designs are pretty useless, unless you quickly need 1 defender totake out a troop transport or something.. How bout making it so that the core ships upgrade themselves whenever a new component research is done?? For example the starfury, which currently is exactly the same as the defender except for the hull/hitpoints, yet they both require the same maintenance (1bc), so its pretty useless.. What if it wo

13 Replies 10,078 Views

its a bug when u loaded a savegame and messed with the existing ships, but ive also noticed that sometimes it doesnt build the ship you tell it to (if you have upgraded a ship many times with the same name), but it builds an earlier version of it instead. This can be fixed by using the proper in-planet shipbuilder screen instead of the quickbuild screen.

10 Replies 6,780 Views

you are NEVEr going to have thousand ships, the upkeep would ruin you quicker than you could build them. Besides you can have as many ships as u want ingame. In combat however, if there wasnt a logistics limit, the only thing you would be able to see with 200 ships in combat at once would just be tiny dots, the camera would be zoomed out so far that the ships would be compromised of 1 polygon lol <img src="http://images.stardock.com/gc2/T_DL/

23 Replies 16,504 Views