The two games are polar opposites although EWoM did try to include some of those features like the diplomacy tree units.
RogueCaptain
[quote who="LightofAbraxas" reply="9" id="2885859"] Lol. You know, every time I play FfH, it makes me want to play Elemental. But when I play Elemental, all I want to play is FfH. I could elaborate on what this means, but I won't. I do think that it's promising for Elemental, though.[/quote] You want the best of both. Awesome preset units and custom designed ones. Good story lore but the ability to create your own race and nation. Tiered gameplay
Next time you are in a God argument use this one. Unlike Agnosticism, Atheism is actually a faith based religion that is being deceptively cloaked by denying this. Rather than admitting to the possibility that God exists no matter how large or small, yet at the same time they can not disprove the existence either, so it's entirely based on faith a religious ideal. While there is nothing i
Here's my first review of a game that simply blew my mind in RTS strategic and tactical complexity but was discontinued after the author was hired out for an MMO. So here we have Genesis of Empires 2 mod from Bepu games. I had to write this review/FAQ of an old product that deserves attention in game design because of Stardock's project Societies. The purpose of this review has less to assert a rating but to explore mechanics. <a href="http://bepu-games.com/wc3goe/go
The consequences fall deeper than that. Net neutrality also bundles with the fairness doctrine and other ridiculous redistributions. Some of those are strongly favored by the elite left.
It's mostly due to visual presentation that players come to the conclusion of good vs evil. Why not change the ashy dark land to a different color like a yellow plain? It's all so cliche.
If you can't get it to work then try the Legends of Revolutions mod complete instead.
Are we using quests for the wrong purpose? A quest device can be used for the sole purpose of driving the game forward through motivating player action by incentive. For example Civ4 had quests along the lines of sail a ship and be the first to circumnavigate the globe. Another example is attack that civilization, expand and win the challenge of acquiring the copper resource. These objectives are deceptively driving the game forward and preventing stagnation while in
[quote who="Jon Shafer" reply="167" id="2870149"] Quoting RogueCaptain, reply 153I'd like to know what FE is and what is the target for moddability. Is it along the lines of the 4xTBS: SM Alpha Centauri elements? Is it entirely a campaign? Moddability goals for FE are still being established. Not sure what you mean about SMAC elements though - are you talking about FE in general, or just modding features? Jon[/quote] FE in general. SMAC was mentioned i
If only the shield would give a small bonus to attack like in real life. Overly large ones such as tower shields probably would not however.
Most of our wives already tossed out the good stuff. [e digicons]:S[/e]
Microsoft had bought out a number of software security companies such as antispyware co. GIANT. What you are seeing is that IP being implemented into applications like IE or MSE.
I'd like to know what FE is and what is the target for moddability. Is it along the lines of the 4xTBS: SM Alpha Centauri elements? Is it entirely a campaign?
CivFanatics are sure having a hayday with this. As for the atheism post, unless you're a agnostic you can't claim Mr. Spock status because any other conclusion is based 99% on faith until proven.
This is not a piracy issue but a legal one. A company was sued because it was used as a medium for the act, they did not commit the act itself. If this P2P service could be successfully sued then everyone could be successfully sued for any crime.
Galactic Civilizations 2 did not have a tier system beyond the colonization phase either and it worked fine for that game design but it just doesn't seem a good fit for EWoM. Also, ship design felt more unique because they all looked really different rather than EWoM soldiers. Here's a shameless link to a previous solution, a barbarism phase like that mod for Civ4. https://forums.elementalgame.com/388453.  
Maybe what EWoM needs is a change in pacing. We have base units that upgrade to the same base units with better numbers and so on with the exception of a few diplomacy tech extras and hero customization. In short the game doesn't really change much as you steadily rise to power and players can lose interest. Key words here are linear and steadily. The purpose of this thread is to discuss that. One trick the Civ series of TBS games to keep players
Duel tech tree systems seem to have gained considerable popularity since EWoM's magic path and Civ5's civics replacement. Expect to see this a lot more in the future of tbs.
People don't want to listen to objective journalism but w/e matches their own point of view. They want the media to (mostly) make them feel good or right. Personally I blame this all on a natural byproduct of having the facts muddied to the point where the populace just doesn't care anymore in response. So they choose the next best thing, hearing what you want to hear.
This would undo all progress 1.1 made in eliminating city spam and it took some time to get this far. Do we really want to go through THAT again?
EWoM sorely needs stronger theme. It has been brought up before in other threads like the magic spell rants or the sleepy music discussions.
Fortify is a tech upgrade ability, you'd need to have a pre-fortify ability that does not give a defense bonus then. Example: fortify does not give a defense bonus until after a specific war tech is researched.
A big thank you for the healthy contribution to the community.
Starcraft 2 RTS needs rushes to keep the players entertained in the first 9 minutes. This isn't DOW40k or Company of Heroes where resource acquisition coupled with base building is handled in a very different manner. All in strategies? Blizzard already patched in some nerfs and buffs to help address these issues. Moving barracks after supply depot and reaper nitros requiring the factory changed the early game. There are more serious problems that
Chances are fair you have additional infections that you don't know about. Will it even permit you to do system restore?