Aspartic

Aspartic

Joined Member # 2775328
1 Posts 33 Replies 252 Reputation

The thing that throws people off Sibilantae, is that they expect a more rock/paper/scissors system. All too often someone comes crying that their 10 ships didnt kill X even though they are supposed to be the counter. Well, it turns out X was 10 times as many ships as what they needed to counter, so it is no wonder they were over come. Just now I got out of a game with a LRM spammer. I don't think he even built a single Cobalt all game. I saw him doing this when I was scouting, so I rese

186 Replies 122,783 Views

[quote]But my main question is: what is actually wrong with the idea of a percentage fleet cap?[/quote] Fleet caps are another level of artificial limition set on strategies. More variety is better then less right? (Heck, there are some people who don't even want the current total ship fleet caps in the game. Why would they want more limitations?) Another example: Let us say I hate rushing, so I think there should be a game wide "Armistice" enforced by the game for an hour, whe

186 Replies 122,783 Views

[quote]great advice what about three or more computers? can a LAN game be done without additional KEYS. I am hoping so since it does not copy protection.[/quote] Nope you will need additional keys. Tell those bums that want to play to buy the game. ;p

14 Replies 4,862 Views

You could assign them into actual fleets using the fleet command in the lower right. Just be aware that when in fleets ships have a few different ways of acting compared to when you just select a large number and give them the same order. You could also hotkey groups together.

1 Replies 7,195 Views

[quote]All ship spammers are n00bs, they spam because they know that they will not win any other way. Often, it is easy to make a ship spammer stop spamming simply by telling them that they suck and won't amount to anything.[/quote] Or maybe they do not believe they need a more complex strategy to beat people. Personal attacks are what will not amount to anything (unless your goal is to look like a jerk). People play different ways; one way is not better then another. There is

186 Replies 122,783 Views

[quote]It's overpowered Either you're able to successfully scout and disrupt his imperial labs/phase stabilizers in ~45 minutes or you lose because he has entire fleets showing up absolutely free of cost It's only effective on medium-large maps with allies protecting the vasari, but that does NOT make it balanced[/quote] I agree. While beating a player with Returning Armada can be done, your effort far outweights the Vasari's and your chances can be pretty small depend

35 Replies 24,370 Views

The only issue I have with the current system is my bad luck with sniping bounties on people at the last second. :LOL: My 2v2 strategy for pirates: If they bid take it up to 750 - never spend more unless they seem to be out of money already. Make sure you can afford defense structures. If you lose: quickly invest in some turrets to defend your pirate target world (this gets easier once you know where they are going). The only time bidding wars are worth while is w

23 Replies 41,138 Views

[quote]Too often I see a teammate quits after losing the 1st cap, then another teammate quits right after b/c the first one did. I would like to be able to tag notes to these players after they quit, and avoid playing with them in the future.[/quote] I totally agree. Ironclad-Craig suggested using friends only games, but that just is not a practical solution (he also did say there are improvements coming, so I am not putting him down or anything). I have ~10 good players on my friends l

25 Replies 40,446 Views

Thanks for the replies. Frogboy, is there any chance of getting a game option to declair victory if there are no human opponents left on the opposing team? We play multiplayer to fight people not the AI. (Not to say that AI replacement wont be a good thing for when there are still people left.) Any news about the possibility of adding an option to reconnect to games in progress?

25 Replies 40,446 Views

People who quit after the first set back? I play mostly locked team 2v2 or 3v3; usually we have game names like "2v2 intermediate" or "3v3 not noobs". It generally takes anywhere between 30 and 90 minutes in these games for the first real action to take place. Then as soon as someone loses a cap or a colony they just quit. Not only does this basically end the game, but they don't get a loss. To compound it, most of them do it on purpose. After we discovered that we had to kill

25 Replies 40,446 Views

Returning Armada should be at least limited to ships you can build. Being able to pull down Enforcers for free with no military tech is crazy. I seem to remember that the official reasoning behind the siege nerf was that the counter took way more then the original strategy. Isn't it the same in this case? Unlimited free ships is a bit much, even for an "end game" tech.

29 Replies 46,366 Views

I have the downloaded version of Sins on a XP machine, and I do not have the sub folders inside of the "RecordedGames" folder. When I save replays they are not showing up there (but are watchable). Downloaded files placed in the "RecordedGames" folder do not show up in the game to be watched. I do have show hidden files on. Should I make the sub folders inside of the "RecordedGames" myself?

3 Replies 11,203 Views

[quote]It's not racial balance when the arrival of one piece of technology completely changes the gameplay. That's called bad balancing. The two big contenders are Returning Armada and the Novalith. When either of these are fielded the gameplay changes drastically for the worse. Things like planet development, culture, research, and combined arms are completely thrown out the window. Returning armada with multiple phase stabilizers will completely fill a completely researched

19 Replies 12,826 Views

[quote]A good gamespot rating? How much did that cost? [/quote] Did that help fill the void that is your life? Congraduations IC for making such a wonderful game, and getting the attention you deserve.

32 Replies 34,324 Views

I think once IC gets their replay database up and running we will see a lot more diversification of strategy. Right now many games are random groups of people, many of which have little to no game experience. A few strategy notes: (Note, I generally play 2v2 or 3v3 locked games) Scout throughout the game. I would say at least 1/3 of the games I have played are over before the giant ship blob our enemy is building launches, because we have been watching them and build up

20 Replies 13,383 Views