Thrawn2787

Thrawn2787

Joined Member # 2739261
77 Posts 940 Replies 21,432 Reputation

[quote] Yes, weapons are the well... weapon emitters . I really need to write a manual sigh. [/quote] Yes... yes you do. Or a more detailed readme! :(

1,261 Replies 2,688,175 Views

Hey just a simple question but do those have working weapons yet? If so, how did you do it? In the mesh editor (the emitter thinggy)?

1,261 Replies 2,688,175 Views

[quote] 3D Studio max should be more than capable of creating such models Thrawn. [/quote] I can't make anything more complicated than those shapes they already give you. I honestly have no idea how :p

1,261 Replies 2,688,175 Views

You do realize there is a catch for the free rules and ships? It seems very out of date and its missing ships and has ships that dont have models. PS, What modeling software are you using? I can't make anything like that in 3ds. I think I'm going to download inventor and import those files into 3ds to export them as a .3ds. So if I do get BFG models, I could measure them and make them in inventor!

1,261 Replies 2,688,175 Views

[quote] Edit: also is their a way to extract models? [/quote] You mean open the sins models? No. Atleast not yet ;)

1,261 Replies 2,688,175 Views

[quote] well the model man says yes so we will start. what is the general polly limit we should aim for for caps cruisers and frigates? [/quote] STOP ASKING QUESTIONS THAT NO ONE WILL KNOW!!! lol jk Seriously though, no one is going to know, besides maybe Blair or Craig.

1,261 Replies 2,688,175 Views

[quote]2nd set of uv's is for the planet clouds. There are no bump maps on planets in Sins. We used spec maps to fake it instead. Gave better results. Also, it's a diff shader, so the planet DA map is different to.[/quote] Still dont get that lol [quote]to make it 10000 units, make a sphere that size in max or whatever software you are using and match your model to it.[/quote] I get this. I was just using the scale thing in the mesh editor. TO 3DS MAX!

81 Replies 60,336 Views

LOL!!!! WHERE'S KIERNYC!!!!! He has a huge Tau army and now hes getting Tau BFG models for Christmas (I myself am getting IN soon). EDIT: Does anybody know if the rule book or the other book has all the ships? The right ships? Looking at the downloadable ones it has models that aren't there and models that are on the store aren't in there! Oh and this sucks for Americans. The store for us only has 2 adaptus machanicus ships (2 cruisers) and the British store has a Battleship!

1,261 Replies 2,688,175 Views

[quote] Hi there! I was at Gamestop.com the other day and noticed that you can now pre-order Sins. I'm really excited about this game and can't wait for it to come out, but was wondering if there are still plans for a collectors edition. If so, will I be able to pre-order that as well or will that come out a little after the game has been released? [/quote] Yep. So far those who have preordered the

7 Replies 11,635 Views

[quote] Don't listen to Shadowhal. I am a good, kind hearted Emperor. I love democracy. I love the Republic. I also love peace and all the other SoaSE clans. [/quote] You also love [size="4"]POWER!!!! UNLIMITED POWER!!!![/size] ;)

352 Replies 136,056 Views

[quote] I think that planets are working because I already covered this. I gave the models two sets of UV all the time, just in case, you know. I thought it might be use for bump maps. I just duplicate the ones from the color texture. [/quote] Whut

81 Replies 60,336 Views

[quote] planets use a different shader and requires 2 sets of uv's. The planet has to be about 10000 units big i believe, I don't remember off hand [/quote] 2 sets of what? (and how would I go about getting them?) And how do you view the units in the mesh editor? Thats at ten times the normal size already!

81 Replies 60,336 Views

Nobody seems to be replying on the [link="https://forums.sinsofasolarempire.com/?forumid=443&aid=169912#1391003"]thread I started[/link] so... [img]http://i119.photobucket.com/albums/o145/thrawn2787/ScreenShot_39-1.jpg[/img] Know how to make the Earth the same size as the other planets and make it so its not dark like that?

81 Replies 60,336 Views

[quote] but... there IS cake [/quote] Did you not see that room with: [img]http://www.osagaming.com/uploads/files/1/testchmb_a_150000.jpg[/img]

31 Replies 2,477 Views

Should've used "Mars: The Bringer of War" lol ;p I have a "tube monitor" (aka not LCD) so its took dark for me to see most of it.

2 Replies 18,356 Views

[quote] what about those sattelite pictures? could you cut and shrink those, pretty sure theres a stitched one available. [/quote] [link="http://www.oera.net/How2/TextureMaps2.htm"]WWW Link[/link] These are the textures I used for Earth, Mars, And the moon. [img]http://i119.photobucket.com/albums/o145/thrawn2787/ScreenShot_39-1.jpg[/img] Still too small, and its dark all the ways around (but it has that small light part

27 Replies 18,362 Views

[quote] Just a guess, your model is not centered on the 0,0,0 axis? [/quote] Guess not... you mean in 3dsmax? No lol, I didnt think it mattered. Lemme see if I can center it, I dunno if I can/how. [quote]I took this photo of Mars last night from my garden in UK, you can use it as a texture if you like [/quote] Awesome picture dude! Sadly enough textures need to be more detailed and be able to wrap around the whole sphere.

27 Replies 18,362 Views

Bump and I need help. I deleted the other terran's meshinfo lines in the gameinfo file for terranplanethome and terranplanet. Well, the code I did half worked I suppose. [img]http://i119.photobucket.com/albums/o145/thrawn2787/ScreenShot_34-4.jpg[/img] [img]http://i119.photobucket.com/albums/o145/thrawn2787/ScreenShot_35-3.jpg[/img] [img]http://i119.photobucket.com/albums/o145/thrawn2787/ScreenShot_36-3.jpg[/img] The moon is there too! Anyone know

27 Replies 18,362 Views