Thank you Frogboy! luceo non uro
courtneyme109
Thanks Frogboy! luceo non uro
Until the workshop is up and running with mods like 'Elite Leaders" please do NOT nerf Harmony Crystals! Currently, it seems a decent leader with a 50 loyalty installed in an important position will lose 10 points of loyalty when assigned. Harmony crystals help raise it back a bit. luceo non uro
Think it was changed in the last insiders update, Scifi
Love the upgrades. Yet after a bit - it's tough to remember which ship got a Stealth Field, for example, and which ones didn't. Any chance upgrades could be included and updated on the individual ship's specs? luceo non uro
Thank you for the update Frogboy! luceo non uro
Yeah, it's maddening. Love an update since so many cats are posting their saves with this issue. luceo non uro
Ouch. Spent time trying to find the precursor origins tech, tho't i was going batty for a bit.
Just pulled the trigger on GC IV. Looking forward to firing up a game!
Wow! This update is really good. makes things a lot smoother. luceo non uro
Outstanding! Give it shot directly. Thank you Wotan! luceo non uro
Ah. Gotcha. Give it a shot here directly. What name is to be given the new file? Thanks again Wotan luceo non uro
Thanks Wotan! Copied and pasted into the corresponding file - yet no luck [e digicons]:annoyed:[/e] luceo non uro
Hi y'all. Just scored a new computer and loaded GCIII up. Totally forgot which file to edit the number of mercenaries appearing. On my old computer, I had them all set to appear instead of the 'regular' few. Where would I find it, etc.? luceo non uro courtneyme109
The 4. series updates are interesting. Recently noticed minor civilizations are using their precursor artifacts - the Divine Yolia just used their wormhole generator to send one of my ships into the unknown. This may have happened before I started using the 4.0 series, not sure luceo non uro
Some thoughts on V4.2: Significant reduction of game drag in the 300 turns. The AI is still parading precious ships like the Prime Minister, Prince and Princess (with escorts) into dangerous areas. The proximity of civilization starting points certainly ramps up desperate research, creating and cashing in scientists for 'epiphanies', risking war to snatch up Precurser Archives and going broke for Pragmatic choices to get the chance to use the 50 turns of Peace to prepa
Looking forward to it! luceo non uro
Hi! As best understood, the represents damage given and damage received. luceo non uro
Great stuff! Love Airmaster's work luceo non uro
Over 3200 hours! GC III is always a treat! luceo non uro
How do you use your citizens? At first, i use them for scientists to promote and speed through especial techs. Later, I use them for 'Leaders' to ramp up research, social construction etc. After achieving the Star Federation tech that allows me to build citizens, I'm using bunches of supply ships (roughly 20+/-) per turn to speed up their creation on one planet. luceo non uro
It's common to see entire fleets escorting only one transport regardless of the AI level, so unable to relate to number one. luceo non uro
Trading is a bit involved. Do they like you? Have any ships zipping through their turf sans an Open Borders Treaty? Is your alignment out of sync with theirs? luceo non uro
Opportunity! Sometimes an event will convert many zero class planets into class 10's another event will convert many of them into class 20s! Plus zero class planets make Kiln of Worlds handy. Also, one wicked trick is to use the Kiln on a dead world in an foreign/enemy system, colonize it and use the 1000 influence relic/artifact. luceo non uro
A few things I've noticed is a rival civilization will still send out their Prime Minister (sometimes accompanied by other ships, sometime not) into dangerous places, Trade ships will stack up (perhaps their commercial target is not yet in range) out side of foreign capitals. luceo non uro