eetmorsqrls

eetmorsqrls

Joined Member # 2671102
11 Posts 1,197 Replies 12,460 Reputation

ok, it looks like you have to replace the exe file as well as a few oother files, ron, go ahead and get on msn and ill give it to you (assuming zoomy says im allowed to do that)

9 Replies 16,347 Views

im not sure about adding/removing weapons, but everything else you mentioned is moddable sins has pretty much all the data stored in external txt files, so everything is moddable except a few things, also forge tools will come out (with release) that will "MAKE YOU WAFFLES!"

26 Replies 22,636 Views

[quote]You kids really need to grow up a notch. The worst thing about this was it wasn't pregnant before it was hit. If it was - Hurray![/quote] ...and we all thought shod was the insensitive dumbass... P.S. just kidding there shoddy, we all <3 you!

53 Replies 168,075 Views

Multianna says: some idoit has run there car over my cat Multianna says: it was the nicest cat ever Multianna says: FFS some ppl gotta learn to drive within the speed limit *gives multi some sad huggles* just think if that had been someone's child...

53 Replies 168,075 Views

this happened because some people were complaining about imbalanced AI placement, this will always happen, BUT im pretty sure you can set it to two AI against you and one of them will spawn far away, but you will still have one in your system. A better option would be Systems of War, which is about as big, has more bonuses and artifacts, and has all players separated at the start.

8 Replies 24,637 Views

im pretty sure it only happens when theres an enemy in the system, but maybe its also when theres ANY unit with not full health, but ive had it constantly heal units that had full health (was tradeships mostly) while my half life cappy was just kinda sitting there XD

579 Replies 357,781 Views