RogueCaptain

RogueCaptain

Joined Member # 2961405
4 Posts 200 Replies 10,410 Reputation

[quote who="LightofAbraxas" reply="9" id="2885859"] Lol. You know, every time I play FfH, it makes me want to play Elemental. But when I play Elemental, all I want to play is FfH. I could elaborate on what this means, but I won't. I do think that it's promising for Elemental, though.[/quote] You want the best of both. Awesome preset units and custom designed ones. Good story lore but the ability to create your own race and nation. Tiered gameplay

17 Replies 18,147 Views

Next time you are in a God argument use this one. Unlike Agnosticism, Atheism is actually a faith based religion that is being deceptively cloaked by denying this. Rather than admitting to the possibility that God exists no matter how large or small, yet at the same time they can not disprove the existence either, so it's entirely based on faith a religious ideal. While there is nothing i

49 Replies 28,516 Views

Here's my first review of a game that simply blew my mind in RTS strategic and tactical complexity but was discontinued after the author was hired out for an MMO. So here we have Genesis of Empires 2 mod from Bepu games. I had to write this review/FAQ of an old product that deserves attention in game design because of Stardock's project Societies. The purpose of this review has less to assert a rating but to explore mechanics. <a href="http://bepu-games.com/wc3goe/go

0 Replies 20,103 Views

Are we using quests for the wrong purpose? A quest device can be used for the sole purpose of driving the game forward through motivating player action by incentive. For example Civ4 had quests along the lines of sail a ship and be the first to circumnavigate the globe. Another example is attack that civilization, expand and win the challenge of acquiring the copper resource. These objectives are deceptively driving the game forward and preventing stagnation while in

60 Replies 122,841 Views

[quote who="Jon Shafer" reply="167" id="2870149"] Quoting RogueCaptain, reply 153I'd like to know what FE is and what is the target for moddability. Is it along the lines of the 4xTBS: SM Alpha Centauri elements? Is it entirely a campaign? Moddability goals for FE are still being established. Not sure what you mean about SMAC elements though - are you talking about FE in general, or just modding features? Jon[/quote] FE in general. SMAC was mentioned i

201 Replies 708,210 Views

This is not a piracy issue but a legal one. A company was sued because it was used as a medium for the act, they did not commit the act itself. If this P2P service could be successfully sued then everyone could be successfully sued for any crime.

175 Replies 494,287 Views

Galactic Civilizations 2 did not have a tier system beyond the colonization phase either and it worked fine for that game design but it just doesn't seem a good fit for EWoM. Also, ship design felt more unique because they all looked really different rather than EWoM soldiers. Here's a shameless link to a previous solution, a barbarism phase like that mod for Civ4. https://forums.elementalgame.com/388453. &nbsp

4 Replies 7,522 Views

Maybe what EWoM needs is a change in pacing. We have base units that upgrade to the same base units with better numbers and so on with the exception of a few diplomacy tech extras and hero customization. In short the game doesn't really change much as you steadily rise to power and players can lose interest. Key words here are linear and steadily. The purpose of this thread is to discuss that. One trick the Civ series of TBS games to keep players

4 Replies 7,522 Views

People don't want to listen to objective journalism but w/e matches their own point of view. They want the media to (mostly) make them feel good or right. Personally I blame this all on a natural byproduct of having the facts muddied to the point where the populace just doesn't care anymore in response. So they choose the next best thing, hearing what you want to hear.

12 Replies 36,993 Views

EWoM sorely needs stronger theme. It has been brought up before in other threads like the magic spell rants or the sleepy music discussions.

18 Replies 8,319 Views

Fortify is a tech upgrade ability, you'd need to have a pre-fortify ability that does not give a defense bonus then. Example: fortify does not give a defense bonus until after a specific war tech is researched.

9 Replies 4,892 Views

Starcraft 2 RTS needs rushes to keep the players entertained in the first 9 minutes. This isn't DOW40k or Company of Heroes where resource acquisition coupled with base building is handled in a very different manner. All in strategies? Blizzard already patched in some nerfs and buffs to help address these issues. Moving barracks after supply depot and reaper nitros requiring the factory changed the early game. There are more serious problems that

129 Replies 547,118 Views