so after a bunch of testing i cannot get this to work properly i can get the planets to be colonizable eithar one way or the other if you have the tech or have the ability but this requires 2 different setups or i can set it up so that you can only colonize if you have both the tech and the ability maybe someone with better skills then I have can fix it some thoughts having the ability grant the techs should work but i cant fi
androshalforc
Im just on my way home now
its broken in the planettraits xml due to adding in super abilities in B5 im planning on testing a fix tonight when i get home
after testing the changes i suggested the result was that you now need both the tech extreme world colonization (or propagation) And the ability adaptable so having multiple tags as a requirement right now means that it requires all tags to be complete the next questions would adding CanColonizeExtremeWorld <s
so looking a little more propagation tech is the first tech of the yor population tech tree so im guessing that having that line in there was a cheap way of giving them the ability to colonize barren, aquatic and frozen planets without having super abilities working yet as a side that means anyone using the yor tech tree can colonize frozen and aquatic worlds right off the start regardless of having adaptable or not ive made the changes i suggested and am testing it now althou
the command should be fow
[quote who="eviator" reply="13" id="3533220"] he video is not showing up in their channel for me, and when I click andros's link, youtube tells me the video is private. [/quote] [quote who="5myosin" reply="15" id="3533282"] I'm beginning to think this so-called "dev stream" doesn't exist at all! [/quote] [quote who="Ambermonk" reply="16" id="3533286"] Tried to watch the March 27th Dev Stream on Saturday on YouTube. It wasn'
ok im looking at the planettraits xml and comparing frozen and barren worlds this is what appears to be the difference to me barren CanColonizeExtremeWorld frozen ExtremeWorldColonization <br
I had a similar issue what it looked like to me if i created a race then went directly into a game as that race then exited game without returning to main menu Or saving game Then the race would not be in the race list this is only my half remembered observations
https://www.youtube.com/watch?v=B3rRP2mH258&index=1&list=PL2tZ_sCJkoNftXGfZSlO_ChClpKo6ozgA replay its the whole list but it should be the first one Edit broken link conspiracy
.. wait what are you asking about? the specs are just background stars they dont have a real purpose in the game other then to look pretty. but whats going on with your minimap?
[quote who="ForesterSOF" reply="4" id="3532956"] 4 you use the copy button to edit 5 you use the delete button to delete [/quote] i was going to say pretty much the same the only thing i would like to see is an actual edit button rather then just a copy button if i make a copy now i have to delete the original <img src="https://www.dropbox.com/s/4fqi0731jo8l5jj/Screenshot%202015-03-27%2018.11.54.png?dl=1" alt="copy/delete" width="1920"
I stand corrected
@ larsenex theres a delete button when you select the race its on the bottom left of the race info ( i think) ive used it a few times
What is the plan moving forward will there be a beta 6 or will the focus be on balancing and polish?
I think the game only supports bnk2 files and it seems only developers are able to get the licenses for them
doing some quick testing before bed and tried out the request constructor button. 1) request constructor seems to only ask for a constructor from the nearest shipyard. it should take into account the shipyards current total build list length (turns to complete) as well 2) will the request constructor button pull idle constructors from the map? if not can we have a standby setting where constructors will remain idle until requested? 3) how does request constructor work
well it appears to not be possible to play an insane map for very long with only 4G of ram.
ok so i just started and decided to create a custom race - Race overview 1) typos -serene home system Blanet , turisem , moral - traits and abilitys 1) text clipping on tooltips it looks like the tooltip box has been fixed it appears to be the right size now however the last line of text does not show up 2) super abilities -racial abilities the synthetic super ability makes the farm
i was going to post much the same essentially if you choose the synthetic life trait it should provide a warning about requiring a synthetic life tech tree or it should replace the farming techs with appropriate techs
Check to see if you have any trades going im pretty sure in B4 it worked right however there was a bug where if the ai sent a freighter to one of your worlds it would use up one of your trade routes
Im Walking home cant play it on my phone
Yay i left my comp on all day i hope steam will download so i can just start playing when i get home
[quote who="Tooonz" reply="29" id="3532426"] Ok, Paul did a quick impromptu stream of what he said was beta five(so hopefully that means it launches tomorrow) [/quote] i dont suppose theres a link somewhere?
[quote who="Turkwise" reply="20" id="3532307"] The developers once (at least once) said that research overflow is in the game, but not communicated well to the player [/quote] in nearly every dev stream where its been asked when overflow will be in the response has been its in and working yet here we are again