and, a chat log with all the messages in the game would be nice. you can see the past few msg when you press enter, but there are surely situation where a more complete protocoll would be welcome. When you have the chat box active, you can put the cursor over it and scroll back with the wheel. interesting, I need to check that. but for following or even searching conversa
Shadowhal
I played an online game yesterday with two humans against 3 AIs. I suppose it was my computer, more specifically my old GF 4400 Ti card, but the game lagged quite a bit. also, for a game as long as sins is, I would like an option of handing control of ships and planets over to allies. I expected a 1 - 2 hour game and ended up playing over 4 hours and though I did enjoy it, at some point I just had to go. and in a team game, its very embarassing and uncool to leave them. luckily it was a
I don't get attacked by pirates, I just make sure the Bounty on my head is not the highest. If the bounty on me is the highest, I just add a little more bounty on my "Allies" so they can terrorize them. exactly. the only "problem" is that bounty gets spent. so if you have 500 on your head and put 750 on anothers' then the pirates go there and that bounty is earned. if he then spends another 500 you have do spend
Soon as it says they are inbound put a carrier or 2 in the system and bulk up that regions defenses. In which system? Generally, there are more than one they can attack -- on some maps, as many as 3 or 4! exactly, in my first game yesterday they actually went past my ally's 12 gauss turrets and two hangars AND past an attacking enemy fleet (so the pirates jumped to my al
there was a problem with the planet textures, the seemed transparent, you could actually see the ships behind the planets. I will try to get a driver update, since I haven't really been working much with the computer. Given that a 4400 is way below minimum spec, feel lucky. I do, I just figured I might as well try it out and no matter whether it works there is one more tech report for t
not bad, not bad. maybe we should think about how you get them, if it depends on the number of planets or the level of allegiance throughout you empire or on certain stuff you build such as a set number of broadcast centres or just plain research. and then what kind of ressources do they consume? would he require regular payments, i.e. his services come at a price, so you have to be even more careful where to put it. can he have or gain abilities such as in MoO 2, though with t
time for tech report. Installed it on my old desktop pc because the mouse problem was driving me crazy. stats: AMD Sempron 3.000XP Win XP SP 2 Nvidia GF 44000 Ti 512 MB Ram Details medium, standard resulution. medium random galaxy, 6 players in total (2 per solar system) there was a problem with the planet textures, the seemed transparent, you could actually see the ships behind the planets. I will try to get a driver update, since I h
I like the idea of restricting movement depending on the kind of treaty you have. my point with the penalties was that there should be some negative consquence of breaking a treaty. a peace treate is after all something to reckon. on another note. one subtle but big difference between rts and tbs is that usually in an rts you are at war as default and your ships always attack each other. in tbs its the other way round and you have to declare war to attack someones ships and str
but diplomacy is kind of hard to implement properly if you set it up in a "war to the bitter end, no compromises" scenario wouldn't you say? True. But a more "in depth" system only really needs a few things: Gradiency of alliance -- as things stand, the non aggression treaty really only stands for a full alliance. You need various grades of this ranging from "cease fire" then up to alliance. Add
Shadow, that wouldn't work. That wouldn't even come close to making sense. From the storyline, you have three factions "locked" at war, who hate each other's guts. On top of that, the system you describe would take way to long for a real time game. While a deeper diplomacy system is needed, what you describe is too deep, suited to a turn based game but not an RTS. yes it is deep. well, a number of people didn
well, since diplomacy has been raised, how about a united planets assemble as in galciv II. maybe you could have the player with the largest population be elected president and he can propose some stuff, like sanctions or more and then every player has vote. this would also nicely toy into bounties like in "no, I am not voting for your proposal, I think you put a price on my head!". in any case, more reason for collaboration and temporal truces. hm, now that you think of it, a cool nego
Outpost Structure: Can be built by Colony Frigate; can be built in a non-colonized system; allows one constructor, and has one fighter/bomber wing and some very weak defenses. This can be built in asteroid fields to allow access to their resource asteroids or in nebulas merely to observe… so weak militarily as to almost not matter to any significant strike. Build limit of 1 per system, can be built in a colonized system perhaps to b
there is a timeout on editing... sorry other wise i would Rally points that are placed more then 1 jump away do not work. All ships stop after the first jump Jumping groups of ships is broken as well. A group of ships set to jump NOT AS A GROUP will figure out the best spo
very nice one. how long did you play until that particular battle?
Try switching back to Luna/Classic or Aero and see if it still happens. thanks for the reply, but I'm not sure if I understand correctly. you mean switching the design back to windows classic? well, I did do that, but it did not help. if you mean something else, please elaborate.
oh well, I'll just drop some comments 1. yes, moons would be really cool, gameplay effect or not, they should be in. wasn't there some talk of "minor planetoids"? what was meant by that? in any case, lets think about it. moons are certainly good places for fighter bases, research labs, repair stations, etc. the point is likely ... a sort of dead area was intended to give more variety. by making a planet not colonisable but giving it a number of moons that can each be colonised
I think I have the same problem here. system is a Sony Vaio Laptop VGN S3XP, 2 Ghz prozessor, nvidia graphics chip. I tried uninstalling the galciv 2 desktop theme, but it didn't really help, a few minutes afterwards the icon stopped again and again I could move it around. I will have to test this more, but it seems that every time I alt tab out and go back again, it works for a little while. its quite hard to play the game without really seeing what you are d
now, wait a second, I got an email as well, I reordered as well, but I got no email, except for the confirmation mail. what's going on here? has the conspiracy already started? Check your e-mail again, it will allso contain your serial number at the bottom. Cheer Warder thanks man, now I feel like a complete moro
How was I supposed to expect some punk with the force being backed up by a bunch of back water system to steal highly guarded plans and then with a small ramshackel fleet take on my ultimate weapon and win!?!? I mean that kind of stuff only happens in fiction, what is George Lucas the director or something? as I said, considering the crappy personnel you are employing it should not come as a big surprise that your "
well, I didn't but I did what another user suggested either in this thread or another: I used the loopup serial tool in stardock central to send me an email and that worked. so its not a big deal, but just for anyone having the same problem you might try that. too bad I won't be able to play it right away, stupid work.
sry, posted it in the other thread already. reordering didn't help after this email of doom (I did check my spam folder just to make sure). no new mails with activation codes.
now, wait a second, I got an email as well, I reordered as well, but I got no email, except for the confirmation mail. what's going on here? has the conspiracy already started?
erased. silly me can't read properly.
besides: if this discussion is whether ships and structures should fall onto the planet because of gravity, bear in mind that planets do not orbit graphically, yet we all know it. so by the same token you could argue that the orbit just doesn't happen graphically. hm, forget that thought. got a new one. if you really do want to implement physics one way would to have everything in a planet's athmospehere orbit it. that's the way it works in reality. this of course means that t
not ... yet ... processed ... can't wait ... pure ... torture. any time frame for this guys?