I will try to reproduce it. I have 2G of ram, nothing else running (barely I mean) and I've always been able to ALT-TAB from DL and DA without any crash. That is why I posted it as a bug.
dthif1980
Hey, 1- My Earth's moon is moving [U]through[/U] asteroids. 2- When hitting ALT-TAB to go in Windows and coming back with ALT-TAB, crash. Running WinXP Pro SP2. Thanks
[quote]psy's idea: be able to have training exercises or be able to build training ships in order to level your ships past four without fighting or something like fleet practive , which would mean your ships cant be used , but they are training up so you can get caught offguard and you cant stop training halfway[/quote] I really like that. An asteroid type could be used to establish a training center. Would have the same logistic as if the asteroid would have been populated, so your cou
yes, no, maybe? any thoughts on my proposition of having a Asteroid Field type of planet with the pirate base in the middle instead of just one rock?
oh well, I haven't searched before posting, I should have. Anyway, it was just an idea
Hey, small thought I had today for an expansion maybe? Boarding ships using Ion canons to disable enemy ship and board them, of course capturing the ships. Could be vastly used by pirates, especially because that's what they do!
Speaking of the pirate base, I would definitly add the same "Asteroid field" type of sector to theirs. They have a base built on an asteroid, with nothing else in their sector. Eye-candy for sure, but it makes sense, me thinks. And, any chance to have a pirate base randomly placed? EDIT: or an option to make the pirate base random? Just a thought
would a distance factor be of any help? Like the Embargo ability would be more effective the closer to the planet you are, and less effective if you remain at the edge of the gravity well? Just a though. For my problem (discussion with Ron), I'll try to record my next game and identify the moment I see what I'm describing, if I can reproduce it. I ask without having investigated in the game: how do I record a game? Thanks.
[quote]Some capitols -- for example, the sova -- want to be broadside-on to the target, is that the case? [/quote] Nah. I know how it works. Forget the Capitol ships. Let's say I had only Skirmishers. I clicked once on the LAB, no impact, they were still attacking a mine some distance away. No movement even after some time. Clicked again, same result. After a few clicks on the same LAB, they decided to turn around and move towards my target. But you mentionned that the pathfind
Thanks Ron. Well, my capital ships did fire on multiple targets because of their weapons, but they were moving and orienting the nose of the ship towards another target. The most obvious were my skirmishers. They were litterally far form the target I did choose, oriented in another target direction and firing on it. But, with ALT, I was seeing red lines between them and the target I chose. I had to click multiple times on my designated target to make the skirmishers move toward
Some comments: - It's probable that hardcore gamers won't need that, but an Encyclopedia would be nice. Some thing really basic. I have in mind the Information or Intelligence Reports of Star Wars Rebellion. When you press the [U]I[/U] icon, you get a list of all the ships, buildings, etc. with a small picture and a description: fire-power, armor, Good against, Weak against, Provide... etc. Would be nice to have that or something like this for people like me who don't have a lot of time
Personally, I do approuve Annatar about the fact that pure randomness would often result in unbalanced games. That is why "probabilities" are more interesting I think. For example, a Ice planet could have: - 1% chance to have nothing - 10% chance to have 1 metal only - 20% chance to have 1 metal + 1 crystal - bla bla So, you take a random number between 1 and 100 and you have your result. Balancing the percentages would balance the game, but add a little randomness
essential in my mind. Randomness or static probabilities for each type of planets.
could we get back to [U][I][B]SINS BETA 4 GAMEPLAY FEEDBACK[/B][/I][/U] dammit, go start another thread and stop wasting people's time (people who actually want to read this thread FOR GAMING FEEDBACK). Thank you.
[quote]I'm sorry if everyone got the wrong impression for how the game was going to be, but it wasn't ever planned to be designed as some of you thought.[/quote] This has been taken from the Gameplay description: "Sins of a Solar Empire is a "RT4X" game, blending the epic strategy and empire management of the 4x genre with the fast-paced and tactical elements of a real-time strategy title." I think that many people complaining about the Vasari did notice this sentence also
This whole conversation could be constructive if people were less ANTI-Sins or PRO-Sins. Remember that its all opinions. It's annoying to read people always defending Sins or destroyings people ideas. There is no perfect games and the discussion we all have on these boards should help the devs improve the games. They are intelligent enough to know what is a good point/idea and what is not. My two cents.
[quote]Unfortunately, the diversity so far is Warcraft 2 level, at best. Identical Units, slightly different abilities. That was fine ten years ago, but it's completely bad and boring for the 21st Century. [/quote] I totally agree on this Warcraft 2 example. That's what I had in mind also.
ahh, thanks Kryo again
hum, cannot buy with tokens?
Not going to happen. I know, but isn't it a good idea?
well... maybe the answer to all this thread is a Starbase. A buildable starbase, having upgrades like Gauss, Missiles and protection (shield, hull). Plus, the starbase could have levels (slowly but surely). In fact, a Starbase could basically replace Gauss cannons (having some on it), missile batteries (doing the same thing as fighters) and of course you could flank the starbase with hangars. Why build a starbase instead of Gauss cannons? Well, more expensive, longer to build, but stron
Ahhh ok! Well in that case, no problems at all hehe. I surely think that it's a great bonus to have this speed setting. EVERYONE will be happy Thanks for the explanation, lordkosc.
There are speed settings in the new version. Just setup a game and play as you like. I was refering to this statement in the first post: "And Blair has stated that the existing speed settings in the game will be tweaked!" I just hope that the tweaking won't affect a lot the "normal sp
That sounds so... RTS... I totally agree. I really hope the Devs will have a speed option and leave the current speed HAS IS IT . With the speed option, everybody will be happy. Seriously, if I can play a 20 planet game in one hour, I will sell my license for sure. I never bought this game as an RTS and I don't want another StarCraft or whatever. Please Devs, think about it.
I'm in favor to diversity on defense structures also! Right now, all the planets are defended the same way (almost) +/- a fleet. Even Warcraft II had 2 types of towers. Or put defense upgrades on the planets (Missile batteries, Ion Cannon, etc.)