Annatar11

Annatar11

Joined Member # 2632777
34 Posts 6,213 Replies 28,704 Reputation

maybe because they were good the way they were! Yeah, I imagine they were quite marvelous to trap the AI though it has been said a thousand times before: that is what scouts are for. But what if you can't avoid that system? Scout or not, you'd have to jump your fleet in and gamble on either being able to overpow

26 Replies 6,218 Views

The thing I can think of is that the AI prioritizes different ship classes (like your ships will go out of their way to attack Krosovs first, even if they're not in friendly territory). So if say you had a Krosov in front of your Kol and then the next highest priority ship behind, the Kol would turn to that next target, and so the chain continues if #3 on the priority list gets behind again..

8 Replies 3,852 Views

Right now, anything would be more useful than the current "phase jump inhibitors". The current ones are useful enough, it's just that most people don't bother skipping planets to get to a juicier target, AI especially. It's ironic how most people are so anti-turtling but want the old inhibitors back. What do you think preventing all phase jumping helps? Turtling! Sure, you can spot a trap with a scout. But what if that planet is the only entry

26 Replies 6,218 Views

Hookay, after toying around some with the selection based empire tree... In a few words: I find it better/more useful/easier than the default. In more words: The thing I didn't like most about the default empire tree is that *everything* was in it and on larger maps it was always easier to just say screw it and find what you needed in the main view than bother with the tree. The only time I really used it was in combat to pick targets, or when I needed to pick out som

38 Replies 46,113 Views

Actually there is. If you zoom in on the Scout, you will see it launch a little satellite that starts flying around the planet's gravity well. You can even follow it around if you want. I stand corrected Never bothered to zoom in on the scout that much before

16 Replies 29,956 Views

The only lag I got prior to the patch was everything running really slowly. Excruciatingly so. No real command lag, like I'm getting now. Please note that I'm 99% sure I have both of yesterday's patches -- I got home after both were released, and reinstalled the game completely. Are you still getting command lag? I played a game yesterday and didn't have either type. Prior to the patch I was getting the everything slow lag in every game, y

272 Replies 218,999 Views

Rofl I don't know, with those expanded explanations I'm beginning to think kryo mines might be worse. But then, only having your weapons/abilities/engines/whatever work on Thursdays might be bad too

34 Replies 7,261 Views

This discussion is sort of about a different thing, but to answer your questions: Is there any indication of a probe launch? Graphical, audible? Nope, it's just an auto-cast ability of scout ships. I've selected this tech tree update several times and I am not sure I've seen it working. If I have my scout on auto roam will it not deploy these probes? You won't see it deploying, but you'll k

16 Replies 29,956 Views

Level 6 meaning needing 6 military research stations? With the increased resource gathering rate it's a lot easier to build up those stations, but by the time you get that many the enemy still should have a decent sized fleet, so yeah perhaps making them 5-6 per platform would do okay. Sort of moot theorycraft though in any case, I was just trying to make a point for Vandenburg that direct combat ability doesn't necessarily make anything overpowered, the direct costs and opportunity cos

57 Replies 13,276 Views

I think every space game made to date that used naval classes for ships followed the naming convention, size wise (not necessarily role wise), which is probably why it would be really odd for a lot of people to see 'destroyer' overpowering a 'cruiser', even though destroyer sounds much more menacing For the longest time I actually thought destroyer was a size higher than cruiser, too <img src="h

47 Replies 39,710 Views

Since LRMs are the counters to defenses (LRMs are countered then be ships) would this make defenses much more powerful then before and LRMs much weaker. This of course also depends very much on the point cost of these defenses. Logically, if it would be as powerful as you describe you should be able to place very very few of them, and with good reason. If there would be a missile platform that could reach LRMs, I can easily see it costing

57 Replies 13,276 Views

I think for the Kol/Marza, their main weapons (beams/missiles) are the only non-free firing ones. All the lasers/autocannons on all the capitals always seem to free fire at whatever if they can't engage their primary target. It's easy enough to test too, since the first cap builds free Let me know what you find, if you get to testing it before I do (about 4 hours till I'm home from work <img src=

16 Replies 7,489 Views

Nah, anything that could remotely scout a system would give you all the benefit of information and no risk, and it would trivialize scouting after the first 10-15 minutes when you're mapping out every planet. Especially anything that can scan more than one system, because that would eliminate any chance of a trap. Trap being leaving a few ships to bait the enemy into attacking a seemingly weakly defended planet, leaving your main fleet one jump away at the edge of the grav well and wait

16 Replies 29,956 Views

From my experience, kryo is correct, if you tell the Kol to attack a specific target, it will turn to it and hit it with the beams, it will not use the beams on any other target while turning. I've never seen it behave differently. The Kol and the Marza are, I think, the only two capitals that prefer to be facing the target, the other capitals seem to prefer broadsiding and don't have much in terms of frontal firepower. I really like this about the capitals though, that they have weapon

16 Replies 7,489 Views

Likewise in 3-d space you would logically have a 3-d minefield, instead of planar. A planar minefield would indeed be quite useless

34 Replies 7,261 Views

But what role? Well for one, it cannot be medium range heavy hitting, thats what Gauss are for. It cannot be total range anti-fighter or anti-small ship (bombers)... or rather it can but have different advantages/disadvantages. Why can it not be long range anti-fighter? Advantages: allows your hangars to focus mainly on bombers, makes it less 'necessary'

57 Replies 13,276 Views

I've played a short game only with it on, where nobody had more than 2 planets (Pandemonium is a really weird map ), so I can't really fully comment on its usefulness. I'll launch a big map against AIs tonight after work, since the AI seems to be doing quite a bit better and that'd give me more chances to play around with the cruisers and the new selection based empire tree <img src="http://images.stardoc

38 Replies 46,113 Views

no kidding!! 4 isn't even a real number!! it is a composit of 2's (just like eet is a composit of sqirls) 4 is simply 2 squared, like if you say "nazi" you realy mean "Hitler" 5 is a much more solid number, it is the number of fingers on a person's hand, it is a prime factor. And SINGLE HANDEDLY (no other numbers) makes the triple digited number we know as 225, wich is also a very nice solid number. so we shoul

57 Replies 13,276 Views

Combat AI observation post patch: The better AI logic to apply DPS seems to glitch fairly frequently when the enemy has repair platforms. I've just played a game, and several times the AI seemed to calculate that gauss platforms would be destroyed by missiles already launched (presumably) and *all* the ships in the fleet switched to the next platform, but the original never got destroyed because it was repaired just enough prior, so it was sitting at ~50hp and I had to manually tell my

297 Replies 220,942 Views

I noticed that some planetary upgrades activate before completion. For instance I upgraded my logistics and was able to build more structures well before it was even underway (I had other upgrades in progress at the time). It works this way with research, too. For example, if you queue a research of a new ship hull, you'll be able to queue production of the new ship right away before the research completes. But as far as I can tell, the production (

272 Replies 218,999 Views