Shadow_of_Light

Shadow_of_Light

Joined Member # 2988115
5 Posts 248 Replies 8,890 Reputation

[quote] Finally, for every endgame it was a experimental rush, which needed about 30 minutes per experimental if you were slow, and about 5-10 if you were good at managing your economy. Um, lol Experimental rush my rear end! Experimentals were *incredibly* balanced in that game, easily countered, devastating is properly used. [/quote] lol balanced u say, i have both SC and FA, even tough FA's UI was redone they left alone the thi

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[quote]Dropping asteroids from orbit would be pretty destructive... can't we do that? =P [/quote] that is actualy a very good idea.... make a ship which is able to haul asteroids from asteroid rings. once collected it can jump to an enemy planet and launch it pretty destructive for the infrastructure and leaves a big hole :P however.... this should be some sort of ultimate ship, since it takes out 40% of a planet in 1 hit.... (asteroids look pretty la

86 Replies 58,578 Views

[quote]you dont nescessarily need access to the core to blow up a planet, drill charges, blasting with shitloads of ammo, moving the planet out of orbit, all that works. [/quote] yeah but u'll need a shitload of deep.. deeper... even deeper... 2 meter... 3 meter.... must i go on? holes then somehow fil al the holes with a nuke and blow them "preferably from core to surface with 0.5 to 1 second interfalls" [quote]This thread needs a link to "The End of the World" <IMG i

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peoplepeople... rlly i heard u talking about taking a quick jump to your planet then blowing it up with a superwweaopon. indeed this sounds onnoying since there's litle u can do about it. tough i never heard anyone say how long this... superweaopon has to charge before actualy firing? i mean... u cant suspect somthing with the power to blow, or kil the planet's surface works like a simple pistol... pul the trigger and boom... more like pul the trigger, wa

86 Replies 58,578 Views