vieuxchat

vieuxchat

Joined Member # 2542912
0 Posts 345 Replies 16,566 Reputation

[quote who="Frogboy" reply="14" id="1931518"] Quoting Tiavals, reply 13Ah, this seems to bring two things I yearn for to the game. It brings a certain sense of uniqueness to a city if it is the main contributor of a certain resource, and as such probably the place that uses those resources the most. "The heaviest armor in our Kingdom comes from Armouria." That kind of stuff. And the second, which is quite important, is that you can't always just build the best unit in masses.

148 Replies 499,365 Views

[quote who="ckessel" reply="1" id="1931864"]What I'd like to see, that's missing from most every PC based game, is the hidden economy that's part of a lot of board games, which is "actions points" or "command/ruler points" or some such. Many board games give the players X actions per turn and it's those actions that are your most precious resource. In PC games, you can pretty much give an order to every single unit and city every turn, which means the player can feel obligated to m

148 Replies 499,365 Views

[quote who="Apknullare" reply="23" id="1931451"]Why did my post get deleted. I did not break any rules. I asked a simple question. Is this game made using Flash?[/quote] Your post wasn't deleted Oo I see it just above your.

68 Replies 109,787 Views

Will there be a way to script events into the game? Or change some mechanics through scripting? Will there be an easy way to mod? Nowadays the games you can mod often have a too complex mod tool .. when there's one.

5 Replies 4,117 Views

Good news !!! But .. are you sure they're will be enough spells for so long games? In most games they're only a handful spells, and the others are too dependant of the context to be usefull. Maybe spells will be used to do.. everything (or almost)?

17 Replies 16,309 Views

Perfect. About the caravans : they are just pictures but when can you attack them? They need to have a real unit. Another thing : will the warehouse really be full to expand the goods to other towns? It would be good to have some sort of control over it. For instance a town receive 10 units of coal. You keep 5 then send the 5 to another town. Waiting to have a full warehouse is a little counter productive .. because you won't build bigger warehouse or you would stop supply to your oth

148 Replies 499,365 Views

It was indeed too powerful. Those beasts should have a big big big upkeep (mana and/orgold/any currency (like sanity?) that can be in) When you got a worm you were almost indestructible. They ate five or six heroes for their lunch.

22 Replies 11,597 Views

And why not something like the pirates in Sins of a Solar Empire? But not as strong as in it. Instead of a "I'll attack " why not disperse attacks? If I use more mana/gold/diplomacy to be in good relation with neutrals then I will have less problems with them, but I would still get some nuisances from them.

20 Replies 14,923 Views

[quote who="assassinedge187" reply="3" id="1930825"]I don't particularly like the art. I think it makes the terrain look empty or sparce but that could be related to earliness in the game development cycle. It does remind me a bit of Wind Waker or Super Mario Bros. No offence intended.[/quote] I was just talking about general aspect and the art choices like the black border and the choice of palette. They said they'll raise the level of details. So i'm almost sure they will fi

40 Replies 21,252 Views

Nop, I have Dominions 3 and the system I describe is really different. In dominions 3 you never have any kind of influence during combat. Everything is automated. But the Combat Mission system is really an excellent one.

34 Replies 86,333 Views

50% would be too harsh. The idea is good, it would lessen the "go kill the leader" effect. Killing another avatar would need real planing due ti the fact you would be altered in your power some turns after the opponent death.

52 Replies 142,447 Views

It seems my MoM memories are a bit ... too old :p Anyway it's still burden that isn't needed. A researcher should always (even with few books) know what they need to research. Number of books would limit the max level spell that is researchable. What do you think about my idea of searching genral branch and the result is random? You would have to ask "I want a level 2 spell of summoning" And the spell would be random with weight. If you have 3 books of fire, 2 of air, 1 of ear

114 Replies 311,702 Views

[quote who="Sammual" reply="8" id="1930161"]I think that all factions should have 'Standard' and 'Special' units. Standard Units would be Spearman, Swordsman, 'Basic Ranged', 'Basic Mounted', Catapult or Ballista, and 'Basic Caster'. Special Units would be unique to each faction, like Paladins, Unicorn Riders, Giants, Cannons.... If you took over a factions town you could build all of thier Standard units but not the Special units. Simple, easy to c

16 Replies 13,603 Views

And what about my idea of giving part of your power to an item(like sauron), then you lose some of your powers and they are transfered to the item with some bonus (sauron got more powerful in magic) AND malus (he loses wat he left of its sanity). You would need some kind of "fate mountain" to forge it. And you would have to give it up !! If your avatar keep the item then it can't revive you. So you have to gie it to a hero, and as long as the hero keep it then you can revive. And the

52 Replies 142,447 Views

[quote who="lambdaman" reply="6" id="1930713"]One request I'd make is to keep cooperative multiplayer vs the computer in mind. My girlfriend and I like playing games together, but not competitively (mostly because I always win, but don't tell her that ). What would be really cool for us would be if there was a two-player campaign mode available that we could play through as a team.[/quote] QFUT (Quote for Ultimate Truth !!) My wife also don't want to play versus m

17 Replies 16,309 Views

I would like to see real different kind of weapon and different effect. Pole arms should have the advantage but be slow (it takes longer to give a second hit). They should also be able to make fall other units. Flail should nullifiy the advantage of shields. Axes should weaken shields, and have a fear effect. Swords should have a higher critical hit (they were more pierce weapon and with only 2 cm in the body you could reach vital areas)

21 Replies 14,733 Views

I think it will be a bit like games with "simultaneous turns". You give orders then you look at the results. It's really better than the usual I go-You go which leads to stupid things like units getting behind ennmy and the ennemy doesn't react (because it's not its turn). The game combat mission is even more realistic and it's really really good : you give orders (such as advance in that direction, advance with caution, run, run and return fire etc...) and the next 60 seconds are calculated

34 Replies 86,333 Views

Successors would be good, and why not a disciple? When you grow strong enough you can take a disciple and train him (that would drain an amount of mana to teach him). If you die he takes the succession. Or a Sauron kind of ring. When you're strong enough you creates artefact with some of your essence. then you would gain great magic power but lose some of your humanity (and then it should have some drawbacks like having hard time to keep your cities at rest, or you come closer to your

52 Replies 142,447 Views