Craig Fraser

Craig Fraser

Joined Member # 2605701
46 Posts 743 Replies 25,656 Reputation

I'd like to stage a 'pirate' day for developers. All devs can get together, walk down to their local video game store, steal whatever they like, copy them, then return them to the shelves. It will be a blast, and no one will really get hurt because all the games are returned in the end. You bring the cookies, I'll bring the pizza! Don't forget the media.

269 Replies 965,214 Views

[quote]perhaps actually screenshots rather than concept art [e digicons]X|[/e] [/quote] Those are all in-game screenshots with all graphic settings set to maximum. There are no touchups - everything is in the game. Bascially we just set up a scene, let it play out and take pictures! ***TIP*** turn on the camera roll (twist) for dramatic angles!

27 Replies 102,866 Views

[quote]When you're looking at a screen shot of Sins on a web site and you roll your mouse wheel in a vain attempt to "zoom in" for a better look.[/quote] I try to do this in every game now - so frustrating..haha [e digicons]X|[/e]

337 Replies 729,688 Views

Yes photoshop should be fine. Make sure you have the dds plugin so you can save them out. Reuse the same meshes and copy the dimensions of an existing skybox. The seams will be difficult, so unless you have a program that allows you to paint directly on a mesh you can cheat and use a solid color in the problem areas (ie. black). Have fun!

19 Replies 26,892 Views

[quote]I'm not precisely sure about the scale of these ships (would Craig like to enlighten us?) but I don't believe you'd be able to see bodies flying out...they'd just be too small![/quote] yeah, exactly what i was getting at - look at the size of a window :)

98 Replies 248,275 Views