i been begging for that too and messaging him on the forums
Haiyooo
I am currently the only one that seems to be posting or replying to PM about the eve mod please let me know if you can help this has been a long time project just PM me!
does anyone else notice their ships like to dance rather than fight and seem to go way off the grav well?
So I had an idea for the tech tree! We Make it like skill levels: So for instance frigate Operation would be a skill and you can train it to 5. Same with cruiser and so and so forth. This makes the tree alot cleaner and easier to do, as long as we can make ships available after only a preset of numbers of frigate have been researched. If you cant this thats easy enough you just make Little teirs based off the 5 levels. Not as clean and pretty as 1 button per research but still
btw like half of you check your PM's hopefully LCCX has wisehive setup for us to start kicking some butt!
I have been gone a long time with the army >
Quoted from the Eve-O forums : Go download and install the following before you begin this. http://developer.nvidia.com/object/nv_texture_tools.html I used the following tools installed and Adobe CS4 Photoshop Extended. Adobe Photoshop Normal Map and DDS Authoring Plug-ins DDS Thumbnail Viewer A break down of Tri Exporter before starting: http://i19.photobucket.com/albums/b192/NGRU-Kamikazie/TriExporterBreakdown.jpg To export o
ps. > What we will need is some serious particle effect changes! so start recruiting dudes that can do that!
Ah so i get pulled away with the damn Army and I come back to find out my child has taken seed! Wonderful! I beat my head against a wall importing the ships and you seem to have figured that out! W00t! My modeling experience was and is shit... but i can work with spreadsheets and writing the race files out. The trick is balance. Too many mods have great cool things but no true balance. Anyways count me in im back and r
that bad of an idea? no comments?
my mod tool idea would hold the key to making the mod creators lives alot easier... https://forums.sinsofasolarempire.com/332543
ummm i am the paramedic
i hate nose hairs.... [e digicons]:beer:[/e] whats best routes to rid us of them forever?
So in the world of SINS modding you come to find 1 big pain in the **** that would be ICONS. Since Ironclad decided to make modders lives hell they made the file(s) containing the different hud icons and jazz all on one big .tga file, now with some photoshop'n skill you can take 3 years off your life and edit all these for your mod... -or- Create a smart mod tool that knows where your pictures are in realtive to what you tell it and it will auto s
ps i have a post up for 3+ days i think now and its not getting any help so dont expect a great hand :(
did you go to http://implusedriven.com and download that software... login with your stardock account and then update the game?
i got some script of this forum, everyone is hating and wanting the first one but i cant find a file link to download the first version sadly....
ideas are sounding good now take a race file and start changing them how you see fit and then send them over :)
Hmmm I looked up what evil is talking about with the damn HUD ICON's its a pain in the ass their is a file for each mode... Hud curserover, hud pressed, hud normal, hud disabled, then you have the unit pictures.... yea... uh they didnt make that easy.. Seems like it would be easy to make a mod tool for tho...
yer not the only one bro....
still need help on this one ladies!
well i was going to tinker with textur'in these for you but for some reason 3ds wont import these, just the regular .mesh from vanilla sins will it import....sad i wanted to give it a go...
There should be a patch for this soon(TM)! :D