MisterAedan

MisterAedan

Joined Member # 2984193
0 Posts 14 Replies 6,453 Reputation

Yeah, Goontrooper & Kalin, have been having trouble saving custom henchmen too. 3 attempts and three failures. Had the same trouble with iron golems too (2 attempts, 2 failures, although in a later game the AI was using one of the designs).

8 Replies 5,991 Views

Heh, I've done this to the AI, although with outposts placed on the outside of the ZOC but closer to the resource - I didn't realize it was possible to place an outpost inside the ZOC. Assumed it was legit, but what you're describing suggests that it might not be. Then again, it is Magnar. Puny human rules do not apply to Magnar!

5 Replies 9,867 Views

I'm also experiencing the various henchman black holes & the receiving of injuries instead of dying. I also have a problem with custom henchmen not appearing in my unit list (I have had a similar problem with custom iron golems when playing as Gilden a version or two ago; in a later game my custom designs turned up being used by the AI). EDIT One more: I tried to spawn a quest using the new map item, a quest tile appeared but when the champion moved onto it, no

7 Replies 7,579 Views

[quote who="Poko8" reply="28" id="3160533"] Quoting jshores, reply 19Can you provide us with an example game start that turns an impossible encounter with KoAs into a challenging encounter within the first 20 turns? While I generally agree that they wander too far and are too OP early game, I've successfully dealt with them a few times. Those few times have always been immensely satisfying though. I'll get both my sovereign and my initial champio

49 Replies 113,708 Views

[quote who="joasoze" reply="7" id="3160313"] Tips: If you are near a hoarder spider or other lair that spawns, then you are ok if you have a city nearby (not an outpost). If the spawn eventually always attacks your cities, then this will help you level any champ/unit that you place there. Ignys gives lots of exp. A lair spawing them is great. Since many monsters will follow you, there is sometimes a possibility to lead them towards enemy areas. <br /

49 Replies 113,708 Views

I found one way of dealing with them - a sovereign with Silver Tongue can bring them over to your side. In one of my worst games for the AI player-monster alliance, they had KoAs hanging around next to their cities and outposts who I would brainwash into my service right before the battle. Fight cheese with cheese!

49 Replies 113,708 Views

[quote]2) It is sometimes possible to do something on the strategic map while the tactical map gets loaded. That should not be possible.[/quote] I have never been able to do this as a player, but AI armies do this all the time (even, sometimes, when supposed to be frozen by tremor). They get to complete their move and (in the most common example) destroy my outpost before I defeat them in combat. Extremely frustrating. Also supporting some kind of unit placement - not least be

10 Replies 16,304 Views

[quote who="Derek Paxton" reply="39" id="3156342"] No, the patch is scheduled for next Thursday assuming it passes QA. We still have more to add.[/quote] ! You tease us so! Seriously though, very pleased with this and the promise of more to come. Definitely think the game is reading in the right direction and the factions are shaping up nicely - so much cool stuff to check out.

153 Replies 550,931 Views

I'd recommend Joe Abercrombie's First Law Trilogy and the books that follow it (particularly The Heroes, though you may want to read the earlier books first as it shares some characters with the trilogy). They have the same cynical, amoral & unheroic feel as ASoIaF, though faster-paced and funnier with a smaller cast. Edit: Interesting to hear so much about the Black Company, I keep coming across people in different places singing its praises, might have to check it out.</

56 Replies 359,792 Views

[quote who="Alstein" reply="20" id="3155535"] Quoting Glowing_Ember, reply 18 I knew it. They started developping a nintendo game (8 bit) game: Mortal Kombat 3 - Carebears Kick back I wonder what Stardock would do with the Mortal Kombat franchise, other then Lord Kona exclusive guest character.[/quote] I'd play that. You know Drengin would have some truly horriffic Fatalities.

22 Replies 8,183 Views

Yeah, I can confirm the no-horses-of-any-kind version in 0.914 too. Some kind of bug within a bug mean that I was once able to buy a warhorse from Gilden for some reason, but since then I have to go to one of my rivals for regular horses or buy wargs from my own cities. Thankfully I got one from a quest too, so at least my Capitar sovereign has an appropriate mount, even if his underlings are riding either wolves or shanks' mare.

5 Replies 4,766 Views

[quote who="Tattyhat" reply="46" id="3153954"]I have been messing about with my save and managed to see where one of the monsters was coming from. It was a group of silt skaths that travelled 9 squares in one move. Narr, can't be, I must have pressed return twice or something.[/quote] My invasion of Gilden has had entertaining results. A Harridan who had been sitting next to one of their expansion cities the entire game suddenly - upon

52 Replies 17,758 Views

[quote who="laesta" reply="2" id="3152410"] I don't know about the Capitar variety but in my games so far I've only been able to purchase actual warhorses for champions in cities that actually incorporated a horses resource within the city boundaries.[/quote] Ah, that could be it, I'll check it out. Certainly I have been able to buy warg mounts since I researched the tech, but that was from a city with a warg den nearby. And I haven't been able to replicate

3 Replies 12,655 Views

Really enjoying 0.914. Have a game going on a small map as Capitar vs Gilden, Resoln and Magnar. Gilden are insane, dominating half the map, building wonders and having a great military score (though mostly through weaker units, from what I have seen). Resoln are the weakest faction but are enthusiastically building their new spider units. None of the AI are as war-hungry as 0.913, I don't think anyone has fought yet despite a big military gap between first and last place players.

3 Replies 12,655 Views

I'm a long way from winning my first game on 0.913, challenging, large map (well, my second, but the first had a horrible setup and the monsters finished me early on), but answering what I can: 1. The monsters are a definite threat to me, strangling my expansion. They're less of a threat to the AI players - sometimes attacking but otherwise not. Altaria managed to establish a town in a place I had previously lost one to some Knights of Asok, and another next to a spider mob, b

180 Replies 702,555 Views

I saw something rather odd (and I'll have to see if I can replicate it): I attacked a Kraxis army that I froze next to my outpost, still supposedly under the effect of tremor (in that I cast it, then clicked the turn button, and assumed that they would be immobilized for one more turn although the counter jumped straight from 2 to 0). Right as it shifted into tactical battle, the Kraxis army moved onto the outpost from the adjacent square. I defeated them, but the outpost was stil

4 Replies 2,454 Views

[quote quoting="post"] Cast tremor on a unit stack adjecent to a city, that unit stack attacked that city that turn (while it still had imobilised 2x turns). [/quote] Have been seeing this too, as well as (maybe related) tremor only immobilizing for one turn, not two.

4 Replies 2,454 Views

[quote who="Kalin" reply="1" id="3143536"]I should know, my sovereign runs around with an armory that could arm a couple of armies.[/quote] And AI sovereigns like to carry around at least an army's worth of leather greaves at all times. But it would be handy to have a storage system, especially for when your armies capture a nice item and there's no hero present to claim it.

5 Replies 4,314 Views

[quote who="Kongdej" reply="3" id="3143924"]I think what the original post is trying to say is, starting out is rather hard for newer players no matter the difficulty, because you will run into some rather difficult monsters.[/quote] Not just new players having trouble - in my most recent game (on challenging) the two factions nearest me (Kraxis and Tarth) were wiped out by monsters very early (around the time of building their second city). Admittedly the monsters had some help from

17 Replies 21,097 Views