androshalforc

androshalforc

Joined Member # 2704073
41 Posts 558 Replies 1,431 Reputation

I could be wring but i believe L and V are referring to ship pathing L being the general path ships move over long distances and V being the shape ships move to avoid an obstacle

9 Replies 4,610 Views

2) ships should not be able to travel out of range thats the whole point of the range mechanic the fact that atm ships can be tricked into going out of range is imo a bug that hasent been fixed yet.

9 Replies 4,610 Views

[quote who="a0152570" reply="6" id="3518770"] Actually its been well known from the start that the classical definitions of alpha /beta don't apply. [/quote] it was my understanding that galciv was going more with the classical definitions of alpha/beta. rather then the contemporary definitions where beta would be merely considered early access before a head developer walks off forcing the company to rewrite major sections of the game storyline .. i could tell yo

15 Replies 63,231 Views

was there a patch today? im mainly asking because on the weekend i was lucky if i could play more then 10 minutes without crashing i think i almost cleared 2 hours before i crashed today

2 Replies 9,505 Views

the console can be accessed by hitting the ~ key on your keyboard its located next to the 1 and between the esc and tab keys on most keyboards its usefull for testing out many issues if you have a specific thing to test or sometimes in solving bugs or annoyances, however it can also invalidate any testing you do to the game since the bugs you see may be caused by the commands you put in some usefull commands help - this

10 Replies 14,302 Views

so i have 2 problems with ideology buildings 1) multiple building bug. its possible to build many of the ideology buildings on multiple planets considering they disapear from my build list once one is completed i believe this is intended to be 1 building per civilization. This has been reported previously with different buildings in prevous betas 2) permanant ideology buildings several of the idology buildings grant a one time bonus

0 Replies 5,271 Views

minor bug but the yor fast assembly project(?) does not check for population cap making it possible to overpopulate yor worlds without the base organic reproduction mechanic, this excess yor population does not decrease.

4 Replies 6,017 Views

ive been noticing a lot of freezes while exploring the tech tree after mousing over many of the techs (3/4 of them) the game tends to freeze it appears to be a graphics freeze as i can open menus and interact with them if i know what im doing the mouse pointer moves but nothing else changes on the map the longer ive been playing before opening the tech tree the less techs i can mouse over before this happens a new game (or after reloading a game) i can look over about 3/4 of t

10 Replies 38,063 Views

[quote]Is there any way to make external shipyards unattackable, or put them back on a planet? With them being external, I have to double the number of ships I use for defense, and without a shipyard, if I'm ever under attack, I can't build ships because the shipyards are the first things they go for. I like being able to move, and link multiple planets to the shipyard, but having them immediately destroyed makes things really difficult! [/quote] one of

2 Replies 7,710 Views

[quote who="Empress_Fujiko" reply="14" id="3518240"] Maybe ships are just to cheap currently. Producing a Titan in one turn sounds a bit much. [/quote] i was mearly using this as an example but at the same time with a large focused planet i would expect that to be possible

39 Replies 32,998 Views

[quote who="DivineWrath" reply="2" id="3518071"] Also, I think the assemlby project got nerfed. I think it used to be (1 pop per 10 manufacturing) +1 pop, but is now 1 pop per 10 manufacturing with a minimum of 1. [/quote] umm you're aware that the term nerfed means weakened right? because the assembly project got so much of a boost its game-breakingly overpowered 1) turn 1 set assembly, set manufacturing 100% set military 99%. pump out one colony s

12 Replies 23,700 Views

[quote]I turned off Ascention Victory condition and ascention crystals still show up. [/quote] i believe you can turn on and off victory conditions in game and as such theres a separate option to enable/disable ascension crystals at the start of the game

5 Replies 33,697 Views