K1nes1s

K1nes1s

Joined Member # 2922393
7 Posts 71 Replies 484 Reputation

[quote]You should have AT LEAST 10 extractors before you research the first tech your analysis declares absolutism. which, I told you, is a flawed analysis.[/quote] You missed the opening line: [quote]If I had to take an educated guess at what point it is viable to start researching resource tech's[/quote] Still, 10 extractors is quite few, and since the tech applies to extractors I'll hold firm to at least ten. The numbers back it up. You are pissing in the w

102 Replies 188,748 Views

[quote]we dont even have data from your supposed "tests", let alone understand their construction your right, there is a bunch of wind on this thread, because you are full of a lot of hot air, and no experience or support.[/quote] Whats all this about then?

102 Replies 188,748 Views

[quote]under NO circumstances[/quote] I never said that. If you are in a corner of the galaxy where nobody will bother you go for it. But you will not be measurably ahead of anyone who researched it 15 minutes later, with the extractors to back it up, because they will start gaining profit at about the same time you do.

102 Replies 188,748 Views

Actually, just to prove you wrong once more, I will show you how its done. Open the game data file RESEARCHSUBJECT_STRUCTUREWORK_RESOURCEEXTRACT0 You will see the rate for metal and crystal is set to 0.05 (5%) Change that 0.05 to 1 (100%) What is 100% of 0.5? Thats right 0.5... Start up a game and start up one crystal extractor. You will see your crystal jump one point for every four times your credits jump. What does that tell you?

102 Replies 188,748 Views

[quote] It's 5%, no matter the game. You try to misinterpret things so that you have some ground to stand on. the benefit is the same, the return rate is dependant on your empire. You can take it or leave it, but the simple fact remains... well then, I guess we are in violent agreement. enough said. [/quote] The rate is 5%, and Ive been trying to poun

102 Replies 188,748 Views

[quote]The return rate on these upgrades dont change from game to game yes it does, entirely dependant on your empire[/quote] It's 5%, no matter the game. You try to misinterpret things so that you have some ground to stand on. [quote]mica, please calm down and try your best not to take shod seriously (i know itll be hard)[/quote] What makes you think I'm not calm? Im actually happy he thinks waiting for 10 extractors is absurd. [quote]you should

102 Replies 188,748 Views

[quote]What, for instance, is the return rate on another frigate?[/quote] The return rate on these upgrades dont change from game to game, so you can calculate their worth, and optimal time of upgrade. The return rate on a frig chages vastly from game to game. You could build a frig that sits in your grav well collecting solar radiation, or you could build a frig that tips an early battle in your favor, and you wind up with a key choke point in the system. As I said earlier, th

102 Replies 188,748 Views

[quote]hint: use the black market, its vital early game.[/quote] Duh! What is your point? [quote]in any case you still have different advice for the TEC: only buy the upgrade when they have ten+ planets, again thats a waste[/quote] You are making shit up now. I said no such thing. Quote me on that, please, I would love it if you did because it would show that you cant read!

102 Replies 188,748 Views

[quote]What, for instance, is the return rate on another frigate?[/quote] Thes is where your better judgment comes in. Im simply showing you that you dont need to worry about it right away. One less thing to worry about early game, 600/50/100 more to spend on something that will help your current situation. That could be a frig, that could be a culture tech... who knows.

102 Replies 188,748 Views

Invest in this upgrade whan you have more money then you know what to do with, or you have at least 10 resource asteroids, whichever comes first. Oh wait... You will ALWAYS have at least 10 resource asteroids before you have more money then you know what to do with. Schod, we are talking about 4 colonies here... not much at all. You simply must have the asteroids for the tech to be useful, and money should be spent very wisely in the opening minutes of a game. You cant win here

102 Replies 188,748 Views

[quote]the person should get the research well before then if they can afford it.[/quote] Simply put, you can't afford it before then. I'm sorry Schod, fact is, if you research the tech before you have a homeworld and a minimum of 3 asteroid colonies, well then you dont have 10 resource asteroids, and you are pissing in the wind. 5% of zero is still zero. Get it yet? I dont care if you do. Research the damn thing as soon as the game starts, and take a 600/50/100 disadvantage for 30 minu

102 Replies 188,748 Views

[quote]in short, your analysis is nice and I personally appreciate it. but your advice is absurd: the minimalism of the investment and the grand nature of the return justify buying the research period, no matter how little it seems to return. now tehre are errors in your analysis, for instance you seem to miss that the vasar gain bonuses for all resources. thats an important feature.[/quote] My advice is to invest in the research using your better judgment and the rough calcula

102 Replies 188,748 Views

Notice anything about all the new faces around here as the release date gets closer? None of us have avatars! I have tried on 3 different computers with three different internet connections. From Stardock.com and from SOASE.com... 50x50 pixels, 30x30... It makes no difference. Avatars are a big deal...

27 Replies 54,240 Views

I guess you would need to play a few multiplayer games to truly know the value of 600/50/100 (especially early game). Spending that too early on something that will not even start to materialize for 30 minutes, or on something that does not help your immediate situation can easily cost you the game. For example in many early games there is a battle over a prime chunk of rock between empires. owning this chunk of rock can be the difference between your opponent shutting down your early expansion

102 Replies 188,748 Views

I dont see the option to pause the game in multiplayer as a problem as long as anyone can un-pause the game at any time. (Even the players who didnt pause it) If someone had to go to the bathroom they could pause the game and send a message to all: "I need to go to the bathroom, brb." People wouldnt mind that at all... If you wanted to make it spam proof, you could make it to where any given player could only pause the game once every 10 minutes. (There is always going to be that one guy who i l

34 Replies 61,438 Views