Are you kidding ? did you do the maths ? 7th city = 720 ! you go from 120 to 720 ? How in the game could you get that much money ? Even with your proposals. And 8th city ? 8*720 = 5760 That can't be intentional.
vieuxchat
[quote who="Frogboy" reply="2" id="2559139"]Quests are in beta 1G. Damsel in distress for instance along with a few others that pop up if you research adventure techs.[/quote] At the moment, they don't. Even if you research what you need, and I tried to build every building I could (pub, inns, etc.)
There is a bug in the way upkeep is calculated. Instead of adding the different upkeeps, it multiply. instead of getting 0 1 3 6 10 15 21 etc.. you get 0 1 2 6 24 120 720 etc...
That's weird that equipment doesn't cost anything, and that we can't see the bonuses.
There's a bug in the upkeep. Instead of adding upkeep, the game multiply it ! it should be 1st city = upkeep 0 2nd city = 1 upkeep 3rd city = 2 upkeep So for 5 cities you shoudl have an upkeep of : 1 + 2 + 3 + 4 = 10. But with 5 cities you get : 1 * 2 * 3 * 4 = 24 And the 6th city will cripple you : upkeep 120 O_O And if you get a 7th city ... 720. Very crippling bug.
Yes, a coop option would be a blast. My best memory of a multiplayer game is Rise of Nations and the coop play. It was so good.
+1 Env. color = 80 for me. I really like to clearly see the revived land.
At the moment, you can cap improvements away from your city hub with the following rule : as many tiles as the city level. City level 5 ? You can cap improvements 5 tiles away.
It isn't implemented yet.
A bit of maths. For level 5 we need 1000 citizens. Appartments provides 160 in 4 tiles : 40 citizens per tile (house provide 30 per tile) 1000 / 40 = 25. But appartments need 4 tiles. So you need to use 6 appartments and 2 houses = 26 tiles We need 26 tiles to let a city get to level 5. And that's with the best housing possible (at the moment). Isn't 26 tiles a bit too much ? One more problem : how will we be able to create an army of 10 000 men from a
To train faster you need barracks. Armories will speed up the process in creating the equipment needed. If you create a swordmen, the game calculate that you need to : forge the sword, the armor and then train the peasant. All of that take time. And resources. If you have the resources, the forge and barracks you will speed things up.
You can see that my little town can't build the farm. Now that we can cap improvements out of town, it seems that when a city grows, it keep the future tiles for it. If a tile is empty, another city should be able to build on it.
When I build a city with a farm and several houses, the report says that I get gold from buildings. Is it working as intended ?
I was unable to reproduce that. Can you give us exact steps to try to get the same bug ?
Did you try to get rid of the my documents/elemental folder ?
Ok, I got that one ! The first city has an upkeep of 1, the second an upkeep of 2, the third an upkeep of 3. So the total upkeep should be : 1+2+3+4+... But ! 1 city -> 1 upkeep 2 cities --> 2 upkeep 3 cities --> 6 upkeep 4 cities --> 24 upkeep 5 cities --> 120 upkeep. Do you see what happenned ? Someone need to sleep, cause "+" and "*" aren't the same operation ;) Instead of adding the upkeeps, the
Wow.. old bug O_o Maybe the first one.
Use the "raise land" spell ;)
There is already a random element : the color of techs. Red techs have less chance to appear on breakthrough. Yellow ones, will almost surely appear. Green ones will appear. When you see them in the research screen it just shows what you "might" get when you reach a breakthrough. The more level on the path, the more chance a tech will become of the better color (red --> yellow --> green)
After a battle results (I won) my peasants were shown with the same attack value as the roll. And the roll was really high for peasants with only 4 points in attack. Maybe that comes from my profession "assassin". But shouldn't only be in combat with my sovereign ? EDIT: In fact, units in a city get +16 attack and def*16. <img src="http://content.screencast.com/users/vieuxchat/folders/Jing/media/1ae7aef3-d662-48b6-a840-cbaee5cf73b8/2010-03-05_0838.png" alt="" width="667" heigh
To purchase you only need spell points. Requirements are for casting the spell.
Maybe they are uploading the 0.295 version, and when it will be finished you'll be able to see it.
[quote who="Luckmann" reply="34" id="2556843"]Just to clarify this (I don't have Impulse or just about anything installed at the moment); Can I (as a beta tester, even if I don't have as much time to actually do anything constructive these days) load Impulse up right now, and there'll be an upgrade option somewhere? Because I could totally pre-order one of those, right bloody now.[/quote] Yes. Install impulse. In options check "show pre-release version", then check
[quote who="Veantur_new" reply="13" id="2556834"] Quoting vieuxchat, reply 12 Quoting Veantur_new, reply 8 Quoting vieuxchat, reply 5Check the "show pre-release versions" in the impulse options. the "show pre release versions" is activated You should see the beta download. Check your "Update" tab. update tab cheked but nothing happens[/quote] Try in the impulse options > preferences > Reset Data Quit impulse Launch
[quote who="Aractain" reply="32" id="2556820"] Quoting vieuxchat, reply 31 Quoting Wintersong, reply 29 Quoting vieuxchat, reply 25I just hope shipping costs for europe (france) won't be too high. When will we be able to "upgrade" our pre-order ? Unless France gets special treatment in shipping, it's about $20 for Europe (out of USA in general?). Let's hope *starts researching Civilization > "Elemental shipping"* Sorry bro. F