DSep

DSep

Joined Member # 2872216
4 Posts 19 Replies 1,324 Reputation

[quote]One thing I want to add is that although piracy is bad in a lot of ways, I think its good on another part. Sins of a Solar Empire I got it in the form of a ripped copy, my buddy played it for an hour but wasn't having any fun with it but wanted to play a LAN game. After about 2 days of gaming, I went to the city and bought not only the game but the collectors edition and my buddies are now all hooked on it and will be traveling out themselves in the next couple of days to get th

254 Replies 1,052,580 Views

The Bringers of Light will be looking for Alpha testers....if you would like to sign up now, then either PM me here or on i-mod-productions.com or email me at [email protected] As of now, it's not available for alpha testing since there are no racespcefic tech trees implemented. As soon as it's available for alpha testing, we'll let you know! -Dave

29 Replies 12,443 Views

The Bringers of Light will be looking for Alpha testers....if you would like to sign up now, then either PM me here or on i-mod-productions.com or email me at [email protected] As of now, it's not available for alpha testing since there are no racespcefic tech trees implemented. As soon as it's available for alpha testing, we'll let you know! -Dave

18 Replies 6,403 Views

it could be that you dont have enough RAM! they say that GC2 uses up your RAM and then it crashes and that you should save and quit every once in a while to free up some memory and then load and continue -Dave

7 Replies 8,736 Views

To all of you guys hoping for metaverse compatibility, any mod will be metaverse compatible as soon as macmatt finishes his unofficial mod-metaverse. you upload the XML that GC2 creates every time you finish a game and all of that data get uploaded to a database. -Dave

1,053 Replies 1,560,889 Views

you should probably search google for some 3d modeling tutorials. i don't know of a good one offhand but i'm sure you could find one. Then Texturing is hard! finding tutorials for that is really hard. I myself am new at the texturing part, that's why the textures i'm working right now are pretty basic colored metals. I think that 3ds max is better than blender. i tried blender once and couldn't figure out what the heck i was doing. 3ds max definately easier to use, especially for begin

18 Replies 6,403 Views

[quote]I`m working on my TechTree for my custom Race and there a little work to it LOL[/quote] are you saying that you can't put your Tech Trees in you mod's folder in TA? didn't know that.

8 Replies 3,952 Views

To Aggie-Yeah, that's the kind of hull naming system we're using in The Bringers of Light. To Duke-We're adding tons of new models and a heck of a lot of them are going to be aircraft from the WWII era to the modern era! If you want to join as an XML modder, let me know. Either send me a PM here or at I-Mod-Productions.com (to join the team, you MUST register at I-Mod) or you could email me at [email protected] -Dave

4 Replies 2,208 Views

follow these steps and it'll work. 1. in the mods directory, create a folder with any name you want 2. copy the "ModDescription.xml" from the folder called "default" in the DL mods directory to your new directory. 3. open it with notepad or text pad or something 4. edit the description string so it says what you want it to. 5. create a folder withing your directory called "data" 6. within there, create a folder called "TechTrees" 7. Paste your race's tech tree in the

8 Replies 3,952 Views

[U][B]The Bringers of Light For TA[/B][/U] -Currently unavailable for download. you can check it out at: [link="http://i-mod-productions.com"]i-mod-productions.com[/link] or at the mod's wiki: [link="http://septimusstudios.wetpaint.com"]septimusstudios.wetpaint.com[/link] I'm making this post short because i wrote a nice long one 5 minutes ago and as i was adding a link, my post disappeared and i landed on the GalCiv2 IDE thread! so now i'm too tired to wri

16 Replies 33,600 Views

i'm 894. i've had 14 years of life and 880 years of experience, wisdom and knowledge. :) I'm an avid modder (nowadays) and do a heck of a lot of other stuff that most people don't know how to do on computers.....except program :( ! -Dave (leader of "The Bringers of Light" Total conversion for TA)

293 Replies 254,008 Views

[quote]you can drag the textures onto the model itself its the quick and dirty way to texture ships. Its not perfect but it works.[/quote] with what program? blender or 3ds max? i use 3ds max. remember, just send me a PM at i-mod if you want to join. we could also use you for the race pics. -Dave.

18 Replies 6,403 Views

we're using all three, planes, starships, and navies. Edladner (on i-mod) has been making or acquiring all the models so far and i've just started trying to texture them. the model i'm working on now looks pretty good but i don't know how to convert or export the textures! P.S. it's easier to reach me at I-Mod or my wiki (on the chat page)than on the GC2 site. -Dave.

18 Replies 6,403 Views