MarkWarren

MarkWarren

Joined Member # 2832648
0 Posts 5 Replies 131 Reputation

[quote who="Snarkotamus" reply="24" id="1954957"] Back from inactivity Welcome back! BTW, I just finished watching the B5 episode that your avatar comes from. My goal for the holidays: Watch them ALL back-to-back.[/quote] B5 rocks :D I still haven't watched the fourth and fifth season, since I'm waiting for my girlfriend to catch up. But Sebastian rocks so much! I wish I could find a picture of him wearing his hat, though... </p

4,025 Replies 11,854,782 Views

[quote who="KzintiPatriarch" reply="15" id="1952639"]Anybody here play The Witcher? It's one of the games I'm thinking about getting.[/quote] One of my friends recommend it as being the rpg of the year (if you get the updated/expanded/whatever edition). I played the first release of it, but the writing was horrible and unlogical. It definitely didn't catch me, but I am considering to get a hold of the updated one. There's just the whole money issue... &nbs

4,025 Replies 11,854,782 Views

Mine was 16K, so I'm right behind you, KP :P I tried creating a bunch of life support+basic engine hulls to put around the computers planets, waiting to be upgraded into spore ships. With the one I won, my opponent only had three planets though. I won by April something, so it wasn't bad :P I just need to get it rolling properly, since I couldn't start sporing until April.

4,025 Replies 11,854,782 Views

[quote who="KzintiPatriarch" reply="17" id="1889595"]Cheaters: https://forums.galciv2.com/310532/page/2/#replies The posts regarding Harborne start at reply #48. Kryo/Cari..RE Harborne and his antics: https://forums.galciv2.com/325689 Sentient species taste better...[/quote] I'm just going to stay out of the whole thing, seeing as how I joined in the middle of it (and making a forum-entrance by requesting the ban or sanctioning of another fo

4,025 Replies 11,854,782 Views

I've read somewhere that the max number of combat turns is 50, but that was in DA. It might have changed since then. I believe it was also implied that if the battle was not resolved by then, the two ships would simply seperate and th ecombat would end. I'm far from sure about this, though.

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1) Each research building produces a certain amount of research points each turn, depending on how your research slider is set, and whether or not you focus any of your planets to research. The tech you're researching requires a certain amount of tech points put into it before it's completed. 2) As far as I know, between each attack cycle. 3) That, I don't know. The basic translation, however, is that for every ten percent of +speed you get, all of your ships moves 1 point fas

13 Replies 40,890 Views

[quote who="dystopic" reply="7" id="1886693"] What is the capital of Nepal? What is the square root of 49? What was the second war fought between the U.S. and Great Britain?[/quote] What if you're outside of the US? I can tell you what war cost Denmark it's status as a major european power, and what two 'Reichs' came before Hitlers promised Third, but not the third question you asked (not without looking at the below posts :P ).

4,025 Replies 11,854,782 Views

I've got to try the Korath thing some time :D I've had a grudge against the Terrans after they drew out a game (wherein I'd *saved* them at the beginning) to the point where my computer took 30 secs to a minute per turn due to stuff happening, forcing me to surrender out of agitation, so Influencing them back to hell would be a nice payback. Should play against Thalans and Iconians, then... Thalans have two pretty nice Influence techs.

4,025 Replies 11,854,782 Views

But now, one has to find alternatives to getting that grotesque economy score? Such as tech-trading with the Yor, I'd imagine... But now, it simply makes evil Terrrans or Krynn influence monsters that will flip planets faster than they can possibly be conquered? That makes the Drath Creativity bonus for being good die out instatnly... I'm going evil with the rest of the big boys... What is used instead, if you want to achieve the high scores, when the MCC has been fixed?

4,025 Replies 11,854,782 Views

What is it that the MCC does? I've heard a few conflicting statements about it (at least so it seems to me). I've heard of a +100% econ (which is eight different kinds of awesome, and a life-saver to my own multi-spending, rampantly debt-inducing playstyle), but is it planetary, or galaxy-wide (which would be eighty different kinds of awesome: Refer above)? Then there's it being broken what with the influence beng impossible and all, but it was just referred to as being fixed? And is the fixe

4,025 Replies 11,854,782 Views

Thanks :) Trying to get some military tactics down on some middle maps, but the Thalans keep handing my Yor back to me in pieces, leaving me to desperately scrape together the shattered pieces of my broken ships to build new ones for months at a time before giving in. Now playing as Thalans :D

4,025 Replies 11,854,782 Views

My favorite is definitely the Drath, at least when you play on really big maps. War Profiteering can mean that you can squander your money in the early game like no one else can, since you will be getting a lot of cash in from the minute you encounter other races.

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remember to use the Spin Control to keep your military rating ludicrous, so they'll leave you alone. Oh, and, if you actually want the game to continue, sell the cure to the other races.

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Ah, that makes sense. I'm in the middle of a game right now, and the Torians have quite rightly gone from being some strange beast capable of warring on every other war-like race at a time without flinching and now, they're pretty much just a recruiting ground for me and the Terran's Influence abilities.

24 Replies 14,701 Views

All of this makes me think of a thing: Doesn't this make the Torians far superior to other species in terms of the economy? They can fully populate their worlds much faster, they have far superior morale structures to anyone else anywhere, and as such, can keep more Stock Exchanges on each world for a larger profit, earlier in the game. What's the catch?

24 Replies 14,701 Views

You can basically do what you want by now. If you're really anxious to make sure that you *do* *not* lose, perform surgical strikes at the other races' research planets so they don't end up researching it (though I think I've read somewhere that the AI doesn't bother?), but all in all, everyone is going to drop dead around you.

20 Replies 8,837 Views

There are two good ways to make people want to not kill you: 1) Have the bigger military (Spin Control Center is the key here) 2) Have them kill other people None of these seem very viable in your situation, but if you can do it, get a Spin Control Center on a world and fill it with your biggest, toughest ships. Other than that, if a bit of time is all you need, I can recommend outfitting a few ships with a lot of engines and teasing the opponent, making them c

20 Replies 8,837 Views

Special planets sliding sounds pretty cool. Allows you space for those map with extremely few, but valuable planets (have tried to do a game like that before... Having a 14 class planet try to produce enough to keep a galaxy-wide empire going is... Tedious). Tech brokering is kind of nice to be able to turn off, will make the Colonisation techs very valuable as currency when teh AI's don't distribute them amongst themselves.

88 Replies 373,180 Views

This is a combination of me finally making it to the Metaverse and a wish to illustrate my first battle by telling about it here. It's my first attempt at a military victory, and my first go with the Yor. Hell, this is my first go with *any* military race. But so, without further ado, we begin: The Expansion <p cl

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Isn't that very close to what's achieved in Alliances? I know at least Alterians work very well like that (but that is their super ability). But even the other races usually jump to the aid of long-time allies. I'd think that, as I said above, a more efficient way of breaking tihngs like that would be more needed.

274 Replies 740,599 Views

I've found a tactic that works pretty well for me: Going Lucky and Universalists for a 50% luck makes the survey ship extremely valuable in looking for anomalies. It will churn in +1000bc anomalies on such a regular basis, I've ocassionally been able to rush-buy all of my colony ships. It's an unstable way of going about it, but the increased chance of getting the 1000's makes it worth the while in my book. That being said, I've never before been good at early economics, and I

21 Replies 56,116 Views

Speaking of anaylsis, I came across a thorough analysis of the attack versus defense of DA last year, concluding that defense wasn't viable because it simply wasn't effective enough. I've played a few games and it generally works just loading big guns on big ships. But, I wondered what the general opinion of defense is these days? Do they compare to the strength of weapons in general?

9 Replies 32,455 Views