mrlarone

mrlarone

Joined Member # 2940535
7 Posts 508 Replies 728 Reputation

[quote who="Cowbuttzex" reply="8" id="2385176"]I have a feeling this would turn into another item everyone has to have at all times.[/quote] that's cool, i actually think we should get as many must carry items as possible. there's onlt 3 slots after all.

23 Replies 3,394 Views

hmm, interesting. how about making it a null-totem. i.e. nothing magical can happen with in it's zome. NOTHING, not even your own spells or potions. as well as not being able to be hit by spells whilst you're inside. i'd say it'd have to have a fairly hefty cast time (~10secs) to avoid it being played in an actual battle. but it'd be great for the following: protecting flags from ninja locks setting battle points where only DPS will take place (no snip

23 Replies 3,394 Views

@ - Nucleaus Accumbens - point of order. that's a person 3W/0L ranked higher that a person with 4W/2L/1NA given CelMare's point about points being weighted depending on the strength of opposing teams i think the stats are working fine. the reason good players are being ranked so low is because they've fallen below the default 1000 and there's tons of players with that score at the moment. personally i don't think they should be counted.

38 Replies 55,651 Views

for the record. no games played last night and i'm now dropped to 207. little confused by msnt's score though as (assuming reset applies to the whole of the 22nd) he's played 7 lost 2 and 1 na. current rank 34,605. that really doesn't seem to make sense.... early days i guess i'm sure it'll settle out. any SD illumination?

38 Replies 55,651 Views

ah! fair point. they were rebalanced a while back as before this wasn't even a question, you didn't upgrade till you could go straight to cat's. this is the first post sine then i've seen broaching the subject so my guess people are happy with the balance. though i'm not much for number crunching, i'd say it doesn't feel as dangerous a thing to do as it once did, but i still don't get them till the other team does, we're behind anyway or i can afford (and have the rank

20 Replies 3,188 Views

i was under the impression that general mininions didn't provide gold/xp?? it used to be like that at least... otherwise, priests are always worth it heal you, heal team mates, run of mines and heal them selves (if not blow up completly), scout, make toast... i love em.

20 Replies 3,188 Views

[quote who="inerz" reply="4" id="2382850"] i hope those kinds of people have since been weeded out of our genepool thanks to an ingenious invention by a guy called darwin. [/quote] it's like you haven't seen fail blog

17 Replies 17,563 Views

well i've gone from 25,000 something or other to 101 so what ever you've done don't change it again =) i'm guessing you're just counting exp from the 22 though as i had 3 win 0 losses last night. it's a bit confusing as i'm otherwise 50/50 win/loss. isn't there a system to have stats recorded per epoch, isn't this epoch 3 and so couldn't we have a stats reset to be in tune with our new rankings? older stats being accessible under epoch 2... keep favour though!!! bloody

38 Replies 55,651 Views

i believe the idea is to use [ ELO] or something aproximate. in short, you're points are affected by the difference in rank between opponents. beat some one 20 ranks higher won't get as much point as beating someone 200 ranks higher. also you'll loose less point if you're beaten by someone of significantly greater skill.

11 Replies 10,683 Views

firstly i've been playing since beta and using the same rig since the beginning. i've noticed recently that during zigurat, once priests are active for both teams my system starts to slow down. due to the popularity of cataract i've only seen this in the last week or so, but it may be related to a change some months back. i never had this issue in beta or after release and the only change to my rig would be updated nvidia drivers. any clues? i'll post a full dx

5 Replies 2,069 Views

played 3 games last night, currently in at 101st so happy about that. had a UI issue during the games however. I play Sedna and so use ` till health for all demigods is always visable. in every game there would be one demigod (enemy team) who's health i couldn't see. i'm guessing this is to do with which slot they were playing as that's the only thing i can think that would happen of multiple games.

5 Replies 1,741 Views