Gauntlet, really enjoying your mod. Question, did you do anything that would peg the graphic card at 80% utilization or is that the underlying GC3 engine? I have a GTX 1080Ti coupled with 64Gb of DDR4 RAM and an i7 7820x so i was pretty sure I had the horsepower to run this even on an immense map with 10 of your civilizations but I am still getting stuttering and the game crashed once already, I am at turn 230. Not sure what the hang was about but it happened in the designer which seems to be
Wotan2a
Horemvore, I can appreciate your frustration, we all get there once in a while and I totally understand that the work is yours to do with as you please. My concern is that by having removed your excellent mods from this forum (I did notice the link in your post above, thanks) you are punishing the fans of your work and the people who believe your mods make the game more enjoyable and better, you are not punishing the devs you believe wronged you. As I said, it is your work, your call what you
Frogboy, why obsess on what specific features to include and keep beating this horse to death? I played over 1000 hours of GC3 and what kept me coming back and kept my interest is the efforts of the community, Horemvore, Gauntlet, Gen pants etc .. to tweak the game in ways the developers could not due to time/budget constraints. What's missing? A real modding system that is easy for players to implement via Steam workshop as opposed to Nexus. I just clocked 400 hours on Stellari
No issue under 2.6 so far
Mod breaks under 2.5 opt in. Screens are missing fonts and game CTD after initiating a game. Tried without the mod and all is well. A couple files must have changed. Not sure if you will update for the opt in or just wait for the full release, really enjoying the change, breathes new life into the game.
Try Horemvore's Galactic star trek Mod, best one ever built for GalCiv. You can find it in these pages.
They certainly do apply to ongoing games and it is absolutely game changing on immense and above maps. First rate job on this!!
OK thanks, I can definitely confirm that they still have the buff even with only two planets left at a distance of 206 from "the artifact" and me having taken control of their capital and all other planets in the vicinity as well as putting the artifact in my zone of influence. Time to eradicate all of their planets and see what happens. One other small bug that keeps coming up concerns surveying defended artifacts. During the AI turn, my survey fleets with move points left
Horemvore, game works fine since the last change. One question, did you do anything to the mega event "the artifact"? The Cardassians got it early in the game so I captured their planets closest to it to eliminate the threat. However, even down to a couple planets quite a distance away they seem to still get the buff. They keep getting back to number one in construction and finance. Have the rules around this one changed? Use to be that just eliminating their planets closest to it and p
Will do, was worth a try just in case.
Still crashing at exact same spot. Here is the last portion of debug file. Debug Message: InitMapGfx Started... Debug Message: InitMapGfx finished. Debug Message: Building tech tree for node: MasterEngineeringTech Debug Message: Building tech tree for node: MasterColonizationTech Debug Message: Building tech tree for node: MasterWarfareTech Debug Message: Building tech tree for node: MasterCommunicationsTech</
Will give it a try this PM, thanks :-)
Here is the build numbers by the way ebug Message: Save Version: 300 Original BUILD_VERSION_STRING: 2.30 Original BUILD_NUMBER: 10641 Debug Message: Save Version: 300 BUILD_VERSION_STRING: 2.30 BUILD_NUMBER: 10641 Debug Message: Save Original Platform: Steam
Crash as soon a turn shifts to AI. I have tried to get passed a certain point put game keeps crashing every time I click "turn". I saved just before the crash, here is the debug.err entry from the "game loaded message", cannot find anything there. Debug Message: Game Loaded. Debug Message: TachyonSystem: Attempting to send match report Debug Message: TachyonSystem: Did not send match report due to CollectGameplayData option Debug Message
The last update did something to the Thalan. In my game they just gained an impossible amount of raw construction in two giant leaps. I thought it may be another empire surrendering but they went from around 2000 points to over 10000 by absorbing a smaller empire than their own. Weird
As a short follow up to previous post, using the stop watch function on my phone I measured three intervals of 1:44, 1:52 and 1:41 from hitting "turn" to the point where i can interact again right after the "wait". May not seem long but at 1 minute 45 seconds per interval, 60 turns will take over 1 hour and 45 minutes of waiting around just for the AI to complete.
Quick feedback on 2.3 opt-in. Performance is better in some ways, same in others. The windows for research, salvage and treasure hunt results pop up much faster and I can click on "done" significantly faster than before. Noticeable improvement there. The turn itself however feels the same and it still takes quite a bit of time compared to earlier versions of the game. Since the start part of dealing with the hunt results windows is faster however, the whole process has definitely improve
YES!!! Now if we could only get a "Build on all starbases" button or command for new modules I would be extatic. Thank you!
Just had it happen to one of my games. Playing without mods with all DLC and 1.82. turn 372 on an insane/abundant/abundant and just hit the "Wait" issue. Cannot get passed it, reload does not work. Happen just after the Krynn decided to surrender to me after their war with the Thorians. Got to move their ships around and then when I pressed turn i got the dreaded "wait" bug. Edit: Solved it. On the latest save game, the Krynn where still alive even after surrendering, i
I took the dreadlord file out, restarted the game at a saved point a couple turns before the event and so far seems ok after 40 turns. I will end this one restart with a vanilla map to take out that variable and see if the deletion of the dreadlord spawn eliminates the CTDs. More to follow.
bfaille, no problem at all. Horemvore, I just got another CTD. I will start a new game on a normal map to see if they continue. here are some mew errors that are popping up in the log file now that I am past turn 250. Debug Message: RefreshFighterStats FAILED for AssaultFighterDesign. Could not find ship class: YorAssaultFighter Debug Message: RefreshFighterStats FAILED for AssaultFighterDesign. Could not find ship class: KrynnAssaultFighter Debug Mess
I am also testing out 0.4 and I had the same thing, turn hangs on Player X. Happened a few times which is why i have it on save for evey turn now :-) You can do anything you want but the turn never proceeds. If you exit and restart you will be able to proceed pass the point and play for a while but it may return. Try to verify your file cache. I get 14 files corrupted, 11 of those are from Horemvore's changes but the rest are actually corrupted for some reason. Once you do that you need t
Don't lose sleep over my CTDs, I am not convinced it is the mod by itself. I am playing on an insane map with everything abundant and 32 races, I inadvertently left the option to fill out the races on and the game added all the standard races on top of the Star Trek ones. I think the CTDs are related to memory issues since I can resume the game once I kill all Steam processes and restart. Even with 32 GB of RAM it seems I run out LOL The other variable is that I am playing on a cu
Had another crash to desktop, found this in the log file: Debug Message: CSDFModelCore::LoadModelData has detected an SDF file that is an older version of SDF than expected: D:\Steam\steamapps\common\Galactic Civilizations III\Gfx\Models\Components\Meshes\ColonyModel_WeaponTexture_A_01.sdf Debug Message: CSDFModelCore::LoadModelData has detected an SDF file that is an older version of SDF than expected: D:\Steam\steamapps\common\Galactic Civilizations III\Gfx\Models\Components
Now that you mention it, it is the same kind of hang I got before 1.81 or 2. I reloaded a save and it let me go pass the point it hang on. I will clear the log and see what shows up next time it hangs.