vieuxchat

vieuxchat

Joined Member # 2542912
0 Posts 345 Replies 16,566 Reputation

[quote who="Charvel1" reply="29" id="2463576"]I like the popups. And appreciate the deals. Keep em coming.[/quote] Me too. I don't understand why people say they are annoying : they're not huge and disapear really fast.

131 Replies 203,820 Views

Sweet ! But, I hope we won't have "perfect" values of the stats of other players. How should I know that they have such income or how much this or that. What would be the point of spying if you already know everything important about a realm ? (and their income/military power/etc. are vital informations)

22 Replies 4,352 Views

Maybe some thing in between : you don't play one of the sovereigns but one on the heroes that are hired. And you have some kind of missions and such. Imagine what could be done in a fantasy settings like DarkSun !

48 Replies 106,829 Views

Elven legacy is as difficult as fantasy war was. And it's refreshing .. but ! It means there's only one way to get gold victories. I like that game, but it's more a chess-like game than a wargame ... It could be so much better :( as was Fantasy general .. that game was soooo good.

14 Replies 64,365 Views

[quote who="Demiansky" reply="9" id="2444552"] Quoting VicenteC, reply 6 Quoting Demiansky, reply 3 Well, you haven't even heard my idea yet, and you are already saying it isn't doable. I think you have the wrong idea, though. What I'm about to propose isn't generating a story the same way that you generate a random map. I'll start describing what I'm aiming for in the following post... Doing worth to read, well c

36 Replies 20,842 Views

[quote who="Climber" reply="16" id="2444115"]Great post... it's neat to know the behind the scene stuff. Quoting Scoutdog, reply 13One thing that bothers me is that SD seems to be proceeding as if the current border-relations system is the final system, i.e. speding a lot of extra time and effort making sure that it works well. As one of the main ajitators for a more reasonable border system, this has me concerned. Yes, I do share a similar concern. Scoutdog, good

56 Replies 150,220 Views

[quote who="Xython" reply="15" id="2437159"]In a way the whole setting reminds me of Darksun... the destroyed world, limited sources of magic, isolated life. The creatures inhabiting it and the ways of drawing magic out are different, but the overall perspective feels similar. Then again, it looks like ikros commented on that first... glad I searched the thread more carefully so I could point credit his way...[/quote] Dark Sun was really special because that was magic

48 Replies 95,367 Views

[quote who="Xenomath" reply="62" id="2431769"] Quoting mrakomo, reply 58 Is the player limited to research exactly in one category? If not, he shall be able to prioritize the categories of the research. However I liked earlier suggested idea, that the research points are not linear - you have some probability to achieve the breakthrough. Otherwise it is useless to split the focus to several categories at once. Yea, it would always be better to focus your research instead

196 Replies 327,685 Views

No, the "randomness" would come from you : you needed 35% and get only 34 % then maybe there's 2 spells that are "near" that percentage one with 33% and one with 35%. Then you would get randomly one of the two !!! And you wouldn't know before trying what percentage you need to get your "doom fire". Maybe some books - found while you venture outside - that says you need 'lots" of fire, "a touch" of earth and "some" wind. You would really be researching for your s

19 Replies 8,491 Views

I would love to use such a system. And it would be even better if you don't see the real percentage you used. I mean : take a little cauldron, click and hold. As you hold some liquid is versed in the big cauldron. you just see the liquid flowing, when you release the button you won't see "34% water", but the color in the cauldron could be 34% blue ;) That just would be really awesome.

19 Replies 8,491 Views

Hum .. what about this : There's four areas of development : Civilization, Warfare, Magic, Exploration All techs are invisible when the game starts. Each tech has a pre-requisite value in each area.Each action made in the game will made advance one of the 4 areas. Building cities will improve your civilization stat. Exploring will enhance your exploration stat. Going to war will .. yep you guess it ... raise your warfare level. Using, researching magic will .. yeah you

96 Replies 259,375 Views

[quote who="Nick-Danger" reply="18" id="2427546"]FFH2 is quite well done, almost a new game. Their improving on what is already a great game is quite an accomplishment. Frogboy, have any of you played the old Avalon Hill wargames like Squad Leader, or ASL? Some great work there too, especially for the 60s-70s. They've not be well translated to computer, which is unfortunate as the computer would make a great moderator for games like SL.[/quote] SL had a co

63 Replies 122,270 Views

Someone else loved ascendency ? Wooooo :D There's too much good games for only one topic. The soul of MoM is the ability to customize your world and the fact you could win with magic. The soul of Dominions 3 is the way Dominion is used. The soul of ascendency is the not so usual way to do research. The soul of X-Com is the several options you had in combat : need a door ? Create it with grenades. The soul of Fall From Heaven is the really differ

63 Replies 122,270 Views

[quote who="Frogboy" reply="13" id="2427150"]Here's my beef with the current research mechanism: If I want to get to say horse back riding, I end up having to go through a bunch of largely unlreated techs first. The UI for the current system doesn't lend itself to rapid branching and as a result ends up being quite linear.[/quote] And why not reverse thinking ? You don't choose what you are reseraching but you give "goals" to your researchers : "I want ho

96 Replies 259,375 Views