[quote]- Login to Ironclad online - when registering it doesn't ask to confirm password. That will be a cause for issues... a "Remember me" option would also be nice.[/quote] Hah. I mentioned this after my friend mistyped his password all the way back on day one of beta 3.
Stratteggi
The influence does decrease greatly over distance, so much that there really isn't much of an effect more than 2 jumps away. Also, capital ships do reduce the spread of enemy culture, it says so right on the infocard.
[quote] damn you fast typer *looks at Annatar with an armada of scouts* Sucker! I'm not afeared of your scout armada! [/quote] I would be. I mean, that thing's pretty big.
[quote] hm... you know what would be cool? auto cannon planet bombs! (as in ships shooting one another with planetary bombs, not spraying planets with autocannons) [/quote] I made that back in beta two, though with bombers, not autocannons.
I've been building two scouts at the start of the game and setting them to auto since beta 3 came out.
Maybe they should get sucked to the nearest phase gate?
Trade to Credit means that whenever they trade (trade port/trade ships), you get money. Sale to Credit means whenever they buy something (someone has made a sale) you get money.
[quote]Don't they all head to the exact same place, or has that gotten fixed? [/quote] Yep, they all pick separate destinations.
You just need to make the weapons beams instead of lasers.
Don't forget all of the new Vasari models. Now we get to drool over those as well.
[quote]so using all the time to warp around protecting them aint gonna help you if you meet a TEC fleet. And you cant build a repair station near it unless you own the area.[/quote] Just build a phase gate at all of your planets, that way you can use every last ship you have in every defensive battle. [quote]huh what?[/quote] The Antorak Marauder can create a temporary phase gate wherever it is. Combine that with phase inhibition immunity, and the Vasari player can war
But you do, too, Schem.
[quote]Fixed: Phase out hull issues (aka moving wierdly and moving out of gravity well problems).[/quote] That was very amusing.
[quote] uh, the sova is scrap metal that they changed into a carrier... duh... scrap metal? looks waay to pretty for scrap [/quote] While I love the Sova, it's butt ugly next to the Skirantra (Yes, I did have to look that one up)
Don't forget that I had my whole fleet ready to attack right when that ended.
[quote]ok, I just request that you try and blanket the center planet in full 360.[/quote] Blanket it with Krosovs, then have them open fire.
[quote]1) empire bar listing all planets with shipyards = makes having to go back and forth more streamline[/quote] Add your production worlds to a hotkey group.
It's really just a matter of what kind of planets you have. I played a game recently where my empire was 4 terran worlds, and an asteroid. I spent the whole time buying both crystal and metal, since I had very little production of either, but a lot of credit income.
Actually, eets, it's n.
You're playing Warcraft 3 and you press q to get your lich to learn frost nova.
[quote] Oh really? It wont be limited by a short or long integer then? [/quote] Even if it is limited by a 32-bit int, do you think you'll need more than 2,147,483,647 ships?
[quote] [quote] You get a dented box , and a scratched disk, with no manual. [/quote] I was thinking a mint condition box, nicely printed and mint condition manual, but no disk at all [/quote] But we don't need the disc, we can just download it.
I've seen these, too, though it was before the latest patch.
[quote] so now what do i do . [/quote] play some multiplayer?
[quote]That, plus the existing SpawnShip action, should give you what you want. Anything I'm missing?[/quote] Fleet points, as well.