I can do tomorrow, the earlier the better I'll pop on IRC in the morning
Annatar11
lol! you mean my one planet w/ no defence whatsoever vs. 2, nearly 4 of your planets, yeah congrats. If you cound our ally's down south planet, then yes 2, although the attacking fleet was beat and none of the ally's structures were destroyed. It was just a matter of time to get that planet back, especially considering it didn't rebuild much infrastructure after being taken over. I fail to see where you get 4 from, though. <div class="Article_Qu
Trying to load replays from previous client versions does that. I tried that once too. Maybe that's what it was?
I guess if someone knew exactly which ship a Kol was trying to target with the gauss cannon, they could just fly that ship in circles around the Kol and effectively make it combat ineffective until the player controlling it realized what was happening. But as combat happens too fast anyway and there's no way to tell which ship in a group is targeted.. not a huge deal.
despite getting EXTREMELY lucky (and still being outmanuvered by me, hah!) Odd statement to make, considering how quickly we were able to take you out.. you guys were getting raped from behind, that was classic. In the time it took us to destroy all your worlds, Giant and Hal only managed to take down one of Multi's border planets and my main fleet was already at Multi's homeworld at full strength and w
Is there something in the Options menu that lets you talk only to your ally and to everyone. When you hit enter to chat you can hit tab to cycle through who you want to talk to.. "Allies" mode is in there, fastest way is shift+tab to go back one Unless you meant something else?
3pm eastern today
That wouldn't be bad if the Sova's insta-build ability worked so you could kamikaze its wings and be able to get new ones out, instead of having a now nearly militarily useless capital until it rebuilds
It has nothing to do with strategy. But it does, since you can dictate when you send your flagship into battle. How you send it into battle, what you send it into battle against. It doesn't just 'happen'. So, if you get in way over your head and can't retreat in time then that's very much a strategic blunder on your part. Core, yes. Big, important, powerfull, yes. Decisive, no! Loosing one ship shouldn't tip the war.</
Vandenburg nailed it
If you do a Random Small it will make 1 star but generate a given number of planets per player- Or so I believe, anyone have a better idea? I just want to avoid the 3v2 3v2 issue we had. 2-3 planets per person isnt so bad if we play on fast if u ask me... I didn't think of that, I believe you're right. Random medium also has 1 star but will give a little more breathing room if we have too many people <img src="http://images.stardock.com
you start chatting up girls with strange lines such as "our interests seem aligned, lets form an alliance" Win.
Saturday! And I don't think Multi posted a replay of this one, since it went crashy.
Wouldn't know, never get a Dunov high enough to get the ability Shield restore and the drain ones always get priority..
Yeah, that ability would be quite vastly overpowered (I hate using that word) compared to any other present ability. It would have to have a reasonably long duration to be useful (because let's face it, docking bombers for 5 seconds isn't going to do much), but that same reasonably long duration would shut the defender down too much. If you want it to have a better anti-fighter ability, a more reasonable approach might be something like: Advanced targeting - The advanced elect
Well I guess one easy way to have the 'concede' effect is to just pop the victory screen up when the last human player leaves. And then you can choose to continue to wipe out the AI or not, but all the stats and whatnot would already be recorded.
lol, with AI on hard I have actully seen ppl have a VERY hard time against it..... The AI is still pretty bad in combat. It can lose its flagship very easily, because it starts retreating very late. With a Sova you can pretty much always kill it early on, and then the AI is much less annoying. I recently played a single player FFA with 5 hard AI and it was a breeze <img src="http://images.stardock.com/gc2/T_DL/smiles/Tongue.gif" border=0 align="abs
And on top of that, the 5 different capitals we do have on the TEC side are very varied and all useful in different ways. Yes, even the Akkan
The last time we did a random huge with the replay Multi posted, it threw all of us into the same system and the others weren't used.. makes for a quick game to be sure, but then each player can only get 2-3 planets at the start
Otherwise it's an unneccesary RPG element that keeps you from managing the empire and forces you to babysitting your preccccioussss ship Sins has a heavy focus on combat, not just empire building, so having capital ships is far from an unnecessary RPG element. As I've written the difference between an all-new and all-upgraded capital ship shouldn't be as dramatic as it is. Yes, it's good to have a difference but right
But thats the point of the capitols: to be big, powerful, important ships. Thirded. Yes, it's a word.
Hrm the last game probably didn't go longer than 2 before Multi crashed (host). At the rate it was going, it had a good chance to be over in another hour/hour and a half. Everyone was pretty aggressive early on, so even for a 5v5 that was pretty good. As for the weekend, I guess we're trying 3pm eastern? Only time I've heard so far.. I'm available whenever and I'll sit in IRC regardless.
@Ron: I've won before with 3 bomber squads often. Not very many use Sovas for their starting flagship, and I've not once I think seen a fighter wing on another flagship before your Sova That's how it is with strategies.. you stumble across one that works for you, then someone comes along and trashes it, and then you rethink <img src="http://images.stardock.com/gc2/T_DL/smiles/Smile.gif" border=0
Or it would of worked realy well if you had the right ships Yes, but that's the point I'm trying to make. Having the right number of the right ships (ergo, counter system) makes it very constrictive and predictable. It's so much more fun when you find a way to pull off a crazy stunt with whatever ships you happen to have, instead of being defeated purely because you didn't have counters for his counters.
Annatar: The Problem is that without a counter system its just a huge slugfest. Except that it isn't if you choose it not to be. Yeah you can just jump whatever fleet you have in and let the AI do the fighting and it'll become a slugfest. But there are lots of neat little combat tricks you can do as it is. Once a player has an advantage he will just steamroll you (providing you both keep playing at the same level of sk