Wow~! "Fighters/Bombers have their movement stats tripled. The result had a more realistic Look & Feel" I am very expecting this!
HammerSun
I think the amount of resource asteroids and their yeilds decided by the PlanetXXX.entery and can't chang their amount through research. Also does yeilds, but we can change the extract rate through research. About adding levels to Frigate and Crusier, I've asked before, seems no way...
Hi there, You can make a Korean character-library to sovle the problem. We are now trying to make a Chinese character-library.... :NOTSURE:
[quote]Any chance I could get someone to email me that file? I'm on a government computer and cannot access the link...or most any site, for that matter. [email protected] Thanks! [/quote] I've mailed it to you.
BTW, anyone knows the data from [color="#A0522D"] Sins Modding Package Up (Temp Version) [/color] are from verb1.0 or 1.02?
If any mistake exist, reply me. :p
I've made this stat sheet use the data from [color="#A0522D"]Sins Modding Package Up (Temp Version) [/color], wish you enjoy my work. [B]Download sheet:[/B] [color="#4169E1"][link="http://rapidshare.com/files/91481391/SoaSE_STAT_Sheet.htm"]Rapidshare_SoaSE_STAT_Sheet.htm[/link][/color] 251 KB
I'm thinking another way, modify a cursier with 3 levels like missile turret(Captilship Carrier's 1st ability). And add 3 level research on this cursier access-research. But, how can I built this 3-leveled curiser in LightFactory?
Anyone had succeeded modify the Frigate can leveled by experience like CapitalShip?