ADamiani

ADamiani

Joined Member # 2602584
1 Posts 0 Replies 144 Reputation

Pfeh. One planet? Try getting Jagged Knife'd right before galactic domination. JK got 20 planets, 14 of which were mine. I'd just spent the last several months with a slow march to the Korx home-system, and in a single blow, I lost it! Of course, JK doesn't seem to susceptible to influence, so I couldn't just win them over with charm like I normally do-- but neither do they appear to project influence, which seemed to significantly expand my sphere of control, popping off a few extra wo

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A thought: What I'd really like are some almost-but-not-quite victory conditions. The current artifact that empowers an alien race as an event is much like this: kill them now, or lose; however, it stands entirely outside of player (or NPC) control. I'd like to see it as almost an alternate tech victory-- build a sickly broken galactic wonder, and then survive long enough to employ its benefits. Something like the titans or wonders from Age of Mythology would be a really spiffy dynamic here.

104 Replies 107,054 Views

This would be extremely cool. Reminiscent, in some ways, of MoO-- you've got Orion (if you can defeat the Guardian), your Antarean invasion, your hyperspace flux (No move for you!), your giant space crystal/amoeba that shows up and starts eating things, et cetera. I've been playing some old classic Star Control II lately. If you can get me a 4x game with events that feel like that (provoking a Yehat civil war, setting a sun to go nova and incinerate an enemy fleet, reviving nea

104 Replies 107,054 Views