I used a binary and hexadecimal calculator. I found out, that 128, in base 10, is 10000000 in binary... (http://calculators.mathwarehouse.com/binary-hexadecimal-calculator.php)
GHenrikG
@ Fenhiro: Yeah, you might be right, it might complicate things a bit. However, there have been other historical examples in which there actually have been teams of archers and shieldmen. Just googled it and found this: http://www.pbm.com/~lindahl/articles/defensive_archery.html Of course, a secondary type of weapon/defense system would be a good thing. I personally would love to additionally combine things, too (just like in the archer/swordmen
I like that! Nicely done! Perhaps some breeding stables for captured animals! Hm, it would be nice, if you first have to hunt an animal for taming, before you can use it as a mount. Have some horses run around on the map and you have a dedicated hunter unit, which get's you the animals you desire. Then it will take a certain amount of time before you can use them (until you have tamed them in your stable and can start breeding them for a future mounted unit...) Just a
Hm... If I think about it, it would be a good idea to have basic categories for creating equipment/units. During weapon creation, you have to choose the type of weapon you want to build (longe range: bow, close quarter: sword, extended reach:pike, siege: catapult) . The categories themself already come with a predefined set of values/ abilities: long range has an attack value of 1. It's special ability is that it can attack everything within 5 tiles of the archer during the co
I wonder, how complicated the tactical combat is going to be handeled. It would have important consequences for customization of equipment. Let's say I want to create a pike for my anti knight infantry. They need pikes to unhorse the knights. How shall a situation like this be resembled? I guess, there would be basically two ways: 1: during the pike creation you add points. A basic spear has an attack value of 1. The new pike has a +1 value (makes 2 [e digicons]^_^[/e] ). The
I used to play "Their finest hour: The Battle of Britain". It was a tactical/combat flight simulator, pretty neat stuff. With the box there was this book containing sth like 5% of game manual and 95% of data on different planes, weapons, air physics and things like that. Still have the book around somewhere...
I would like to see the Vasari Nemesis (care bears as we now all know...) as a playable race... A campaign would be nice! I personally would love to see a campaign editor, which allows you to place pop up texts under specified game conditions (ship X is destroyed, planet Y has been conquered...) similair to the story mode in "Alpha Centauri". It should be possible to take a defined fleet from one mission to another...
I hope the zoom to mouse option will be in again... I really love that feature in Sins and GalCivII...
I think we have the chance for a really cool game. And I would love to see sth completly new... There are already a couple of ideas floating around. However, it is difficult to focus on sth specific if you don't know exactly how the game has been envisioned. We will have to wait for the beta, adapt our ideas to "reality" ( in a fantasy computer game... I should get a life...[e digicons]:grin:[/e] ) and go from there.
I wonder if the ground plays a role, too. Would be nice if we could have little hills on which to put our archers (getting a range bonus) surounded by pikemen to keep those charging knights at bay... Would be cool, if weather could play a role, too (heavy wind is bad for archers, as it is more difficult to hit a target.) One would need a basic weather forecast in the game, though. Otherwise battles would be too much dependent on luck (damn, I ordered my crossbow men to attack during t
I'm in... And hungry for every bit of information... [e digicons]:drool:[/e]
No CD key as there is no CD. You will need to download Impulse and register your SOASE game (http://www.impulsedriven.com/). Then you can download the newest patch for Sins. As with Entrenchment, you can buy it via Impulse, too. It is not available in retail stores. @ Clausij: "[...] can i buy it on one comp and download on another [...]?" Yes, you can. Just install impulse on the computer you want to play on and login with your Impulse account. Then you should be able to down
[quote]It would be funny to see a Scandinavian Localized version. Mixed Norwegian, Swedish and Danish. Take whatever words are the most archaic in every language when deciding what to translate to, and bam. I'd lol.[/quote] Man, don't forget the Finnish!
Man, I preordered Elemental yesterday... Looking forward to beta testing. I love the idea of only going with the cloth first. Smart move... [e digicons]:thumbsup:[/e]
[quote] [...]since it would be a waste of time installing the beta version [...][/quote] Not necessarily. That's the nice thing with impulse. You just have to download the files missing for the complete version. Thus, if you have the beta version already installed you won't need to install everything again. It was a different issue with the beta3 update because some files had to be changed dramatically. That's why you had to uninstall both Sins and Entrenchment and reinstall i
[quote]m kinda new to this impulse thing so if anyone can help me with it. i pre ordered entrenchment, and it asked me just now if i wanted to download and install it. But is it the final version, or still the beta?? Since i dont see anyone here on the forums saying its finally there or anything. just curious....[/quote] Huh, good question. Did you take part in the beta (meaning: did you enable "show prerelease versions" in impulse)?
[quote]It was dead. But then you came along and brought it back. FRANKENSTEIN![/quote] Hah! It's time for the dramatic look! http://www.youtube.com/watch?v=y8Kyi0WNg40&feature=related
In Switzerland, it's 9:23 am. The morning of the 25th... [e digicons]:drool:[/e]
Yup, custom made maps don't work in beta 3. But this will be fixed today in the official release of Entrenchment. (Check the forums, there is a workaround here. You need to open the maps in a text editor and make some changes, but I don't know which. Heck, just wait the couple of hours until the official release)
Wasn't there a text adventure somewhere? You entered finally the universe control center with that huge "RESTART" button blinking in fancy little colours...
[quote]i have said verrify this[/quote] If I am right, you should not verify the current beta version... Don't know why you had troubles before that, though. By the way: They invented "." to stop a sentence once in a while... [e digicons]:grin:[/e]
Hello kamchadal. On the top of this page, there is the "Welcome Kamchadal (Sign Out)" line, correct? Just underneath it you can find a button "My Posts". With it you can easily find your posts (surprise, surprise... [e digicons]:grin:[/e] ) Okay, the newest update to sins is 1.14 as Carbon has told you. You will need to download Impulse: http://www.impulsedriven.com/ After you did that, register your game. Via impulse, you can also buy Entrench
@kamchadal There is one nearly finished expansion: Entrenchment. Right now, it is in its final stage before release... And I really mean "final"... It is supposed to be released tomorrow (february the 25th 2009) for 10$. It is really worth the money. You'll get starbases and mines and some other stuff. You will need Impulse for downloading it, there won't be a boxed version of it for the time being. There are two more expansions planned. The next one is supposed to foc