[quote]You have millions of battlefronts, millions of trade deals, millions of other little problems that would take a million people a million years to sort out![/quote] thats why they have billion billions of people sorting it out
Prezo
remember that each torpedo in BFG is a couple killometers long (correct me if i'm wrong) and pack enough explosive power to cripple a ship up to 7ks long with armor that is meters thick. i dont know what kind of armor the covnent ships have but one of those would destroy anything frigate sized. then again i dont know much about space battles in halo all i know is the master chef makes a damn fine meal
i think the nice user interface you are talking about is the xsi mod tool which is completley seperate
yes we do have an iconoclast (if you look back to the begining of the thread i had it ingame at one point) i just gotta get around to importing it again
hmm one of them i did move the model so the center was higher cos it looked too low on all the others but i'm prety sure i moved the model not the center... i'll check it whats it like on the styx that looks wrong as well
is it just me or aint those guns firing from where i told them to... are the new ones in the skydrive?
[quote]Prezo, you are most welcome. I am anticipating seeing your mod. Good luck with the modeling. The only way I know to make it work, especially if you have lots of guns lined up and only 10 nulls to use, is to make a custom particle effect weapons fire, so that the particle fires more weapons at once, rather than just one.[/quote] thanks i'll try that when i get to the cap ship this might make them look more accurate thanks again prezo
oh god... i just had to strech 10 nulls over 38(!!) guns... thats never gona look right... anyway i hope to dear god they raise that limit even if it is just a small rise... thanks for the in depth description DAN that will help me immensly
what we want is an ability that does damage that ignores sheilds so a direct damage ability not a passive modifying ability
just a quick question to clarify the limits the nuls are the only one i will directly have to deal with so is it per weapon type (ie max of 30) or is it per facing (max of 120) because spreading 10 nulls over 3 facings and about 60 guns is gona be realy freaking hard to look convincing
ok x is it just the torps or all the guns? i'm gona have to re do it for abilities anyway so it can have torps the same as everyone elses in the news chaos will be getting a revamp of its cruisers as prezo has dedicated himself to slaanesh (mainly the pain part of pleasure and pain) also i'll see if the textures are a problem with my end or yours EDIT: ver5 crashes when pirates attack error mesage is "Entity Ref not found: FrigatePirateScout" edit:change of p
do you have access to xthetenths skydrive? that has the download link in it (as its the host) in other news the empire of prezo is mobolising for war against the models and reports all conversion systems a go (translation Xthetenth check my skydrive there are two escorts with a total of about 0 errors showing on export and for your convenience they are in .mesh format) i'll start on cap ships tommorow if i'm not doing my english assesment
we will put up a thread as soon as the ships are ingame and we can get some serious stuff to show off
well as soon as i get my ass into gear (mind the language) i can get us some working ships (escorts should be done soon for all you testers) and then i just have to not screw up the textures and get the cruisers working and then we are prety much done for testing and i'll give permission for us to make it an open alpha/beta also x give destraex a link cos he has been around long enough and i think he deserves it wait just give us a list of who is in so i know
hey x i could try and nut out a teamcolour texture so we know who is who
X hit me on my Gmail its the same as my hotmail just err gmail... =P isnt your skydrive working? k i just played a game (random small) i had a 1000cr bounty on the enemy and they had 750 on me i think then the pirates decided to attack i got an error saying somthing like could not find "piratesmall" and then the game crashed
models are very close but we just need to sort a few minor problems with the importing (we think it wont work unless we have textures so untill i or someone else gets to and puts the textures on it wont work) as soon as thats done we will have new models for all our testerers to play with p.s. did you send spartan a test version too? pps. and did you send me one i dident get one
well i just got bothered to read all the stuff above the master cheif stuff and realised that your an Aussie too chang =P (i'm in NSW =P) on a more mod related note the news on the test version is good have we sorted those isues with the xsi converter yet or am i going to need to explode my brain a bit?
well i zoned out of this thread over the tactic talk =P i'll probbly sort out some level of access to a download site for the mod when X has it in shape and give it to the testers (dont ask we will be giving to the people who have been with us for ages) thanks for the comments spartan and everyone else prezo
i like the tyrant cos its the longest range ship i have bar the dorsal lances otherwise i dont know any of the other ships but i still want all of them... changes to prices i wouldent mind that much but changes to stats i would like to steer clear of as it ceses to be bfg if the ships aint the same
well GreenKey we have already got the special orders being put in as abilities also IP restrictions say that we aren't alowed to release this mod with any other ip other than GWs and well our own that fits into the GW ip
this kinda takes it to a new level as if you scroll down its right there... anyway dont flame him lets just let the thread die
*echeem* whats you getting at here? if you are looking for the mod then just down the page is the thread we aree using, its called Battlefleet gothic prety obvius realy. otherwise i dont see much point in this thread anyway all our stuff is in that thread if you want to look and comment
well manuel is back and i got him working on the carnage and the murder for me using xsi unless inerts been doing that these are the ost likley to work yet
Reports from the front say we have our first imported model just gota test it out for bugs pics will be pending P.S. X this is a note to you get one so we can get this baby in game