Schod

Schod

Joined Member # 2601097
70 Posts 3,576 Replies 21,456 Reputation

[quote]Look at your graph, a quick glance should suffice. Does that even remotely resemble the 30% increase you're supposedly showing?[/quote] wait, what? what 30% increase? wow you've vastly confounded me... a 30% increase would break the game! [quote]Before being an elitist prick. [/quote] heh... to quote my favorite poster so far "pot meet kettle".

25 Replies 29,143 Views

*shrug* I wasnt happy with your analysis, it was data on a single point that completely ignored the actual economy. I critiqued it, you got upset and personal, I came here and made a more accurate and complete one. now you've followed me to troll around here, very mature.

25 Replies 29,143 Views

*sigh* here working through your asinine and childish comments: [quote].025 is 2.5% you idiot. Credits and materials are tallied twice per second. Its .05 per second per asteroid.[/quote] its still .5 per second, just because it ticks twice doesnt mean anything. [quote]Here is the real data/analysis that Shod-the-rod here is *trying* to copy:[/quote] thats a bunch of numbers on a table, there is no analysis there except what everyone already knows. that isnt helpful. tho

25 Replies 29,143 Views

ok, please find me the post because of the dozens of people I've asked this about (literally dozens) none have come up with a conclusive statement about it. I still think what you're talking about is extended word-of-mouth and altered memory.

52 Replies 76,297 Views

two eets!?! thats got to be a record. [quote]Still, he admitted he pirated the beta[/quote] really? I didnt see that anywhere. maybe he just played at a friends place.

33 Replies 14,494 Views

depends on the situation: if you have a lot of frigates (a LOT) and you know you can kill your enemy's cap before it turns tail and runs, then go for the cap. if its a skirmish of only a few frigates at a time, take out the frigates first to remove your enemy's firepower.

5 Replies 14,706 Views

no, the asguard were a slowly dying race that couldnt breed because they had fucked their genome up too much :P you think someone would notice the little infertility bit before you distributed it to over a billion people... in any case, whut? what does this have to do with anything?

92 Replies 91,146 Views

yeah, this forum has cycles where people get uptight and bitchy, its just how things go. [quote]Yeah, I'm in the same boat. I just pre-ordered... couldn't hold back anymore. Been looking at this game for a while, and if this company establishes a reputation of solid support for their games with continual patching (and from all appearances they will) it looks like a shoe in for their next title. Gotta love indy developers. [/quote] welcome warmonger! welcome to sins, I assure you the game

10 Replies 24,498 Views

guys thats still [I]just a rumor[/I], for all we know hte research could be minor amplifications to the already existing system. maybe the volcs arent changed significantly after all!

52 Replies 76,297 Views

[quote]Did you take into account that the Vassari only have to upgrade one tech while the TEC have to upgrade 2? [/quote] this is for pure over-easy all resources, the TEC analysis would be more complex and would require making a bunch of qualifications, frankly I dont have the energy for it :P like I said, it is vasari only. [quote]The mining tech really don't until you have amassed large fields. If you have a minning bonus from exploration then it really starts to kick in![/quote]<

25 Replies 29,143 Views

This will be a brief analysis of income based on mining techs, i.e. when it would be appropriate to use them note: this analysis is superficial, not taking into account other accounts of growth or necessity, so what its worth to you I have no clue. but perhaps it will help in guiding what your initial growth strategy is before you settle into something more intuive but first, some data: 1 2 3 4 5 6 1 0.025 0.05 0.075 0.1 0.125 0.15 2 0

25 Replies 29,143 Views

I'm going to try to post the pure data once again, here goes: 1 2 3 4 5 6 1 0.025 0.05 0.075 0.1 0.125 0.15 2 0.05 0.1 0.15 0.2 0.25 0.3 3 0.075 0.15 0.225 0.3 0.375 0.45 4 0.1 0.2 0.3 0.4 0.5 0.6 5 0.125 0.25 0.375 0.5 0.625 0.75 6 0.15 0.3 0.45 0.6 0.75 0.9 7 0.175 0.35 0.525 0.7 0.875 1.05 8 0.2 0.4 0.6 0.8 1 1.2 9 0.225 0.45 0.675 0.9 1.125 1.35 10 0.25 0.5 0.75 1 1.25 1.5 11 0.275 0.55 0.825 1.1 1.375 1.65 12 0.3 0.6 0.9 1.2 1.5 1.8 13 0.325 0.65 0.975 1.3 1.625 1.95 14 0.35

102 Replies 188,999 Views

mica for godsake look in game yourself, its .6/sec on your HOMEWORLD. to quote the game files "resourceExtractionType "Crystal" resourceExtractionRate 0.500000" now I've given you far better theoretical data, all your work equates to finding a single supposedly optimal point, ignoring the surrounding geometry of the economy. thats not helpful considering that if you begin BEFORE then you pass over that point of grand return anyway.

102 Replies 188,999 Views

[IMG]http://i155.photobucket.com/albums/s318/schematicsninja/Miningdata-1.jpg[/IMG] my computer was giving me funky crap about excel, so I just used paint and photobucket. its pretty self explanatory, income/second, # mines and all tech levels. the data is more comprehensive here, you can see the ultimate patterns and none of these numbers are unreasonable. the right edge is cut off I know, but deal with it. Mica if you did a halfhazard analysis about when is the *general* optimum time t

102 Replies 188,999 Views

1 2 3 4 5 6 1 0.025 0.05 0.075 0.1 0.125 0.15 2 0.05 0.1 0.15 0.2 0.25 0.3 3 0.075 0.15 0.225 0.3 0.375 0.45 4 0.1 0.2 0.3 0.4 0.5 0.6 5 0.125 0.25 0.375 0.5 0.625 0.75 6 0.15 0.3 0.45 0.6 0.75 0.9 7 0.175 0.35 0.525 0.7 0.875 1.05 8 0.2 0.4 0.6 0.8 1 1.2 9 0.225 0.45 0.675 0.9 1.125 1.35 10 0.25 0.5 0.75 1 1.25 1.5 11 0.275 0.55 0.825 1.1 1.375 1.65 12 0.3 0.6 0.9 1.2 1.5 1.8 13 0.325 0.65 0.975 1.3 1.625 1.95 14 0.35 0.7 1.05 1.4 1.75 2.1 15 0.375 0.75 1.125 1.5 1.875 2.25 16

102 Replies 188,999 Views

... agh I really want to say something. but instead I shall share my own bredth of data (psst, you forgot to multiply by .5 Mica) 1 2 3 4 5 6 1 0.025 0.05 0.075 0.1 0.125 0.15 2 0.05 0.1 0.15 0.2 0.25 0.3 3 0.075 0.15 0.225 0.3 0.375 0.45 4 0.1 0.2 0.3 0.4 0.5 0.6 5 0.125 0.25 0.375 0.5 0.625 0.75 6 0.15 0.3 0.45 0.6 0.75 0.9 7 0.175 0.35 0.525 0.7 0.875 1.05 8 0.2 0.4 0.6 0.8 1 1.2 9 0.225 0.45 0.675 0.9 1.125 1.35 10 0.25 0.5 0.75 1 1.25 1.5 11 0.275 0.55 0.825 1.1 1.375 1.6

102 Replies 188,999 Views