Checked Wyndstars metaverse stats and all your DA suicidal stats are tiny/small maps so not really impressive. Try large about 90-100 planets 8/9 opponents then i'd be impressed. I'm more impressed at someone willing to help out the mid-level players such as myself. I didn't find hubris in his original posting, just sound advice (some new, some not). Of course strategies and scenario's change according to a
Popcorn Avenger
You know, the more I see it happen, the more I think its not so much tiles that are supposed to be there disappearing, but an inflated display of tiles that shouldnt be there in the first place showing up on invasion(then correcting itself). Its misinformation being fed to our spies! Anyways, its making me paranoid, and I would like to see the problem go away agree++ <a href="http://th
Great posts I seperate the sizes into ship classes: Tiny = Fighter Small = Heavy Fighter Medium = Frigate Large = Destroyer Huge = Dreadnaught or Battleship Then I name 'em, give them a short alphanumerical string describing their weapons and defense and a "mark" or version number, like "Pegasus Frigate PDG1" (for Point Defense Gunship, version 1) Its not a perfect system and I frequently run out of letters, so ideas here are gre
Argh! In the words of Mr. Hagar: I can't drive 55! This one drove me nuts, just as I was about to mop up the Iconians and end the game.
There's lots of interesting Empires in the Metaverse, I'd look at their descriptions and stats, including the Altmeta2 Welcome and good luck!
As for them trading it to others I beat them to the punch. I never trade a valuable tech with just one AI. I trade it to them all on the same turn. Means I get all the profit and they get zilch ! You're evil, you know that? <img onload="setImageSize_onLoad(650,this);" s
Seeding technology is just good planning and dastardly thinking. I seed Trade as quickly as possible to every race to reduce diplomatic hostility and gain income with minimal effort(construction) on my part. I build influence bases right next to a race's homeworld, then gift them to another race to keep relations strained and prevent alliances. Sneaky, yes, exploit, no. Advanced understanding of the game is not an exploit. <br
i don't like the idea of requiring ships to be docked or in orbit. you can only have 10 ships in orbit at once, and the tedium of moving dozens of small fighters on and off a planet would suck! i'd have a newer ship design by the time i was done upgrading them all! it doesn't bother me that i can't see who's performing the upgrades - Yah, very good point, it'd be a real PITA jockeying ships in and out. Really about the o
How about a Constructor upgrading a ship in space? Otherwise, I pretty much agree with the above post; I think ships should be required to be in orbit or "docked" at a spacestation for upgrades to occur. On the flip side, they need cheapened a great deal. Currently upgrades are hideously expensive, I almost never upgrade, ship experience or not, once I've reached mid-game. <img src="http://members
An easy way to extend your range is to send a constructor out there and build a starbase - I build Influence ones, don't bother upgrading them, they're just for extending my range. Alternately you could plunk it down by an enemy, create a ECON starbase, whatever. This is handy not only for freighters but for reaching, say, galactic resources (so send two constructors) Influence brings in tourist credits ($$$) in addition to being a formidable weapon for instigating rebellions on
For me, I'll keep the list short, too. What I'd like are "perks" for playing the tougher levels of the AI -something more than just achieving a higher score or upping my rank on the Metaverse. What I'm looking at is the game simply becoming more and more difficult to achieve goals I've already gained before -victory, galactic wonders, technologies, etc. It'd be nice if there were special events, technologies, weapons, wonders, etc, only available in the advanced AI (like painf
I would agree with you Popcorn Avenger, but I understand the economics quite well for this game, and to make matters worse I have been playing galciv for good amount of time. No worries mate. I've seen the econ do weird things like Mystikmind describes also. Its like the stats charts - every now and again they bottom out, then next turn, zoom, back to where they should be. I've seen my econ go from a healthy bon
I've tried using the Planet Search feature (that's what it is, right?) and it just matches the first letter of the planet I type (like I type in "Demonia" and it finds "Dester"). You can easily eyeball it by name, though, and even locate foreign ones using the tabs. I figure the search thing is a known issue.
Weapons in GalCiv2 are not all created "equal". Each branch has its strengths and weaknesses, and are advantageous to pursue at different times and in different situations. What you desire is possible but would require modding the game, using custom races and pruning tech trees, specifically weaponry/defenses. From what I understand you could also add custom effects, even create entirely new weapon types. The Babylon5 mod is one example. The
Well, there's a number of reasons your economy tanked, the most possible one is the maintenance fees you suddenly started paying for those gift ships. Loss of trade routes, other races becoming more influential, factories coming online, etc, many other things could be the culprit, or, as is usual, different factors working together to send your bottom line into the red. <img src="http://members.cox.n
Here's a good link: GalCiv2 Wiki
BTW, does anyone know what exactly are the advantages to being a super diplomat race? 1. Affects the attitudes of other races towards you; much less likely to war upon you, and much more likely to view you favorably, form alliances and treaties 2. Really shines with tech trading (as noted before). You get much better deals, and coupled with the Galactic Bazaar wonder, you can almost trade a bead necklace for a fusion power
The space game I remember fondly - while it bears little resemblance to GalCiv2 - was called Elite . I played it on my Commodore Amiga. You played a space trader, traveled from system to system, trading in legal (or illegal) goods, and upgrading your humble little spacecraft. It used rendered graphics but was very basic, had missions but no real cohesive campaign. I loved it. I'd play it today, but they refus
Usually I've found that when I disagree with the majority of folks around me, its time to reevaluate my stand. Like any rule there are certainly exceptions, still, it makes me wonder if I'm missing something or there's something I've overlooked. Honestly I can't find one of the reasons you listed valid ones to not enjoy GalCiv2. The AI has a mind of its own, and while it may certainly use ships you model, if it wants to use missiles as opposed to lasers, it will. The pirates, while ann
If I play at even the "beginner" level, the AI seems to have 3-5 planets by the time I have 2, and a bunch of ships besides. I know it's not cheating, and at the lower levels it even gets penalties, so how does it do this, and how can I copy or surpass it? And what is a good buy/build order for my planets, both starting and later? Should I use my colony ship on Mars/Mars Equivalent, or send it off to find new stars? Is there a
The way to solve this is to select the ship, and try to move it into your territory by going ALL THE WAY back to your territory and selecting a point there as the ships destination. In theory this *should* make the ship auto pilot a route around the asteroid bases and back to your life support range. If it doesn't, and you still get a message, then it's a bug. Kinda. <img onload="setImageSize_onLoad(650,this);" src="http://images.stardock.com/gc2/T_DL/smiles/
I had the same problem with moving a purchased alien fighter. It was on one side of three asteroid mines (the alien's) and out of range of my civilization. Plotting a course back to my space gave me "Are you sure you want to attack XXXX?" (the mining outpost). After several futile attempts to move it around the asteroids (kept giving me the out of range window) I gave up and sold it to another race. <img sr
I'm playing a new game with the most races I've faced so far (8). Fantastic starting earth (bonus tiles), but I have the Yor and Drengin as immediate neighbors. The Drengin aren't much of a threat, they got blown out in the colony rush, and face imminent extinction. The Yor are another matter. They're currently the largest and strongest. My Terrans were quick to establish trade routes, bargain for fighters, and develop that diplomacy. The point behind my post - and somewhat o
I'm curious as to its max population. Was it 2.5B or much lower?
Some of your questions might be found here: GalCiv2 Wiki although its a bit dated (pre DA) An ingame Civlopedia would be nice but it doesn't really have one (not a comprehensive one). So you can research the Wiki, read the stickies and posts here, or, as you did, ask questions. What I can answer: - trade goods, the specials (like Diplomatic Translators, Nano Recorders, etc) affect your