courtneyme109

courtneyme109

Joined Member # 2897945
22 Posts 90 Replies 25,140 Reputation

Draginol/Frogboy addressed a point about the AI in the Steam Forum for GCIII: "...The AI has range on it same as you. No it can't see everything. Once you play more, it'll be more obvious that the AI doesn't see everything. If the AI could see where planets were to colonize it would be devastating. But it is really good at guessing where things are going to be once they enter their FOW." And this: "...As the guy who writes the AI, I

11 Replies 46,907 Views

The AI may have caught a glimpse of your ship - scanned it's movements capabilities and crafted a search grid to find it. While human players may not take the time or effort to determine all the movement variations - the AI certainly will. Seen it before. As best understood, the AI is just as blind as we are. Fun tip - use a sensor ship to lure enemy fleets into a kill zone (often with military star bases) and fleets just waiting to pounce. luceo non uro

11 Replies 46,907 Views

No - just the fleet logistics panel of a fleet. 66/110 meant before turn 600 you could put 110 logistic points of ships into the fleet. Now it stops at either 73/110 or 66/110 - while older fleets are fully crunk at 110/110. luceo non uro

2 Replies 33,075 Views

Currently I have fleet logistics of 110, yet the fleets seem to top out at 64. I.E., I have a fleet consuming 64 logistics points and cannot add any other ships - even tiny fighters with only 1 logistic point. Funnily enough, I was previously able (before turn 600) to field fleets of 110 logistic points yet these are all huge capital ships with no fighters. Am still deploying said capitol ship fleets of 110 logistical abilities. Full disclosure - Ludacris galaxy, 21 opponents,

2 Replies 33,075 Views

[quote who="Rhonin_the_wizard" reply="3" id="3701797"] I am sending a Privateer to their systems to cause as much damage as possible, weakening them until they believe they will be wiped out and surrender their colonies to me. [/quote] Now that is sooo underhanded. Can't wait to try it! luceo non uro

5 Replies 45,744 Views

They are catching some of them - for example - on the IGN game review site the political screen misspelled dissenting - yet it's spelled correctly on Stardock's site. luceo non uro

19 Replies 139,517 Views

[quote who="aerez4546" reply="9" id="3701584"] Are your weapon techs always researched ahead of defense techs? [/quote] No. Defense always seems ahead of weapon development for moi. Any one else forsake 2 weapon trees to focus only on one? I've been going all out exclusively with beam weapons and ignoring missiles and kinetic projectiles. Beam weaponry uses less mass... I use all DLCs except mega events (terrified of giant Peace Keeping robots trashing hour

13 Replies 49,276 Views

Nope - to be fair tho' - I always deploy Carrier Battle Groups. Two or Three carriers maxed out with assault fighters, support ships with fleet offense/defense/speed/range boosters and tons of separately ship yard produced fighters. There's a lot going on even in slow mode on the battle viewer, yet they all seem to go heck bent at the enemy. luceo non uro

13 Replies 49,276 Views

The latest opt in fields formidable carriers and the AI is going heck bent on them. These 'swarm' tactics are brutal and overwhelming - especially on higher levels. The carriers play big in tactical chicanery too - the AI will float one carrier or a smaller carrier task force by itself to draw out your fleets while fleets of over 50 and 60 are just out of sensor range, waiting to swoop in on your critical assets (or deliver a first class bushwacking) while you're drawn out doing your best Adm

13 Replies 49,276 Views

I feel your pain. Seriously, pick up some DLCs. They help. Deploying a belt of picket ships with vast sensor power around your periphery tremendously benefits. Always get systems of 2 or more planets fully crunk with 4 economy star bases (ensure to upgrade as new research, manufacturing and economic modules come online). Also, are you deploying military star bases near the enemy's lane of advance? That and adding additional commanders (usually I have 2 com

1 Replies 13,990 Views

ForesterSOF makes a case that has been bro't up before. Your ally's planet is conquered by a mutual enemy. You 'liberate' the strategically located planet and your ally's shipyard is still there intact. You're unable to negotiate trading or buying it as current diplomacy options stand. luceo non uro

2 Replies 30,515 Views

GCIII Crusade combat tactics and strategy remind me of some recently re read books about WWII. Specificallly, vManstein's Kharkov back hand stroke - assembling units, extracting some from precarious places to fall back, reform and counter strike enemy fleets. Also elements of WWII 's Island hopping in the Pacific come to mind. Anyone else reminded of that? luceo non uro

0 Replies 12,010 Views

Yeah, been stuck in the boondocks a few times, have also been smack dab in the center of plenty bunches also. Personally have zero probs with restarting up (say after 2 hours) to find one that's just right for moi. luceo non uro

9 Replies 33,604 Views

Sometimes with a lot of transports, it works to hit your target with 2 or 3 transports at a time and attrit your enemy down a bit. Then hit them with a massive fleet. Had a similar situation that you described, the attrition worked wonders in 3 invasions (same turn) wearing them down. Because when I hit them all at once... got the DEFEAT! blurb luceo non uro

6 Replies 24,864 Views

[quote who="EmperorVir" reply="22" id="3697619"] Quoting , quoting post I'm kind of stunned at the idea that anyone would avoid populating their galaxies with custom civs from their favourite sci-fi. [/quote] True! Currently (genius level) fighting a desperate two front war against t

26 Replies 278,591 Views