Bubb9

Bubb9

Joined Member # 2502334
3 Posts 72 Replies 316 Reputation

I wonder how many ships you could produce with 400 planets and the darkfleet upgrade for the phase gates in every one of those planets... If you get 3 ships every time it generates them thats 1,200 per cycle of the ability.

11 Replies 7,326 Views

6200 will not work and I suggest you get ridd of it FAST(I mean like newspaper in the air fire trailing behind you fast) that card will bring you nothing but misery(I know from past experience with it).

6 Replies 12,281 Views

[quote] Fighters have never been a big part of the Trek universe. Pretty much the only times they've ever used small craft in a combat situation was in the first battle with the Jem'Hadar where the Odyssey was destroyed, and in the episode from which this mod draws its name, with the Peregrine fighters that were sent in to harass the Cardassian ships in an attempt to get them to break formation. Honestly, I don't like'em much. As Major Stress has said, everyone has their own

1,754 Replies 4,133,691 Views

Thought an ability for frigates "Cannibalize" the ability gives back(pending on amount repaired and size of ship) some resources(left overs if target ship is fully repaired with a fraction of the frigates cost) and repairs Hull HP and antimatter reserves at the expense of the frigate.

15 Replies 15,246 Views

One thing that I'm sure wont be innaccurate is the fact Vasari don't use Gauss Cannons they use phase missile turrets(You forgot to put that in the manual).

59 Replies 85,138 Views

Mobile shipyards might be needed and the addition of more dead space sectors to jump to(nebula, asteroid fields with out a colonizable asteroid, Gas Giants, and if possible simple dead space(and astroids to build mining facilities). Oh and mobile mining facilities(perhaps a deployable option?).

15 Replies 15,246 Views