Speaking as a new player... TURN THESE THINGS OFF BY DEFAULT! Having them on by default was a dumb design decision, period. Part of a list of bad moves that make Dark Avatar a generally frustrating experience for new players, actually. For all the "old timers" complaining about how the Dread Lords are a free planet, that only applies if you KNOW WHAT THEY ARE, and don't say "oh, something called the Dread Lords just spawned on the other side of the galaxy, beyond my r
Intellekt
Just another thing I was reminded of from reading the forums, I found out what the enigmatic "+10 speed" from Impulse Drive tech actually means... +1 movement bonus to all your civilization's ships. Of course the description can't just SAY that, or be at all consistent with the "+1 movement" style descriptions of all the actual propulsion systems, or the wonder that grants +1 movement... argh.
- You pay for half of bonus production and research. If you have 24 manufacturing points coming out of factories and sliders set to 50% military, you get 12 military production points and it costs you 12bc. If you have a 50% bonus to military production (through anti-matter plants, manufacturing capital, racial bonuses, starbases) you will get 6 more military production (50%(12)=6)for 18 total but it will only cost you 3 more bc (50%(6) = 3) for 15bc to
I just think it's weird since the devs obviously spend a LOT of time here on the forums answering questions and being helpful. How long could it take to go through the XML files and whatever, and update the descriptions to be more meaningful? Also, I don't know if this is in campaign mode which I haven't tried... but it would be VERY helpful for new players if there were "warning" popups the first time you did something stupid. Like, the robot advisor comes up and says "planet X is bu
I'm brand new to Galactic Civilizations, though not to 4x games. Didn't get Galciv 2 until Dark Avatar because it didn't have various features I wanted until now. Anyway, I haven't played since Master of Orion 2 but I'm not a clueless n00b, on my third game I'm using challenging difficulty and it looks like I'm winning. But that's *despite* the in-game explanations for how technology, improvements, ships, and all those kinds of things work. Over the past couple of days I've b