vieuxchat

vieuxchat

Joined Member # 2542912
0 Posts 345 Replies 16,566 Reputation

[quote]I've now played three games under beta 1Z1 and, while there's more to look at and it feels more like a game, I'm finding the game less fun than earlier betas. Here's a first pass at a few things that are killing the fun factor: Monsters are a LOT tougher than in any of the earlier betas and there are a lot more of them. My leader used to be able to at least handle a black widow but now she dies 2 - 3 times before she can kill one and that's simply because t

13 Replies 7,356 Views

@The progress: [quote]You can queue up construction for every occupied tile as soon as you place the initial city building. Yes you have to wait for the buildings to construct but the process is far far quicker than with the initial city. And the starting city isn't 40 tiles. It is something like 10.[/quote] It's far quicker for the player = less micromanagment. And there's some buildings that speed the construction, so a newly build city won't get access to

70 Replies 153,523 Views

@Frogboy [quote]Re roads: the point of a game is to have fun. This isn't Sim fantasy civilization builder. It is a strategy game. Roads will be in Elemental but we want to stay away from the situation where players are feeling like they're a construction czar or something. Moreover, requiring the player to construct roads in order to tap into a global resource pool doesn't make the game more fun. It just adds an additional step that gets in the way of the general strategy

70 Replies 153,523 Views

[quote]If you have to choose a specific sov in order to get anywhere in game, there is a problem. Also, you can edit the sovs file under units to cheat.[/quote] Remember we're in beta ;) Numbers aren't already crushed and the battle mechanics aren't set yet in stone. And there's traits that don't work as intended. [quote]With 50 minimum in every resource I still can't train anything other than peasants, I have no shortages showing for materials.[/quote] That's weird. T

30 Replies 61,536 Views

[quote]I was never able to get my sovereign over level 1 as I was not able to win a single combat against anything including a bandit and a lone spider.[/quote] Choose a sov with 20 in strength and dexterity (20 in str will double your attack value and 20 in dex will double your defense value), the book of restoration and the trait that gives you 4 points in rresearch and the trait that gives you 1 point spell each turn. Then go west to kill a spider, then go back to your city

30 Replies 61,536 Views

I created a sov with 20 in strength and dexterity. When I find books or potions of strength/dexterity it doesn't raise them. Is it working as intended ? I don't like caps on attributes.

2 Replies 982 Views

@Rishkith [quote]Thoughts after crashing out of my third game: Lots of little tweaks, many not for the better. It is too easy to miss that a town completed building something unlike the old pop-up scroll. I don't like wasting turns on empty build queues because I couldn't find the notice. My Sov is able to get her rear handed to her by spiders and bandits [e digicons]8C[/e] , even after finding a special weapon and combat speed

51 Replies 25,283 Views

Should we report traits chosen at start that don't work as intended ? for instance if I choose a sov that can raise the research points if he stays in a city, I won't get those extra research points.

30 Replies 61,536 Views

[quote who="Palinchron" reply="5" id="2587379"]I would like to see some kind of "paper doll" system. In my opinion this would add a lot to the RPG-feel - plus isn't it just more satisfying to drag that newly aquired flaming sword to your right hand instead of clicking on it in a row of items?[/quote] The paper doll system for inventory is just a standard nowadays, isn't it ?

39 Replies 24,888 Views

The "only 3 races" is just for the beta I think, not for the final release. One problem I see : if a city has 2 races living there, then what happen if I build a unit of 1000 "men" ? 500 from race A and 500 from race B ? What kind of skill will the unit get ? (if for instance all people from race A should have the skill forced march) should the gam elet the player choose which kind of units he use ? Or only a trait choosed at start could let you choose ? Or some trait like xen

17 Replies 62,748 Views

Zone of control should take into account the size of the defending unit. A company of 10 men can't "control" a tile and the surrounding tiles. A company of 10 000 men can. Even more if they have some scouts in the army. In elven legacy some units can ignore zone of controls, and that's a good thing. It opens a lot of possibilities.

89 Replies 139,884 Views

What I love ? Those forums. The heated debates where no names are thrown. The responses of Frogboy (even if he never replies to my questions :( Or once in a while), BoogieBac and all the staff. I love the dev journals, and particularly the one about coding the movement methods. Well I love to know a part of what is the creation of a game. The game is already fun to play (yes, even with 1G) at least for me. But it's nowhere what it will be for release. I can't wait for the map making a

19 Replies 69,405 Views

[quote who="Frogboy" reply="67" id="2586183"]just updated it now.[/quote] Is it planned that we can choose perks for the channeler on level up ? Things like the traits we can choose at start (not those that can change gameplay, but the ones like assassin, or "first strike" or things like that)

141 Replies 251,584 Views

[quote who="drrob" reply="48" id="2585908"]So I just checked out the 1z update. Pardon my traditional TBS mindset. How on earth does building a workshop in one city add materials for another city? In my mind, it would be like in MoM if you had a 25 pop city all switched to workers using their production to build a barracks in a new outpost you just created. Again, i'm sure

94 Replies 214,533 Views

[quote]It won't make the current systems obsolete right away, but when it comes time to spend money, it will, and that won't take long. Especially when Christmas time rolls around and a kid wants a PS4 that costs $500 to play God of War 6. Instead you got him/her OnLive for $20 a month and they're playing GoW6 happilly not missing the PS4.[/quote] It is a bad news for PC gaming, but Pc sales, and hardware, aren't only tied to gaming sales. But do you really think cloud gaming

64 Replies 124,638 Views