Rishkith

Rishkith

Joined Member # 2979545
0 Posts 224 Replies 12,290 Reputation

So the basic skeleton of an economy is there, and I mean very basic. Does it work? well, I honestly can't say very much for or against it because I don't feel enough content is in the game to test a robust economy. "I can haz sword guys"... sometimes. I'd really like to see some more special material requiring items we can build and test with. Can we put the full armor suits back into the beta at least? Horses or Battleships if possible maybe. Due to unknown factors my gold is

7 Replies 6,632 Views

YAY! Just loaded my save game after restarting Elemental! My cities are there, research is still there, looks like the old save game bugs are all fixed!!!!! Now another new bug. It apparently did not save my newly created Scout unit. So created unit data is not being saved. Also, having built over a few farms with farm developments I no longer see the underlying colored ground area for fertile ground. Intended or not? This is only the resu

3 Replies 629 Views

Well the good news is it now advances to loading save game - creating world. Then it hung. I saved a game in progress. Then loaded from the main menu (I didn't restart the program). It said loading, creating world, then the application hung "Fantasy Turn Based Strategy Game" is not responding. debug.err

3 Replies 629 Views

[quote who="Zebrafox" reply="54" id="2424573"] http://www.youtube.com/watch?v=zQ8vKFPlOXI We both share an interest in critters like reptiles and amphibians, which is awesome, and I even love brad's bees. And his honey is very good! [/quote] [e digicons]8C[/e] So when are we seeing your youtube video response?

61 Replies 238,926 Views

Most of the content is a LONG ways from being implemented at this point. We're just working on the engine basics. This was how the basic economy engine works for 1B. If there isn't some substance to it by beta 3A then I'll starting worrying a good deal more.

6 Replies 1,418 Views

[IMG]http://i493.photobucket.com/albums/rr300/TheSallust/City_of_Spiders.png[/IMG] You probably haven't gotten around to coding this yet. But when you leave a city totally undefended then even the wandering monster should do something to it. Like maybe make a nest, eat a few tourists, lower your prestige, increase your pest control junk mail. By the way I'm hoping eventually Ebbenwolves will be more than just bandit pets and giant spiders might behave more spide

0 Replies 289 Views

It already works right now. Don't auto-follow the spiders. When you're one square away stop all auto-movement and move it manually. The spiders will move on their turn, then on your turn it will wait for you to move instead of moving automatically. The behavior problem we have is because of a bad pathing AI when following a unit.

8 Replies 7,505 Views