smjjames

smjjames

Joined Member # 2497689
1 Posts 30 Replies 8,890 Reputation

I don't think so, not from the planet UI anyways. when you have one or more ships built on the same turn, just click the small green button on the bottom under the lowest popup square to launch all ships. As for launching them manually, I think you can only click them one at a time. Also right clicking on the blue square that comes up for the ships will automatically launch them. Regarding the "sm

6 Replies 4,277 Views

I don't think so, not from the planet UI anyways. when you have one or more ships built on the same turn, just click the small green button on the bottom under the lowest popup square to launch all ships. As for launching them manually, I think you can only click them one at a time. Also right clicking on the blue square that comes up for the ships will automatically launch them.

6 Replies 4,277 Views

well the bonus for the Eyes of the Universe are mainly aimed at the players. I don't know how the AI would react to the bonus other than the increased LOS, so any kind of benefit that one gives, the player would take advantage of far better than the AI ever could. The eyes of the universe isn't one of the best super projects or something, so its more of a preference thing. As far as modability goes, I don't know anything about modding structures like that, but it might be possi

18 Replies 11,845 Views

There are some good points, but there are also some pretty big problems with it. which are trying to be fixed. despite the couple of bugs in there, its still fun to play.

21 Replies 15,376 Views

I generally use huge hulls to fight pirates because I can put more weapons and defense on them. They won't invade your planets, but you could try to fight a 'war of attrition' against them to try and clear out some of them from your territory so that you can be able to build up a sizable fleet.

20 Replies 20,515 Views

I would say that idea sounds wierd and that you are wierd.... lesbian minor race?? bleh, I know thats not what SD had in mind when they created that one. I think its based on real world species that don't need males to reproduce, or maybe that they are hermaphrodites.

13 Replies 6,549 Views

just posting that there is a fix, and the cause of the bug is apparently because they have no homeworld. So the update to fix that should be up sometime, and don't ask me when as I don't know.

5 Replies 3,411 Views

hmm, I'll have to look at it a little later. If it refreshes after a save game and reload, then that might be cool, but maybe a bit tedious.

25 Replies 15,842 Views

its probably because some files aren't compatible with the expansion and need to be updated by the mod's creator to work with DA.

2 Replies 2,287 Views

usually works for me when I have good approval. As long as the approval is in the green, I don't think you should have an issue. There is one tactic to try and goad them into war. Create a bunch of troop ships and put 1 troop inside them (I don't know if the AI can see how many troops you have on a troopship) and then cluster those around some worlds of thiers.

18 Replies 11,556 Views

yea, Cari is looking into the PQ wierdness. Apparently some people are having the bug and some arent having it, which makes it even wierder and more complicated, plus the fact that they never saw the bug in the last beta testing. Other than the few bugs in there, it really is a cool game You should get Kryo's hull mod if you are familiar with the ship builder because it gives you all the jewlery

21 Replies 15,376 Views

yea, I was playing around with the resolution and accidentially made it expand far beyond my screen, so I had to go to the prefs.ini to fix it. and it was ok after that. May have been something like that.

8 Replies 4,946 Views

yess, come joiin the daark side! lol, couldn't resist. Anyways, Dark Avatar is really cool and theres a whole bunch more textures and ship jewlery. You can also use Kryo's hull mod to unlock some more stuff and use fake versions of normal ship hulls as jewlery.

8 Replies 8,968 Views

I also got the crash when I tried to do an economic treaty and trick them into giving me most of thier planets or something because I had a pirate problem going on at the same time.

5 Replies 3,411 Views

hmm, do they take damage when they shoot friendly ships or fire on themselves? if so, then that is REALLY wierd. Maybe the other ships are getting in thier firing line? Also, does it happen with all weapon types or just certain ones? just wondering. Been playing around with cakewalk until the wierd PQ bug is fixed, so haven't been in many fights.

3 Replies 2,626 Views

its a joke of his and a pretty good one too I never saw any kind of event like that in the xml. The closest would be those researchers finding a way to animate the dead and creating undead soldiers.

20 Replies 13,046 Views

3: KRYYN SIDE-CAMPAIGN!! The Kryyn are not mentioned in the main campaign , anywhere, and the lacking of their story makes it hard to distinguishe their character in the game, which can be very annoying when trying to expect how they will play. I agree with this, the Krynn need a background story and I'm sure Brad has plans for these guys, so hopefully we'll learn more about them soon <img src="http://images.stardock.com/gc2/T_DL/smiles/Smile.gif"

36 Replies 20,214 Views

1. I definetly like the idea of new 'terrain' since they were able to do it with the asteroid fields. Also, a spin on the idea of having nebulae which would be pretty big in larger maps, is that when inside nebulae, your sensor range is decreased because of interference from the gases and other natural phenomena inside nebulae. 2. Allow us to actually do something about space stations that we don't want in our territory without going to war. 2) More m

36 Replies 20,214 Views