Sareln

Sareln

Joined Member # 2813479
0 Posts 101 Replies 9,050 Reputation

[quote]As far as how far you can see in the tech tree, lets be honest here. Anyone who wants to know the entire tech tree is going to be able to do so. Be it reading the xml or looking at a web page from someone who's already parsed the xml. Unless the game is actually randomly removing technologies from each session, you might as well just display the complete tech tree in game. Later, LAR[/quote] There's an XML tag called "occurrence" which is doing exactly that.&

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[quote]Also, you've mentioned MoO and Civ... SotS (Sword of the stars)[/quote] I've seen briefly the SotS system, but haven't had a real opportunity to explore in-depth. It sits on my impulse account looking lonely. I gifted my housemate a copy so we'll probably get in a couple games this summer. Hopefully it will provide some insight about pseudo-random tech trees. I guess the main thing I want to focus on is to see if we can move away from tree based system

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Haven't looked into it too hard since the AI in Beta 1Z is a sack of rocks, so why trade? I imagine it is currently very similar to the GalCiv2 system - you can trade any technology you have for any one of theirs, including ones they don't have prerequisites for.

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Unilateral surrender gets you killed, surprisingly enough. [e digicons]O:)[/e] Why give up without even trying? If Stardock thinks they have a winner in Reactor/Impulse, they stand to gain much more by competing with steam for DD share. That and the dystopian view Frogboy has put forward about one-system dominance on the PC.

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[quote who="weez2mo" reply="2" id="2644574"]I really appreciate the friendliness towards modding that has been taken in the design and execution of this game. As far as space mods go, Sid Meier's Alpha Centauri immediately comes to mind due to the amount of hours I spent playing that game. SMAC would have to be turned on it's head to take advantage of the RPG aspect of E:WoM. On the other hand, depending on how flexible the modding is, maybe it could be done. I'm eager to see how E

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[quote who="BerkeleyBoi" reply="19" id="2644563"] Quoting Aeon221, reply 17Actually, I think this is a terrible idea, marketing wise. People are going to wonder if positive feedback about Elemental is being driven by an honest appreciation for both the game and the company making it, or merely for the mercenary goal of acquiring points to get free stuff. And that's never a good thing when your entire business model is based around appearing honest and seeming interested in the opini

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This is the Warfare Tech Category from the XML files, arrows for prerequisites and blue triangles for infinite techs. I've rewritten parts of the report, namely to tie the problems I elaborate on more to the goals, to give examples of various alternate systems in Appendix A, and to make the usual plethora of grammar fixes associated with large docs. I'll sleep on it and proofread tomorrow. Hopefully that'll give something for everyone to chew on Wednesday night, right befo

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This is clever! [e digicons]k1[/e] It might be difficult for the player to manage 5 hands at a time of differing sizes, which is the biggest worry I have about this proposal. Also, with such a large set, I think hand size has to be the same for each category, for the player to have a chance of keeping up. Have you considered a unified hand for all the categories? This is going into an updated version of my big writeup</a

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[quote who="Diorj" reply="14" id="2644247"]I'm just trying to figure this out. So civ 5 and Fallout 3, even if I buy them at a store will force me to download and use steam in order to play? And also does Steam get to be the only place to purchase a digital copy if one chooses to not buy a physical copy of the game?[/quote] Yes to both questions. They are marketing Steam as a DRM, and steamworks requires a steam install and account. It does not necessarily require in

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Actually, in that thread I'm trying to look at the underlying structure of the tech system, rather than the techs themselves. It'd be good for separate threads to actually talk about what goes in Warfare/Civilization etc. Mine is just talking about how techs fit together - this one is talking about what the techs are. That said, I do give brief mention to technology replication and redundant technology thoughts in my analysis (Appendix A).

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[quote who="Azrailx" reply="45" id="2643592"]can i get the apathetic badge plz? or a kitten one, that would do nicely [/quote] Kitten Badge? The kitten says that you've nothing to fear from this scheme, nothing at all...

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The .XML is not quite as straightforward as being on every computer, see my issues finding it in this thread . That being said, here are the copies of the XML that are on my computer - just making sure we're all looking at the same-ish thing. [QUOTE] Technology XML Files for Beta 1Z CoreTechs.xml <a href="http://dl.dro

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[quote who="Bill_Door" reply="2" id="2644030"]It should be released on Thursday.[/quote] Stardock typically releases their builds on Thursdays, as Bill_Door says. It is implied that Beta2 will be released on this coming thursday, but I don't think we have the promise in writing (which makes sense :P).

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Hmm, yeah, I'll probably need to expand that section. I've also gotten a request to expand Appendix A with examples. To tide over while I write: Pulses are a way of thinking about techs, by subdividing them into groups. A pulse spans several levels, and the way the system is currently concieved, a player researches (eventually) all techs in the pulse. We can toy around with making it so that not all of a pulse's techs are researched (paths the player chooses to not f

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This was originally going to be a series of forum posts, but when I started writing, the thing took on a life of its own. It has made a wonderful procrastination tool, though I guess it should see the light of day before Beta2 starts. With that said, this is not a comprehensive analysis, and is mostly focused on the underlying system and the philosophy behind the technology system. There are definitely ideas that I have not addressed, technology replicati

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Curious. When I got home today I checked my desktop for those files and found them! (Pretty much where you said they were). But they're not on my laptop... which seems to play the game fine, how curious.

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