RogueCaptain

RogueCaptain

Joined Member # 2961405
4 Posts 200 Replies 10,410 Reputation

Here's a completely different take on (new) DRM and piracy. DRMs latest shenanigans is to prevent reselling by providing game content only available through online distribution. If you bought a resold game then you lose out on the bonus content or buy it seperately. Too many retailers like Gamestop and Ebay have munched into software developer profits. Of course the resale business may never have taken off if it weren't for console systems.

124 Replies 518,288 Views

The majority of starship sims only provide tiny to small sized ships for players to pilot. Others like StarTrek pair you up against equally big ships so any semblance of size goes right out the window.

135 Replies 558,389 Views

[quote who="Frogboy" reply="24" id="2713193"]I've played Elemental in multiplayer. And at the risk of hurting sales, I'll tell you that I don't find it fun. I can think of ways it might be made to be fun in the future but it will require making it quite a bit different from the single player game. Some things that are fun single player are just painful in MP. So I'll say it up front: If you're buying Elemental mainly for MP, you're going to be disappoin

43 Replies 134,043 Views

*praying* "Please please God, let Syndicate Wars not be ALienShock!" Syndicate had some really damned clever game balance. The low level weapons, if used properly, could take down most high tiers.

45 Replies 88,002 Views

Previously, in Galactic Civilizations 2 Dark Avatar Stardock introduced the (much hated) Jagged Knife mega event to service players who prefer quiet, peaceful, calm Hindu cow buildups for the win. Why? Because it can be tediously boring and for worse cheesy. Even Frogboy has posted the inclusion of new beta barbarian aggressiveness to excite the gameplay. Peacetime definitely needs a "gray area" level so mechanics like Jagged Knife are unnecessary. <

16 Replies 44,250 Views

Thanks, glad you guys like my presentation. I probably should have picked a catchier title for more clicks. [e digicons]X|[/e] Frogboy stated he wanted end game to show how the world has been changed to a restored state and this will be one more way. Now the world has been made safe while before it was barbaric. Even nations preyed on each other over the countryside in ancient human history. The whole "Such activity may not benefit diploma

16 Replies 44,250 Views

Objective : To make elemental more exciting by adding one new adjustment to diplomacy relation options during peacetime. Reason : Relations between nations in most 4x games basically boils down to big surges of war and peace, but what if we had something in between during peacetime to make the game more exciting? Micro conflicts between states within set restrictions will reduce early and late game tedium. As a side effect it will also add t

16 Replies 44,250 Views

[quote who="Wintersong" reply="24" id="2674925"]That somehow someone "enlightened" tied "mortal" to "human" doesn't mean that "mortal" has anything to do with "natural" and "unnatural".[/quote] Biblically it does, old testament stuff. You're just jealous you didn't think of it first Wintersong.

78 Replies 155,491 Views

[quote who="Kimaya" reply="20" id="2674632"]I actually can expect a company like Stardock to consider bucking a tired trend because that's exactly what their games have always done for me. Filled with familiarities, yes, but in ways that are new and well-thought out to some surprising and talented detail.[/quote] I ran human through the thesaurus.com and got mortal as the best alternative. Now hear me out because this could work. Mortal implies

78 Replies 155,491 Views

There are different levels of victory. If I had a victorious but insufficient force to occupy a city then other options like resource raids and attacks of attrition become more attractive. One builds up your stockade while the other focuses on disruption.

332 Replies 839,290 Views