Pfeh. One planet? Try getting Jagged Knife'd right before galactic domination. JK got 20 planets, 14 of which were mine. I'd just spent the last several months with a slow march to the Korx home-system, and in a single blow, I lost it! Of course, JK doesn't seem to susceptible to influence, so I couldn't just win them over with charm like I normally do-- but neither do they appear to project influence, which seemed to significantly expand my sphere of control, popping off a few extra wo
ADamiani
A thought: What I'd really like are some almost-but-not-quite victory conditions. The current artifact that empowers an alien race as an event is much like this: kill them now, or lose; however, it stands entirely outside of player (or NPC) control. I'd like to see it as almost an alternate tech victory-- build a sickly broken galactic wonder, and then survive long enough to employ its benefits. Something like the titans or wonders from Age of Mythology would be a really spiffy dynamic here.
This would be extremely cool. Reminiscent, in some ways, of MoO-- you've got Orion (if you can defeat the Guardian), your Antarean invasion, your hyperspace flux (No move for you!), your giant space crystal/amoeba that shows up and starts eating things, et cetera. I've been playing some old classic Star Control II lately. If you can get me a 4x game with events that feel like that (provoking a Yehat civil war, setting a sun to go nova and incinerate an enemy fleet, reviving nea