Stratteggi

Stratteggi

Joined Member # 2658311
0 Posts 193 Replies 292 Reputation

The influence does decrease greatly over distance, so much that there really isn't much of an effect more than 2 jumps away. Also, capital ships do reduce the spread of enemy culture, it says so right on the infocard.

21 Replies 4,553 Views

[quote] damn you fast typer *looks at Annatar with an armada of scouts* Sucker! I'm not afeared of your scout armada! [/quote] I would be. I mean, that thing's pretty big.

6 Replies 18,628 Views

[quote] hm... you know what would be cool? auto cannon planet bombs! (as in ships shooting one another with planetary bombs, not spraying planets with autocannons) [/quote] I made that back in beta two, though with bombers, not autocannons.

15 Replies 14,211 Views

Trade to Credit means that whenever they trade (trade port/trade ships), you get money. Sale to Credit means whenever they buy something (someone has made a sale) you get money.

9 Replies 5,180 Views

[quote]so using all the time to warp around protecting them aint gonna help you if you meet a TEC fleet. And you cant build a repair station near it unless you own the area.[/quote] Just build a phase gate at all of your planets, that way you can use every last ship you have in every defensive battle. [quote]huh what?[/quote] The Antorak Marauder can create a temporary phase gate wherever it is. Combine that with phase inhibition immunity, and the Vasari player can war

167 Replies 154,178 Views

[quote] uh, the sova is scrap metal that they changed into a carrier... duh... scrap metal? looks waay to pretty for scrap [/quote] While I love the Sova, it's butt ugly next to the Skirantra (Yes, I did have to look that one up)

98 Replies 136,397 Views

It's really just a matter of what kind of planets you have. I played a game recently where my empire was 4 terran worlds, and an asteroid. I spent the whole time buying both crystal and metal, since I had very little production of either, but a lot of credit income.

13 Replies 3,755 Views

[quote]That, plus the existing SpawnShip action, should give you what you want. Anything I'm missing?[/quote] Fleet points, as well.

49 Replies 28,123 Views