Unlaced

Unlaced

Joined Member # 2605354
1 Posts 9 Replies 492 Reputation

Thanks for the tips and I support the idea of the OP. (For Generaly) It should also be possible to make your minions displayed as little icons with a little healthbar so that you know how they are doing and how many you currenty have and of which type they are.

8 Replies 24,396 Views

I think we need a balance between how it is just now and what you said. Generals should be at the frontlines (it would not be funny to just cast your minions, wait until the spell is ready, cast your minion, buff them with another skill, cast your minion and so on). We need our generals to be where the fight is, but not right in the middle of the fight all the time. They should be able to support their minions besides to just attack the enemy with them.

1 Replies 1,184 Views

I think it's very important to take into consideration, that even the hardest protections will be cracked very fast, so it's just hurting the buying customers, not the one who crack the game to get rid of the annoying copy-protection. So in the end copy-protection mostly harms buying customers, not the pirating.

62 Replies 187,895 Views

I think he is overpowered because he is not only extremely effective against other demigods (1 hit kill if the enemy is not at full health, often no need to stun them first) but he is extremely good in killing reinforcements as the AoE damage of the hammer is just owning the normal creeps und at least priests. And saying others should simply run away from his hammer is sensless, because as you are running away all the time you are unable to do anything to help your team.

80 Replies 144,496 Views

You should definitely see when someone is using any kind of portal item or skill. The Rook can realy portal out FAR too easy. It should be like when using the portal and waiting the few seconds that the portal should be interrupted if anything hits you, so that you can't portal out from every fight.

17 Replies 9,410 Views

Great idea, maybe it could be implented in an official patch from the programmers some time after release? It should be easier for them to do that than it would be for a modder.

67 Replies 145,115 Views

Thanks for telling us, very interesting system. Very expierienced modders might be able to change the AI to make it use thier mods perfectly.

14 Replies 12,528 Views

Yes you can use everything of a traded tech and the * means that this is a unique tech, which could only be researched by a single race.

2 Replies 3,280 Views

The idea of the op is good, but it might be even better to implant an option which makes sure that a tech could only be given to those races who can research this tech by themselves (in other words, they need to have it in there tech-tree). It might be a little problem for very unique races like the thalans, but this should be tested (as a beta patch?) to make sure.

39 Replies 32,907 Views

I don't think that inflation is the right way. Why should a simple tech require much more time to research after several years? I think it would me more efective to just put in an even slower research speed to choose from. (Isn't much work, is it?)

251 Replies 744,215 Views

[quote]I just started playing my first game of Twilight but haven't noticed anything yet[/quote] Sometimes, all of a sudden the cost of all techs is doubled which might destroy the game if you were just about beginning military research because you first concentrated on infrastructure and every one else already has got military techs. Devs? Any new exact dates when to release the fix?

11 Replies 8,002 Views

Habitable starbases would be insane. In a relatively big map you would end with hundrets, maybe on the biggest maps with thousands of worlds/starbases. To manage all these wouldn't be funny.

8 Replies 10,734 Views

I'm playing TA and same problem here. Played two games until the end and in both of them (and all others which were not played until the end) the tech costs grow and grow over time. I thought it was intentionally so I deleted all my saves. =/ Next time I'll keep them and send them.

121 Replies 275,069 Views

In my Experience (normal or huge galaxies in general) the colony rush is still important in many cases. In my first game the AI with the most planets was winning, his influence was spinning many planets over time and his miltary was 4x stronger than the military of the others. On my actual game (I'm Drath) I have very few planets and the Torian have very many but because of my techs, playstile and so on I was succesful in first making everyone fighting each other and now I'm allied with 3 of

20 Replies 20,366 Views