I might be wrong but isn't the recruitment connected to research certain technology in Adventure tree?
flymar
* CTD In my 2nd game after patch I've encountered a CTD after conquering 3rd opponent's city and hitting EndTurn http://dl.dropbox.com/u/10471723/debug_1.08_after%20conq.err http://dl.dropbox.com/u/10471723/Elemental1_08-2010-09-17T14-21-58-109.zip * UI - early game - the resource bar at some
Happend to me twice in 500+ turn game (and didn't happened before). About 6 hours straight play and then 2 OOM errors 'in row'.
GalCiv2, Civ4, HoMM5, SimCity4, King's Bounty, SotS, Aion
MOIISKA: Well. I guessed that stack move is always limited to slowest unit apart of army with 'organized' sovs. I think it suppose to work like that: If there are many 'organized' sovs in stack then the army moves with these sovs highest move points.
* 12 visible rings for stack * merging/dividing stacks on the same tile * one click 'party leave city' option * rework stacking with enemy units and after a teleport I guess that are 'must have' options to implement. As for chosing leader I don't know what is the purpose if this funcionality.
http://dl.dropbox.com/u/10471723/Elemental%20-%20War%20of%20Magic_dumps.7z I put there all 4 dumps I've found. DOn't remember which one is for certain events. Is it a problem that I use dropbox.com instead of drop.io?
Don't forget about 'random' setting for all sliders. I always play at all random in GalCiv... and it's always something new to explore.
It isn't. I just configured impulse to ask at placing desktop shortcut and at updating I choose not to.
Check tha CPU temperature also. It may product similar effects.
Confirmed. I think the map tries to autofocus after click but the building is being built at mew cursor location. Another thing - green available tiles dissapears while zooming from cloth map. Need to reselect building to get them back.
63 FPS causes tearig? I get 40 FPS at cloth map 25-35 at strategic map 18-20 at max zoom without cloth map (80%) edge scrolling have none or very limited FPS impact. I also see none or very little tearing (with forced v-sync or aplication controlled). Apart of above I find edge scrolling at minimum 100 speed too fast and unprecise, so I stick with left drag. But. I'm also for bringing back the turnable FPS limiter - somehow I believe I cou
After updating to 1.07 I experience CTD crashes with error in ... module info with possibility to send the report to MS. I don't recall having them in previous versions. It happend at different events: * starting new city with 2 units and a pioneer * attacking enemy * trying to build something in 1 turn after taking over the minor civ town (err included) http://dl.dropbox.com/u/10471723/
Scroll with left click drag. It works smooth. Annoyigh thing is that it sometimes make you deselect an unit. It is done the same way like in GalCiv2 but in GalCiv deselection isn't happening that often... or maybe Galciv has a great FIND button that I can always use?:)
better performance but 'not as smooth as it should be':). I thing disabling outlines is a great option. I don't know about performance but it makes the graphics 'clear' and a little brighter.
If you can send a screenshot. If it's a fresh city it doesn't have builded up... In your dropbox save there is nothing but empty Save.tmp folder... weird
Will this patch include major performance boost? Just asking:)
tanafres: thx for clarification.
After playing few hundred turns with custom kingdom faction * after reload of save game ring icon for observers was changed to icon of forward observers. When building brand new observers it appeared proper, but whole pre-load observers have bad icon * once I stuck I couldn't get training menu to appear. Neither click not T key worked. All was working at next turn EDIT (another turns): * Soud FX at battles missing * Projectile spells are not shown when
I must say that I hadn't encountered any of this bugs. Instead: * After Alt+Tab the cities status bars shows graphical artifacts (need to quit and restart game to fix it) * After Alt+Tab Dx invalid call error and CTD * Units sometimes are spawned just at the enemy ranks * Mouse buggy behavior while pressed Ctrl or Shift key * Sity status bars are randomly changing to some other enemy city existing on map * Units trained shows with less then full
19. No click at the EndTurn Button at strategic map. In tactical there is 'something' [I messed up little with video settings and last hour I've had all sounds, all missles, all spells visible!] http://dl.dropbox.com/u/10471723/Elemental_1282764712.jpg 20. Sometimes mousouver unit stack doesn't show true unit HP at the right-bottom card. Happened once with wounded peasant who was 5th in a sta
9. The tactical battle - the projectiles (missles, fireball) dissapearing randomly. Sound effects are dissapearing also. 10. Please, please add a patch line to moving units. Looking for X sign in zoom out is a pain. 11. Please add grouping tag. So the army left in the city could be taken out of it with single click. 12. Please add possibility to rearrange units stack. I wish to put my injured soldiers in the back row, but now I just can't.
Without AA it happend to me today. No AA. Everything maxed out, HD res. Campaign first map, fight with trolls, so I've managed to play a little before.
Big Thanks. Installing now:)
Important. You do not build improvements by building menu. Click on terrain and click build icon. Not in the city interface. It took me few games to realize that:)