A supplemental... The Death King would be a slow mover, unlike his physical counterparts the Torch-Bearer and Regulus.
WarlokLord
Death King Demigod I propose an Evil (arguable!) Death King Demigod, something akin to a Ringwraith from Jackson`s LOTR films or a Lich King from pen & paper rpg days. The Witch-King is the preference. My case is predicated upon the following ability ideas: <span style="font
Earth Master Ability I propose an Earthen Fortification ability. Energies of the earth regenerate over time the integrity of structures. When utilized, structures either targetted or within the ability`s targetted area of effect begin to regenerate Hits/Health, at perhaps a slower rate than that at which the Unclean
[quote who="AnnihilatorX" reply="8" id="1897917"]I propose it drain money But then people are greedy so they may cease to help the team if it means he need to pay using his gold [/quote] I wouldn`t want to lose Gold at a Flag, at least not at Power Holes, but perhaps that idea has potential. Maybe the ability of a new 'Evil Leprechaun" kind of troll character? Just talking out loud. Drains your Go
Brentmeisterr, I do see what you`re saying (well-spoken), but I believe dynamic pricing would balance things out. Consider that over the course of a number of games my Torch-Bearer consistently purchases the -25% cooldown Helm. Come the 6th or 7th game, if that item is featured in that game, it will b
Thanks folks. I wouldn`t recommend making such things features of every map, nor of making every flag of X type feature this trait. I simply offer it up as another asset with which to craft interesting & different maps. I don`t think I`d touch health... these 'Drains' (?) would probably work best
"Acid" attacks, sure, disease-based ones however should not affect buildings.
Teleport To Flag Stuck Using the Unclean Beast, I utilized an item (some type of Orb) to teleport to the "Flag" - the mid-map gold flag. I captured it and then proceeded to leave the Flag, only to find my Unclean Beast was stuck in place. I had to wait for the timer on the teleport item to elapse so I could teleport away.
Rook was perfect in beta 1 - best part of beta 1. Haven`t taken him out for a spin yet in beta 1a. *If* I were to change anything with him, I might increase subtly his Hammer Slam recharge time (increasing it... the Rook was brutal).
Game Slowdown Simple explanation: entities get stuck trying to navigate between towers. Cpu cycles are being spent on each entity, trying to figure a way around the map. As entities build up, cpu power is increasingly devoted to solving unsolvable dilemmas - the greater the traffic jam, the slower the game runs. </p
[quote who="Kitkun" reply="4" id="1886117"]I'm fine with CD-keys provided they're stuck to the box or manual. What I don't like: - Online activation required when installing from a disc. - No de-authorization. - CD required. They degrade. - Another program required. I want my system power on the game, not other stuff. - No guarantee of "It works or your money back." I k
Camera Perspective At the moment in Beta 1A the camera is by default locked to your Demigod position, tracking & following the Demigod. By double-tapping the 'Space Bar' you toggle between this perspective and a freely point-zoomable camera. Every t
Balancing Chained Stunnings To offset to a subtle degree the capacity to chain-stun someone when Demigods are travelling in a group, apply a -1 second penalty (cumulative) to the duration of the new stun ability, per existing stun effect. <span s
Draining Flags Another asset to assist in the creation of interesting and varied contests/environs. Have a flag point of fair importance constantly drain the energy of any Demigod that is within range to capture it. The rate should be substantial. Takin
[quote who="Random_Guy" reply="16" id="1888962"]Random elements in a competitive or tournament setting are BAD. What happens if you're playing 1v1 and the chosen items give a much larger advantage to the enemy Demigod than your Demigod? Sure, it won't happen all the time, but it will happen. Using the current balance, imagine trying to use the Torchbearer, but the -25% Cooldown helm wasn't there? [/quote] <span style="font-family: arial,helvetica,sans-serif
Just make the flag-lock item more expensive. No need to gut the thing.
Interesting. Please remember that imo the first beta setup has worked - t`was fun. I look forward to trying new things; I hope the final game incorporates all sorts of contest concepts and approaches. Quite cool. Thanks for the update.
[quote who="Peace Phoenix" reply="25" id="1890749"] Most federal circuits in the United States have ruled the opposite; that boxed software is a good that is sold and not a license. But then, second hand user isn't entitled to patch/updates since they aren't in the boxed software [/quote] Which means we are purchasing incomplete products?... <span style="font-family: arial,helvetica,sans-
This is a first for me. There were 4 Demigods in a single area, 2 Rooks and a Torch-Bearer and maybe a Regulus. Both Rooks were raising Towers, though not necessarily at the same time (perhaps unbeknownst to me the enemy Rook tried to raise a Tower at the same time as or in the same place as I did (?)). Armies were continually converging on our battlefield area. T`was a singleplayer skirmish versus the computer.
The transcript of this one (as reported by an "Unhandled Exception"): EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x008547b7 attempted to read memory at 0x00000000 Program : C:\Program Files\Stardock Games\Demigod\bin\Demigod.exe Cmd line arguments : Callstack: Unknown symbol (address 0x008547b7) Last 100 lines of log... warning: U
Try english, complete coherent sentences. Its difficult to understand what you`re saying.
[quote who="Zubaz" reply="14" id="1888518"]I believe that there are good arguments for not reselling software but let me take it one step more. If you like a game, don't you want to reward the company so that they make more games? Reselling a game you liked instead of forcing a new sale distorts the metrics that go into the question of "Do we make more things like X or do we have to close up shop?" [/q
I would say think of it this way: the character you are controlling is not you , it is a seperate entity in a game world to whom you are giving directions. Thought of in this way, the controls are ponderous yes but apt. If we eliminate any delay or lethargy in command-to-action, I argue that we would garner too much control, such that certain
I would describe it as acceptably cludgy. Appropriately cludgy. The Demigod characters are larger-than-life beings... I do not expect nor want surgically precise controls over them. Case in point, one *shouldn`t* be able to "dodge" a Rook boulder very easily in this game - I don`t want to see the Torch-Bearer 'UT-double-tapping to the left' to roll out of the way...
Another idea... 3. [OPTIONAL] Unique Items Non-consumable Items are unique. If Rook player A buys Boots Of Armour (made-up... say +600 armour for argument), nobody else can buy that Item for the duration of that Skir