Can someone tell me what sort of software I need to create my own ship models and textures? I remember hearing something about 3-D Studio Max, but beyond that, I'm not sure what I need. Any recommendations, or links to sites with guides?
Doktor Teufel
Oh, what the heck? I'll post some more of my ship designs. I'd use Imageshack, but I'm so used to Photobucket at this point that it's just a lot easier (plus, I already have all my ship designs stored there). ******************************* I call this design the "Vr'tra Battlecruiser". It's a really big ship designed to shoot really big guns. I really like the top-down and three-quarters perspectives, and the front and side views are okay, but they could be better.<br
Very nice job Dok! Great lines and curves, everything! When are you planning to upload it to the library? Oh, uh... as soon as I figure out how to do all that stuff. I'm still slowly learning about the custom ships community and tinkering with the shipyard. I've made a number of intricate ship designs at this point (that one's probably the best so far), and I'm really surprised with how well they turned out. I'
This is just a custom template I made for a Medium hull... no particular race or class of ship, just something I made and like the looks of. It could be anything, really. Dark Avatar + Kryo's Hull System Mod. Three-quarters View: Top-down View: Side View: <img src="http://i44.photobucket.com/a
But caps lock is cruise control for COOL.
I think I'm too late to the party here to post anything really meaningful. Suffice it to say that, even if you feel you're entitled to something, posting whiny, insulting, and/or accusatory comments on a message board isn't going to get your issue resolved any faster. Do you think you're the only one who's ever had problems with their PC games? Look around, everyone on this board is a PC gamer. I agree that you shouldn't have to wait an unreasonable amount of time for tech supp
(I'm creating a new thread for this, because I originally posted this question under the stickied H-Res Mod thread, and hadn't received a reply for three days -- I'm assuming no one checks it very often. I apologize if this is inappropriate in any way and understand f the thread needs to be removed.) Gentlemen: I followed the installation and setup instructions for The High Resolution Graphics Mod (the new patch version) very carefully. When I finished getting it set up and res
No, the metaverse only supports regular sandbox games. Okay. That's not really a disappointment -- sandbox games offer about as much depth as I could ask for -- I just wasn't sure if there were special scenarios tailored specifically for the Metaverse. If you have any particular questions, feel free to ask. A couple of other sites of note are the T
Okay, I've done some research into the GC2 Metaverse already. I get the basic idea of it: You play games in a controlled environment (i.e., no cheating or mods enabled), submit your best scores, and receive an overall ranking, plus stuff like military rank for games submitted and medals for various different achievements, which you can then display on your forum posts. I get all that. I even registered the game and created my own Metaverse character, and I assume that Empires are commun
Gentlemen: I followed the installation and setup instructions for The High Resolution Graphics Mod (the new patch version) very carefully. When I finished getting it set up and restarted DA, I knew it was working because I could see the new logo in the bottom left-hand corner of the start screen. I followed all the recommendations for graphics settings from the installation program, like specular intensity, contrast, etc. The mod seems to work great on any home planet I start w
Awesome, thank you!
I know how to add my own race portraits to DL, and I know how to create new ships with jewelry and components and save them for later use, but I'm not sure how to create my own customized core ships that a custom race can begin with immediately -- i.e., when you start the game, the flagship, colony ship, and miner ship you initially begin with are of your own design instead of one of the five race styles. Is this possible, or is it more trouble than it's worth? I'm something of a
I've noticed that when selecting the "Speed" ability during race customization, the two check boxes say "5 points for +1 pc/month" and "8 points for +2 pc/month", respectively. As a newbie, I was very confused by this since movement is done in pc/week, not per month, although it turns out that in-game it does indeed give you +1 or +2 pc/week, not month. Anyway, just thought you might want to fix the wording in a later update.
I, too, can play in 1680 x 1050 on my 20" widescreen with no problems. My drivers (ATI) are up-to-date as of a week ago, too -- be sure to check that. Even though I can play in 1680 x 1050, though, I still set it to run in 1400 x 1050, because widescreen resolution stretches out some images in the game (such as aliens' portraits when they're speaking to you), which I find highly annoying. It is possible to set your graphics card so that it doesn't automatically stretch an image
custom ships this is for your custom opponets Ahhh, I see! Yeah, some of the options aren't immediately obvious.
*jawdrop* Man... every page of this thread is stuffed full of awesome ships. I'll have to do some Battle of the Gods building of my own, even though I'm a huge GalCiv2 newbie. One question: How do you select a set of custom ships to begin the game with? Do you have to make them first, and then select them when you're starting the game? (I noticed there's an option to use custom ship desig
That was a really fun read. Two thumbs way, way up (TM).
Just a few quick questions, here. (P.S.: I'm playing the latest build of Dark Avatar). Firstly, is it just my perception, or do the Yor start off with significantly more powerful bonuses (and better techs, too) than any other race? Most noticeably, they begin with Ion Drives and Stellar Cartography, two key elements in the "colony land-grab" tactic when beginning a game (I'm sure you vets know all of that, though). Also, do the extra five ability points you get when creating a
[quote=Gui-Jay]1- Create a custom "Fast" colony ship. Cargo hull, ramp up on engines and some sensors (to find those cool planets)[/quote] I'm not sure I understand how this "fast colony ship" thing is supposed to work. I haven't even played through a whole game of GalCiv2 yet, but I have read the manual, done all the tutorials, and read lots of forum posts (including this one). When I go to make a custom colony ship, I have 60 total units of space to work with. The Colony module