ShotmanMaslo

ShotmanMaslo

Joined Member # 2977716
11 Posts 113 Replies 778 Reputation

[quote] join but one is from Australia, and whenever I come to play and ending my turn this guy either sleeps or works. Same with me when he plays.... So we could do 1 turn a day at best. A usual game on standard/mediocre settings will have 200-400 turns - that's a year to play a single game! Imagine what will happen in an Immense/all-abundant setting with 10 players?? That's just not realistic. Then there are plenty other problems, like for instance the diplomacy-section. How am I

616 Replies 3,193,171 Views

[quote who="Maiden666" reply="565" id="2629115"]Quoting Nesrie, reply 564 What do you mean? Civ, Heroes of Might and Magic, and several other strategy titles are turn-based. Simultaneous turns are the more common trend in that arena these days. In HOMM you move a few players a very limited amount of range on the map, with occasional fights that last a few minutes at best. In GalCiv, esp. on bigger maps that can be quite different. Yesterday I ended a turn that lasted ~36 hours

616 Replies 3,193,171 Views

I would like the actual ship models size differences between ship size classes in combat viewer to be greater. Nothing kills the epic battle atmosphere more than deploying your new massive hulled capital ship with many times the cost, firepower and crew compared to smaller size, only to find it only twice the lenght of the smaller sized hulls at most, or seeing large-hulled capship occupy the same 3D space as three-four tiny sized fighters. It really looks lame.. Tiny-sized fighers should be

169 Replies 398,082 Views

I hope the devs would release another patch, because there clearly are a few issues and if they want to stop making sins and move on to other projects, at least leave it in the best possible shape. In additon to things mentioned earlier, this annoying issue definately needs to be fixed: https://forums.sinsofasolarempire.com/374505 . Also, ship/planet name lenght limit should be

49 Replies 32,070 Views

[quote who="Myles" reply="9" id="2581717"]Isn't this discussion 2 years late? [/quote] Yeah, removing mitigation would be too much of a change for current Sins. But maybe for Sins 2, if the devs agree..

10 Replies 20,355 Views

[quote who="GoaFan77" reply="5" id="2580667"]Quoting ShotmanMaslo, reply 4 Well, if that is the point, then why not just increase capital ships and starbases hitpoints? And all ships, even frigates have miti. I should have clarified, it is to protect them from focus fire only.When you have over 100 LRF or bombers focus firing on a capitalship (or anything else for that matter), it is going to get destroyed almost instantly. This makes building more powerful ships useless becau

10 Replies 20,355 Views

[quote who="GoaFan77" reply="2" id="2579590"]I think it was intended to keep valuable, expensive assets (like capitalships and starbases) from being destroyed to quickly in very large fleet battles. Wether it sucseeded or not is up for debate, but over all I like the feature. I am trying methods to make battles faster without changing it though. [/quote] Well, if that is the point, then why not just increase capital ships and starbases hitpoints? And all ships, eve

10 Replies 20,355 Views

I never completely understood whats the point of this feature: From game mechanics POV, it makes more bad than good. Battles take very long time and turn out to be rather boring when all ships under fire max out their mitigations and the action slows down. Also, it makes focus firing, target preference and related tactics useless. The player has two options to make use of his his DPS optimally: either focus fire and change targets when the mitigation maxes out (which is dull), or just

10 Replies 20,355 Views

I never completely understood whats the point of this feature: From game mechanics POV, it makes more bad than good. Battles take very long time and turn out to be rather boring when all ships under fire max out their mitigations and the action slows down. Also, it makes focus firing, target preference and related tactics useless. The player has two options to make use of his his DPS optimally: either focus fire and change targets when the mitigation maxes out (which is dull), or just

1 Replies 9,583 Views

I never completely understood whats the point of this feature: From game mechanics POV, it makes more bad than good. Battles take very long time and turn out to be rather boring when all ships under fire max out their mitigations and the action slows down. Also, it makes focus firing, target preference and related tactics useless. The player has two options to make use of his his DPS optimally: either focus fire and change targets when the mitigation maxes out (which is dull), or just

0 Replies 5,852 Views

The whole CaC series started going down since Generals. To me, the best CaC games are still Tiberian Sun Firestorm (now released as freeware :)) and Red Alert 2 Yuris Revenge.

64 Replies 201,165 Views

[quote who="Carnston" reply="5" id="2556372"]Expansion of the planet/capital ship name character limit. [/quote] Well, I am not aware of this feature in any fan mod, but I definately agree. [e digicons]:thumbsup:[/e] And this issue needs to be fixed too: https://forums.sinsofasolarempire.com/374505

15 Replies 26,061 Views