thebutterfly

thebutterfly

Joined Member # 2804894
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Posted result for the butterfly (the_butter_flies) Cultural victory! Torian: 8925 points 9/19/2007 12:12:44PM (Metaverse time zone) version DL 1.5 difficulty: crippling All specifications followed (of course) That was a quick one! Edit: 1 year

265 Replies 76,977 Views

What do you mean? Are mines less likely to show up using loose clusters? No, but I had started a game and had a 700% (+2x +100%) on my homeworld. Plus a Morale, a Science and two military resources nearby. And All the others far away in some corner. It was THE game. Only it was tight stars. Well, there's no use complaing...

265 Replies 76,977 Views

I guess we'll discuss assignment at the core too. So I'll leave my request for team C team-captain (whoever that is) there.

265 Replies 76,977 Views

I've realised that naming ships is important. After all, you want to know what you are building. So after a few games of using Star Trekish names (Kirk, Galaxy, Defiant,...), I now use more "telling names". I usually add "sys" to all ships without propulsion, for example. plus I usually number my upgrades, resulting in computerlike names (e.g. Frigate A, Frigate B, Frigate C - so I can quickly see how old a ship is. I also use early alphabet letters to move ships to the

21 Replies 21,295 Views

I just sold Theory mass Drivers, railgun I+II to the Yor. They offered me 227 for the package. But I sold the technologies one by one, so I got 141+121+141=403 cr. That is 76% more. Weird, isn't it? I guess most of you found out about this years ago - but still someone outthere might be as dumb as I am.

22 Replies 14,524 Views

If a player gives advanced notice of his inability to submit a game then that player will not be counted as a member of the team for purposes of calculating averages I suggest: Advanced notice = at least 5 days before the deadline

237 Replies 72,268 Views

It can be hard work starting a new empire (or joining one). There is only one empire that automatically makes you a "Senator". It's the Gerontocracy! Plus we like to welcome you aboard

10 Replies 7,740 Views

In my last few games -I tried to tresearch to medium hulls before building any armed ships. I've also realized that this works best for civilizations with a starting logistics of 7+ (so I can have pairs with basic logistics). These ships can be built when I built my factories and wonders (switching from 100% science to 99 civ/1 mil). Do you build small ships? Why? or even tiny ones?

20 Replies 18,450 Views

Certainly a very early focus for me is xeno ethics up to concepts of malice to build the MCC (and get the 100% econ bonus) and the artifical slave center. You only have to look at mumbles scores to see that his way works. Still for an (almost) all econ strategy - neutral might also be an option. I think you get a morale bonus and buying things becomes cheaper. Plus the AI is sometimes rather reluctant about giving away terraforming tech.

23 Replies 19,624 Views

one must make ethinical decisions in such a way that it eliminates I just like how he combines "ethnical" and "eliminate". That's so evil! Seriously: I agree that good civs are hampered by the game - unless you do a lot of evil and buy yourself a white vest (which is just like Bill G., btw). I don't think tat complicated details and new game mechanics are the answer though. There is no real reason why evil civs like each other - pun

126 Replies 198,755 Views