Thanks for the tips and I support the idea of the OP. (For Generaly) It should also be possible to make your minions displayed as little icons with a little healthbar so that you know how they are doing and how many you currenty have and of which type they are.
Unlaced
I think we need a balance between how it is just now and what you said. Generals should be at the frontlines (it would not be funny to just cast your minions, wait until the spell is ready, cast your minion, buff them with another skill, cast your minion and so on). We need our generals to be where the fight is, but not right in the middle of the fight all the time. They should be able to support their minions besides to just attack the enemy with them.
I fully agree to Soccer194. And the problem is that he is not only stronger than any other demigod in a 1on1 but he also is very good against creeps so that you can't try to kill him with the support of your creeps as he hammers them to death pretty fast.
The AI should definitely be improved beside the teambuilding-thing. For example the AI has abseloutely no chance against a player playing the rook.
I think it's very important to take into consideration, that even the hardest protections will be cracked very fast, so it's just hurting the buying customers, not the one who crack the game to get rid of the annoying copy-protection. So in the end copy-protection mostly harms buying customers, not the pirating.
I think he is overpowered because he is not only extremely effective against other demigods (1 hit kill if the enemy is not at full health, often no need to stun them first) but he is extremely good in killing reinforcements as the AoE damage of the hammer is just owning the normal creeps und at least priests. And saying others should simply run away from his hammer is sensless, because as you are running away all the time you are unable to do anything to help your team.
Thanks, very informative guide.
You should definitely see when someone is using any kind of portal item or skill. The Rook can realy portal out FAR too easy. It should be like when using the portal and waiting the few seconds that the portal should be interrupted if anything hits you, so that you can't portal out from every fight.
Good idea to make them work in teams. 2 fitting demigods could even "buy" these skills which are the best to harmonize with the other demigod's skills.
Hi, does the AI cheat on hard or nightmare and if yes, in which extend?
Please make it configurable.
Great idea, maybe it could be implented in an official patch from the programmers some time after release? It should be easier for them to do that than it would be for a modder.
Thanks for telling us, very interesting system. Very expierienced modders might be able to change the AI to make it use thier mods perfectly.
This is a good idea. New players have time to read through the game and expirienced ones don't habe any disadvantage.
I would be interested in an answer to this question.
Yes you can use everything of a traded tech and the * means that this is a unique tech, which could only be researched by a single race.
The idea of the op is good, but it might be even better to implant an option which makes sure that a tech could only be given to those races who can research this tech by themselves (in other words, they need to have it in there tech-tree). It might be a little problem for very unique races like the thalans, but this should be tested (as a beta patch?) to make sure.
I don't think that inflation is the right way. Why should a simple tech require much more time to research after several years? I think it would me more efective to just put in an even slower research speed to choose from. (Isn't much work, is it?)
[quote]I just started playing my first game of Twilight but haven't noticed anything yet[/quote] Sometimes, all of a sudden the cost of all techs is doubled which might destroy the game if you were just about beginning military research because you first concentrated on infrastructure and every one else already has got military techs. Devs? Any new exact dates when to release the fix?
Good question. I'm waiting too to start playing again (especially for the tech-bug fix)
I think it's a bug. A building should not give you an advantage when it's not build completely or when it's decomissioned.
I would like it too, please implent it if it's possible.
Habitable starbases would be insane. In a relatively big map you would end with hundrets, maybe on the biggest maps with thousands of worlds/starbases. To manage all these wouldn't be funny.
I'm playing TA and same problem here. Played two games until the end and in both of them (and all others which were not played until the end) the tech costs grow and grow over time. I thought it was intentionally so I deleted all my saves. =/ Next time I'll keep them and send them.
In my Experience (normal or huge galaxies in general) the colony rush is still important in many cases. In my first game the AI with the most planets was winning, his influence was spinning many planets over time and his miltary was 4x stronger than the military of the others. On my actual game (I'm Drath) I have very few planets and the Torian have very many but because of my techs, playstile and so on I was succesful in first making everyone fighting each other and now I'm allied with 3 of