up to 241 votes but back down to 12%, damn.
Jeff Graw
Voted. Ah! down to 10%!
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Given DA's huge scope of changes, I wouldn't be surprised if a lot of people still played DL. DA and DL offer different playing styles, and --this is coming from a beta tester-- if other people are anything like me, I think they'll play DA until they want something different, and then change back to DL, and back to DA again, etc. It's all about the kind of game you feel like playing at the moment.
"In SEV the economy is simpler, but more detailed." This is true, in SEV there is more micromanagement, and less strategic choice. In GC2, you can switch from 100% research one turn to 100% production the next. This is a major civ-wide strategy choice that requires no more then dragging two sliders. God I love sliders. One click and you get the j
Sure, I'd dish out 50 bucks, pretty much doesn't matter what Stardock offered -- I like their business model and I want to see them succeed. Of course, I also dished out 50 bucks on MOO 3 because I didn't want to see the franchise die
IMHO, I would rather run the risk of too much micro management than end up with a game like MOO3 where there's little point in the game but hitting end turn until the game is over and seeing whose governor did the better job. I agree that I'd rather have micromanagement than MOO3, but a nice middle ground would be nicer still.
How would you have preferred it? MOO 1 style. Less clicking with more control, never need to leave the main map, and allows you to look at the broader picture instead of just trying to get all of your planets running as efficiently as possible and relying on your economic advantage from doing so. Galciv 2's planetary management isn't ba
Interesting read. I think he hit the nail on the head about planetary micromanagement in Galciv II.
SR2 was technically released in 2005. Yeah, I know, but the discrepancy in regional launch dates allows you to classify it as 2006. Gamespy allows you to vote for SR2 in their gamers choice awards. SR2 is brand new
Bring it!
Voted. Too bad Space Rangers 2 isn't on there (just started playing this weekend -- why oh why did I have to discover that gem during finals week?!) as IMHO it was easily the best game this year, with Galciv 2 being the best strategy game, by a long shot.
Brezelius sends his greetings. The Martians have determined that they would like to see a competition among the members of the empire. Our humble opinion is that we could pick a weekend in which all members would try to submit a game(s). The charater earning the most points during that weekend would be recognized. This might cause a jump in the empire's point total bri
Super Hive can also make factories in 1 turn. It's very powerful. Super Spy does seem kind of weak though, I agree.
It seem to me that it would make more sense if the alignment of the conquered civ also came into play with what happens to the ships. Ooops, sorry, I misread. I thought you were saying "if *conquerer* is good/neut/evil." I still think my method makes a little bit more sense though <img src="http://images.stardock.com/gc2/T_DL/smiles/Win
+ When a civilization is killed, it will give its remaining military ships to either the pirates or another civ. Non-military ships are destroyed. + If the civ is good, it will first try to divvy out its remaining military ships to the civs with which it has warm or higher relations, if there are no warm or higher civs, it will give its ships to the pirates +
How many watch Batlestar Galactica on TV????? I am. It doesn't have the same magic that TNG had way back when, but it is pretty damn good.
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Sometimes the difficult starting positions teach you the most about how to gain advantages over the computer since they challenge you to be more creative. Good point. I'll probably try harder and harder starting positions as I gain more experience, but right now I'm not sure if I'm good enough.
You can also use this to cripple the AI. If you are planning on launching an assault on the AI in 5 to 10 turns, trade it planet improvement tech. Thats good advice.
Hmmm... I think your suggestions may be a little bit too extreme, wheel. However, if an Iron Man mode was added, I think it would be reasonable to count Iron Man games as a loss if they aren't submitted in a weeks time. I also think Iron Man should be optional, but that it should give you a massive point advantage (like 2-4x) over non-Iron Man games.
Read the developer log on ship speed and AI. The AI wasn't designed to be able to react to fast ships, so using speeds faster than say, 20, and it's just an exploit that unbalances the game. True, but once you realize that secret it becomes really hard to do anything other than use it.
On gigantic/tough, when I "lost" the colony race, it was by two planets. The drath and Yor each had two more than me. The Korx were the true losers with only two planets instead of 20 like the other three. Yeah, that's pretty good. But what if you're playing on obscene or suicidal and you only have half the planets that one of the AIs has at the
He's just blowing steam. The cheese tasters are a small percentage of the Metaverse. They are the same idiots that will turn down a seemingly poor starting position with a dozen anomalies and six economic resources just out of sensor range because they aren't in a corner. Rather than getting rid of the Metaverse, SD should get rid of ctrl-N. Seriously... screw every
Hi people, sorry for bringing back such an old thread from the dead, but as a new metaverse player I really want to put in a few words on this subject. It seems to me like some of the metaverse players are being way whiny -- it's change after all that refreshes the game play experience and keeps the game from becoming stale -- and Brad is probably over-reacting as well; Galciv 2 is Stardock's biggest hit yet, and Brad is probably still adjusting his role as a famous game developer.