econundrum1

econundrum1

Joined Member # 2782214
20 Posts 482 Replies 21,540 Reputation

[quote]At present, I tend to doubt the AI even knows what its doing, much less the player. They may have sight of you and all sorts of omniscient information, but they can't do squat with it right now. They can't even do squat with the information on their own realms. Fortunately, that looks like it's changing.[/quote] You are correct just like every other computer AI in every other game the AI is not sentient and so does not understand what it's doing[e digicons]^_^[/e] . That aside

47 Replies 95,161 Views

[quote who="ElanaAhova" reply="15" id="2825301"]Hello jovai, I had heard rumors that kael might possibly be joining the EWOM team. And that has convinced me that My leap of faith will take me in a wonderful direction. I think all of us are in for a wonderful ride! BTW, did you see the spell creation contest? Again, welcome, enjoy, participate, and have fun. [/quote] Actually your a bit behind Kael has already joined a

19 Replies 11,585 Views

[quote who="KingHobbit" reply="12" id="2825308"]Don't get me wrong, I am fine with a month or so for 1.1. If we start getting past Christmas, then I think there is a bigger problem. [/quote] I think if it doesn't come out this side of Christmas we will get as I say a few people on the board complaining about it but ultimatley if it comes out and is very solid and improves the games as much as it should I don't think any real damage would be done. Obviously if it takes 6 mon

36 Replies 26,818 Views

GCII by the way particularly with both expansions is more addictive than crack. On more than one work night (before I got married) I've accidentally sat up all night because I couldn't stop deciding to just play one more turn.

19 Replies 11,585 Views

[quote who="LujanD" reply="8" id="2823722"] quoting post Please get back in to the regular updates thing, or I'll just have to lose interest.... This has to be sarcasm... That or DevildogFF wants something along these lines... Dev: "Hey community, just grabbing a coffee!" 5 minutes later... Dev: "Okay, have my coffee and am back to work!" 10 minutes later... DevildogFF: "W

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I think first week in December is as good a guess as any, but they won't really know until the beta has been out there a while. I don't think it's really a fine line though, they just can't aford to release 1.1 in a buggy and unpolished state after the previous issues with Elementals luanch that would be the final nail in the coffin of the game. But if people have to wait a few more weeks or even a month sure the boards will have lots of muttering and ranting but that will all b

36 Replies 26,818 Views

[quote who="kenata" reply="5" id="2825193"] Still I'm sure their proud authors will do so as soon as they have the time. I think the biggest problem here is that several of these authors have gone MIA and people like HeavenFall actually has a ton of mods he has worked on so it could be a significant process to get them all working again. [/quote] I'm sure this is true and that they will be updated in drips and drabs as the authors are able to get to them (as

10 Replies 5,347 Views

Yes as you point out it's the Beta of 1.1 they are saying will "probably" be out this week, not 1.1 which will be out when they are happy it's ready for release as a finished patch.

36 Replies 26,818 Views

Sorry I've edited my reply I misunderstood what the post was about. I agree Diplomatic capital is a strange abstraction that makes it easy to exploit the AI and I can't see why they have it in the diplomacy system in the way they do. diplomatic capital sould not be general or something you spend. It should be how popular you are with the nation in question based on your past actions towards them (and a bonus from buildings/skills that help in this area) and it shouldn't be spent but r

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I would imagine many mods will need revision as there are major changes in 1.1. Still I'm sure their proud authors will do so as soon as they have the time.

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As RikazeMA has said it's trivial from a programing point of view to treat champions experience gain in accordance with their skills. You need a couple of extra variables per skill one as a weighting factor and one as an experience tracker. Then the only issue to address is how you relate skill/attribute gain to level gain. Obli

259 Replies 778,824 Views

Yes that's just what I had in mind, myself if I developed an AI that was good enough for them to use in the game, I'd be happy for them to use it. Because I'd do it for fun not money. I'm a bit of a hobby programmer anyway.

3 Replies 6,334 Views

[quote who="Tridus" reply="229" id="2824780"] Quoting Sythion, reply 228 Like Oblivion. The only problem is it's not trivial to determine what causes what to level up. Do I gain levels in merchant by doing nothing? By sitting in town? Does that mean that all champions will become merchants? What determines how many hps you have? How high your stats are, etc. And for a newer player, such a system is much more complex and confusing. Not something I think needs

259 Replies 778,824 Views

[quote who="Tydorius" reply="34" id="2824743"]Speaking of cheese, I like pepper jack. Especially on some johnsonville bratwurst burgers (Cooked in beer, if possible). Most delicious thing I've ever had. How about you guys? Anyway, I played an online game a while back and was beating the tar out of the AI (Yes, I played my first online game against an AI, mainly because my machine is still getting OOM's) and before it crashed, I had searched the entire map and found t

47 Replies 95,161 Views

[quote who="Alstein" reply="30" id="2824637"]What I meant with my earlier post is it could learn build orders, sneaky tactics, and other stuff, from humans. Not that it would try to do everything from the ground up. [/quote] Certainly easier than trying to teach it to really learn how to play. But still not really viable, the issue with this is the number of possible moves each turn in a game of elemental, the variability of terain and resources and all the possible a

47 Replies 95,161 Views

Some may remember Core Wars an old game where you wrote computer programs that competed for memory and CPU on a virtual computer. Well if Stardock do make it possible in the future to python script AI; I suggest an Elemental AI war tournament. Not only will it be fun for would be AI programmers to submit an AI to the contest it would also allow stardock to publish the most effective AI winners for the single player game. The rules would

3 Replies 6,334 Views

[quote who=" Gazz _" reply="157" id="2822744"] Good, maybe, but I don't think it's a very logical point. =P I understand "non-combat build" as a farmer or miner. Getting XP from quests is completely against staying at home farming or mining. Rescueing princesses or sorting through bones on old battlefields does not make you a better farmer. However, getting "real XP" from the st

259 Replies 778,824 Views

Yes truly a USB drive will not break the bank you can get one for £10, bige enough for your needs. As for implementing this I wouldn't hold me breath they where going to request it be added to an enhancement list, but there doesn't seem to be heavy demand and they probably have more important things to work on at the moment.

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[quote] I think the interface is wonky, I think with all it's customization it's pretty clear that there's a way to min/max most of it. So it probably doesn't make for much variety, yet. The art style is quirky, I think most the game is actually. I think I LOVE it. Oddly enough, just because of where I see it's going. I am definitely going the route of optimism for Elemental, it is definitely a dice roll purchase, but I'm crossing my fingers. There is NO recent game like this, that has got me

19 Replies 11,585 Views

[quote who="Trojasmic" reply="9" id="2824342"]Doesn't this just prove that we're not going to have any better AI in 1.1? Or is too early to tell? Should I wait for Post #3 on AI? [/quote] I have to say I find you avatar very appropriate; you always seem to be down beat on everything you post. Cheer up [e digicons]:grin:[/e]

47 Replies 95,161 Views

[quote who="Heavenfall" reply="13" id="2824365"]I think you're extrapolating the learning measure too far. For an AI in Elemental, learning would simply mean that it adapted at what combat ratings it attacks, and at what combat ratings it does not attack. This would be similar to if the AI should declare war or not, after power rating. The AI "learns" in the sense that it comes closer to making accurate assessments ("I need X to defeat an enemy of Y. if X is not enough, next time I will try X

47 Replies 95,161 Views

[quote who="Alstein" reply="8" id="2824312"]Sorry to ask this again- but why is it not feasible for the AI to learn from the players, and maybe if people play MP or connect to Impulse, other players. You mentioned not doing this in part 1, why is it impractical? An adaptive from game to game AI does seem like it would be the best way to reduce errors, or quickly find gameplay flaws (such as a one optimal solution) [/quote] A true AI

47 Replies 95,161 Views

I think development of AI personalities will come later. I would think he needs to get the basics working and insure he has the functions in place to hook personalities onto first. I've only done a little multi-threaded programing so I'm very interested in how a multi-threaded AI for a game like this works, so please keep it coming Frogboy .

47 Replies 95,161 Views

[quote who="db0" reply="85" id="2822175"]This is very exciting stuff. I can't wait for 1.1 now. Something I'd like to mention: One of the issues in games like this where you want to allow heroes to have a non-combat build (in this case: charisma), is that a build, implies experience points, and at this point, the only way we have for XP gain is via combat. To truly allow non-combat builds, we need to have a way to gain levels outside of combat. The obvious candida

259 Replies 778,824 Views