emmiters are yoused to say where a effect comes out (not including seige weapons cos they are from the ships center i think) it dosent matter how many of them you have they dont effect weapon strength at all. you give each emmiter a facing and a weapon/effect the weapon decides the weapon it uses (weapon-0 thru -4 correct?)and the direction decides which damage value and facing it uses. Damage is calculated a certain time after firing (when the first effect in the volly hits i think, though maby
Prezo
any updates not be anoying or anything but its been quiet for a week or so and just wondering if you have made any progress in squishing bugs and making features im eagerly awaiting an update of any kind ps these forums have been quiet of late wonder whats going on...?
ok peoples anyone want to do up some maps for me/us if so send me a message on msn or email me or whatever and I'll get some code together regarding planets so i can make our maps more WH40Kish [if anyone feels like helping me with this it would be much apreciated (if anyone wants to make up some textures for these planets it would be even more apreciated)] the new planet classes are as follows and wont in any way follow the volcanic and whatever system they are: forge world hive world fort
now i recon this would be interesting but hard for those people who aren't good at multiplayer would be a fun change though
feel like mentioning any more tools? and or a list of things that they could do?
@ spartan as soon as i can fix those damn emmiters @admral well atm im using notepad++ so i just use ctrl f and search for what i want the string names are rather uniform just look for what you think it should be called also the actual name is under it so you can also search for what it was /is called
the fact that half the worlds accesable uranium stocks resides in australia dosent help your nuclear eforts (note:probbly exagerated dont flame me *wimper*) ad yes there are a fair few of us aussies dot be pregedous towards us because we spell things diferent (or in my case not at all cos i suck)
um no its in the string file in the string folder and yes completley new ships are possible (see my posts in the bfg thread with the desolator)it should be in the player files and you just put a new unit in the list or thats how it should go but its not currently working for me.As i said everything you nead for a new race is in that file so when you make a new ship just put it on the build lists and it should bop up in the structure model importation is fine its just the emmiters th
some sort of derectional / grid reference would be good and in my oppinion a grid one would be better because you can then just say that the higher numbers/letters are one direction and the lower ones are the other simple directional nav as well as meaning that you can do positional as well as directional instructions and all it would have to be is a grid in the background that pops up in galaxy veiw of course it would have to be togleable
glad i could help
well i have a start of one i am still working on getting the starting stuff to show up but its a start all the stuff you need is in the *race*_player.entity i think somthing like that maby its player_race duno il check later that file has all the build lists research lists ... eaverything to do with the race is in there im still investigeating it so il probbly post more latter but if you need any help maby we can work it out together feel free to contact me via msn or some such device
ahh ok been mistaken then you linked to my modcraft forum thread thingy and yes the orange box is the hl2 thingy the one with portal mm rotaty turrets will be good picis from the stationary [img]http://img247.imageshack.us/img247/4969/carnagefinaa8.png[/img] [img]http://img232.imageshack.us/img232/6854/murderfinni0.png[/img]
des when did devs say that they would consider my mod as an addon? id defenatley like to see that (unless by addon you mean somthing difrent) bad news fokes i got the orange box so who knows how much work il get done on our lovley little project
by workaround you mean prezo can figure it out right? anyway good to see your here inert when i get home (should be tommorow) il get some ingame pics of them opening up on some poor cobalt or somthing
yes but at the moment THQ holds the publishing rights to the 40k universe for games and such also yes i have seen that movie its an amalgamation of in game movies from i think fire warrior and final liberation (their may be another one) them making an official game would be great but until then you have us the modders anyway im going away for a week for cristmass so there will be no updates from me although i am urging inert to continue them so i will see you guys in a weeks time merry cristmas
i was jokeing des its real nice to have people waiting for things and praising it (eaven if it isnt my work lol)
dident i say we were doing all of them?... im prety sure i said we were doing all of them, and if you want em so bad help us out its not hard to learn to code and its always nice to have a back up specialy seeming that importing models with emmiters is currently looking like a full time possition (so many emmiters *twitch twitch*) anyway marines next then i recon the race after that will be decided ither by the people who help me or by a poll of some sort combined with me and inerts decision<br/
is that it nice good i got an email for 1 word ;p anyway cruiser is almost done it was delayed by a freak blackout but is nearing completion i think all is needed is the bridge and then its just about done and im not going to post a pic because of destraex :(
not realy priority but a way to add emmiters to a ship without just continuisly edditing the numbers on the panel so maby a way to drag it into place or something? also how bouts a way to change what weapon they are asigned to and /or delete them ,cos iv acidentily forgot to change the weapon numer a few times and its realy anoying fixed the right emmiters yet? i got a whole lot of models needed in game and im not starting all those emmiters till its fixed cos that my friend is a wa
well technicaly thats what holofeilds do and the reason that i said that eldar have slightly less armor on their fighters is because they get that save because in a dogfight they can outmanouver and outlast (fuel wise) their enemy right and so they are going to be faster atm im having a bit of trouble with the turning and how to impliment it in game also on weapons i was looking at lances and thinking that lances with my current scale are so much worse than that of weapon battereis (of which
hey pithlit want some help realising peoples ability dreams? im gona have to learn abilities at some point so i might as well help out while i am. plus i have plenty of time
well i personaly dont like pets (meaning i dont want one) but alot of my friends pets have died recently and my/my sisters dog is blind so i am sorry to hear that your cat died and i agree that pets do become part of your family and my one and only statement to winsexglow is treat other people how you would like them to treat you you are saying things about somthing that is emotional for someone do you realy expect them to be ice back? that is all as if i dwell on this i may get angry as i am no
to second most of these people the question is not what CAN be moded it is what CANT be moded you can find anything you need just by looking through
aww come on thrawn thats just asking for us to ask you have you never heard of reverse phychology (sp?)
*jack sparrow voice* sorry could risist*end voice* anyway named ships FTW