Advent's rapture lvl 6 ability domination gives permanent control of ships it is used on. Vasari capship carriers lvl 6 ability lasts only a short time before the extra / new ships created dissapear (:( Anyone think this should be amended on the vasari side to be permanent?? For balance number of ships created / cooldown etc could be adjusted... thoughts comments appreciated
Nreth
Anyone else agree / disagree?
Shameless bump for 1.04 attention :p
A "delete save" option would be handy, anyone else think so??
Am pretty sure domination is a pernament but the extra ships produced from the vasari replicate ability die before the cooldown is up. Nice if they were pernament but at least put a duration in infocard? And re:cleansing brilliance on advent battleship doin 250/s for 8secs should equate to around 2000 damge total not the 3k+ it is at mo? not complaining jus tooltip should be corrected to be in line with the stats of the ability? Appears to be 400/s for 8 secs at mo which tooltip doesn'
TEC - carrier - Missile battery seems no change per level from adding points???? Difficult to see missiles?? - would be nice for tec missiles to be more visible?? Advent - Mothership - Resurrection (sp?) - Unclear use? Do you use on a ship just before it dies?? &nb
Not a regular forum goer so apologies if this issue been covered before. I'm sure i've read several posts sayin how the supply cost of siege frigates is too high etc and also remember someone from stardock saying how the siege frigate nerf was due to AI wiping planets too quickly with siege friagte rushes... 1- Does anyone think that instead of increasing supply cost it would have been better to make planets stronger / more resistant?? & seige frigs do less damage to
Despite checking & refreshing the "pirates on" option on the gateway map, they no longer appear?? :( Is this a bug and affects all or some of the other set senario maps??? Any help appreciated cheers (not a regular forum reader so apolgies if issues already clarifed elsewhere?? )
My thoughts on how this could be incorprated would be; - [B]Crews:[/B] Uses 4 & 3 times size of a regular cap ship - [B]Build Limit:[/B] 3 - (3 of 1 type, 1 of each etc) (Types would include - Megacarrier / Super battleship / Planet killer =(doesn't destroy planets just heavy population/health damage) - [B]Access:[/B] Requires 75% military tech researched or several tier 7 techs followed by a tier 8 on a long timer - [B]Abilities:[/B] Ma
- How many crews would one use??? - What would the build limit be??? (Limited by capship crews or set number?) - How accessible would one be??? (Require 75% military research completed? or a tier 8 research with several long research prequsites all on long timers??) - Would they have abilites or not??? - What would make them balanced??? (research time /
Does anyone think it would be a positive thing if; - Max number of players on a map adjusted to 13+ so you could play as a custom race whilst having all the remaing 12 races also feature on that map??? - Be able to set which mega events can occur in a game maybe through a check box system?? I.e. allowing the dreadlords event to be possible whilst diabling the plague or multiple planet revolt??? - Allow the option to set starting positions for all the
Doesn't look like Galaxy forge wil get an update for a while :(, so jus wondered if there any utilities out there that can allow specific artifacts / bonuses (just the official ones currently ingame) to be placed on planets etc on maps created in galaxy forge?? Any help appreciated cheers
Jus seen the proposed list of features for 1.03 and doesnt seema galaxy forge update made it?? :( It shouldn't be a big thing to enable specific placement of all existing 9 artifacts & the lesser planatary bonuses?? Being able to set specific artifacts on a created map would allow me to ensure all 9 are available and further make planets more distinctive & the same reason with the minor bonuses ;p Hope its not too late to see this in the near future if its poss???<br/
1/ will it be possible to have greater than 12 players in games thereby allowing someone to play as a custom race and have all 12 pre-existing races in game??? 2/ Will it be possible to set which mega events can occur in a game maybe through a check box system?? I.e. allowing the dreadlords event to be possible whilst diabling the plague or multiple planet revolt??? 3/ Will we get the option to set starting positions for all the races so y
Just after a list of advantages & disadvantages so can better decide the tech tree for a custom race : ) Any help appreciated
I heard this patch was meant for a before the end of the month release?? So as the month nearly over any chance we'l be able see what made it in such as fixes / features etc?? Or will we just find out whnever it gets released on the day?
Anyone find tec missiles difficult to see? hav no problem watchin vasari missiles but tec 1's just doon't seem very visible? This isn't a major issue but would just be nice to see which tagets my dreadnaughts "missle barrage" are hitting a bit easier??? thoughts / comments appreciated
Certain abilities just arn't that fun - lack the coolness factor such as subversion on the marauder :( Hope something along these lines features in 1.03? Not familiar with the tec / advent - anyone else name any other abilites u'd like to see changed or removed?? thoughts / comments appreciated
Anyone think this not that useful an ability?? Think should be replaced with a more useful ship support or ship enhancment power?? thoughts / comments appreciated
Anyone thnk we'l see somthing like this in the future maybe or will existing capital classes be the biggest / baddest ships available?? thoughts/comments appreciated
Jus wondering if galaxy forge wil get an update? Specifically im after the ability to set specific artifacts & bonuses to specific planets / asteroids etc ;p
Just wondering when we're gona hear what new features are set for 1.03??
am looking forward to creating a custom civ with several of the hi-pwr techs unique to other civs such as self repairing hulls etc :p (powergamer) but this feature doesnt seem to be enabled yet? Will this be possible to try out before Twilight of the anor goes live etc?? also wil it be possible to create maps that hav every single race availble active in?? More races than player slots at mo.. Lastly will there be any sort of fixed starting positions possible so you
shameless bump :)
love this game ! ;p but if could make jus a few minor adjusments mainly to me awesome vasari it'd be along these line; - the siege lasers vasari capships use are awesome and really cool looking ;p is real shame can't use then ship to ship :( the existing beam weapons used ship to ship for vasari cap ships seem to be the weakest in asthetic quailty when compared to the coolness of the advent and tec factions beam weapons :( i kno there meant to be pulse beams on the vasari side but